Fallout 1.5: Resurrection

Damn. Really guys, pat yourself on the back, 'cause this was like reliving the old games for me. Good atmosphere. Competent story and quest designs. Really good detail regarding the companions that puts the old games companion interaction to shame. Really, great job :shock:
 
I'm just wondering if there's a way to get back to dutch
After killing all the ghouls in the nightwatch quest, I forgot to talk to dutch and a clone of him is forever stuck outside the walls of the dead quarter and I'm forever stuck not being a member of the mutant hunters. At first my plan was to start the mutant hunters quest line in order to get the pulse pistol and keep it for myself and side with the empire, but due to the new emperor finding out that I started the MH quest line. Right now I'm stuck with no allegiance seeing that I am deemed a traitor to the empire, stuck not being able to talk to dutch, and having massacred all the mutants in the base in order to get the plasma cannon.

So is there a way to fix this?
 
have done something like speedrun (30 min)
I see you switched your recording software from "ПРОБНАЯ ВЕРСИЯ ВИДЕОМАСТЕР" to another since Nevada speedrun.

Joking, nevermind. Great video. Didn't think about how main quest is this short.
 
Dark story. A lot of choices, especially if you want to walk a darker path. The tie in to the fates of Fallout 1 characters is also an interesting bread crumb to follow. Without revealing spoilers, this game is definitely hard but the story is rich and the reminds me of a darker mirror of the original Fallout.
 
A big thank you to everyone involved in the making of this mod. It has given me countless hours of enjoyment!

Also can anybody tell me if it would be possible to make a donation to the people that created this mod?
 
I am wondering about some questline in the Imperial city.

Is there any way to actually expose the identity of the Anonymous ?

I know that there is a questline in which you get to place that person in power before even knowing the identity.
There is the option to work for Anonymous and help that person get the power.
I also try to work for Anonymous, then kill all the mercenaries, plus Anonymous, but once i did it, i am refused access to the Imperial City (with Lystra still inside)
But is there a way to find out about the identity, and tell it to the appropriate person, so Anonymous get arrested ?

If not, that seems a pretty big oversight.

(I didn't disclose the identity here to avoid spoilers)
 
There is an option to fight against Anonymous, but you can't expose that person (I think). Betraying (as in exposing) is rather rare in 1.5.

However, if you want to do that, working for Anonymous is the wrong way to go about it. You actually have to go with your first point, get suspicious, and don't do as you're supposed to. I'm pretty sure that is the only way.
 
Yes, you can reveal Anonymous' identity to loyal Empire authorities in one of the questlines, which results in epic fight and putting the loyal officer in power. Just pick carefuly whom you're working for in the Empire.
 
Isn't that a bit confusing? As you can only work for one person in the empire (concerning this quest-line), as far as I know. And you can't reveal the identity as such. Like talking to Colonel Parson or the Emperor himself (what's his face… Myzrael, I think).

When Elisa sends you to oppose Anonymous. You run into Aran, and instead of killing him or staying neutral, you join forces and go wreck Anonymous (after several reincarnations aka reloads :)). I believe that's the only way.
 
I've played a few playthroughs and used a guide but I've never found out how to save that miner with head trauma in Corath. Does anyone know what are the requirements?
 
So in order to expose Anonymous, you have to NOT work for that person in the first place ? I need to check if i have old saves that i can use to try that.

Better than what i thought, but still a bit disapointed. I worked for Anonymous specifically to meet the person and expose the identity and it seems that they didn't take into account this kind of player intention, which is kind of an obvious path. And in one of the most important locations. I would be less of a problem if it was Corath, for instance.
 
I've played a few playthroughs and used a guide but I've never found out how to save that miner with head trauma in Corath. Does anyone know what are the requirements?

The miner appears (24 hours) after assembling the three clues to convict Chadwick and reporting those to the sheriff, you then have a 48 hours time-window to heal him. (Note: You must offer your services, then you can back out. If you back out before that ("I'll leave you be") the option is gone.) To operate successfully you need 100% doctor, or you can ask Lystra to do it (which gives also +2% doctor on top for watching her). If you want to be an arse you can start to operate, and then stop and blackmail Linsday, which works out OK as long as you don't just walk away and tell Linsday to “watch him die then”. And if you try to operate with less than 30% doctor you will use the axe instead of the saw to open the head, and Linsday will take it out of your hand before you can take someone's eye out and never talk to you again. Which is also the end-result when you attempt to operate and kill the patient.

@naossano The faction system is sometimes a bit strict. And that person you should not work for is the dwarf Benicio. Not the “other other person” that shall not be named.

ELISA! You have to work for the adviser Elisa, which requires to have talked to Lt Terrak first. Then turn on her by siding with Aran in the end.

EDIT: And it's not really wrong, as Lt. Terrak hires you to uncover Anonymous (EDIT: actually to talk to adviser Elisa)). And then you get the counter offer by Benicio. So it is a clear cut choice at that point (for or against). I think your disagreement, or idea on how to go about it, is in part only true/obvious because of hindsight.
 
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@Alphons it's been a while since I played 1.5 but I'm pretty sure that your Doctor skill needs to be higher than 100% (probably closer to 120 %). It's a very hard check.
 
Well, the point of the questline, as it initially appear, is to locate someone who is hiding its identity.

The most obvious path, imo, is to go where you are the most likely to find people who can provide those information AKA those who actually work or and in contact with the person.
 
@Alphons it's been a while since I played 1.5 but I'm pretty sure that your Doctor skill needs to be higher than 100% (probably closer to 120 %). It's a very hard check.
I'm pretty sure I'm correct. I just repeated it and I'm 7 out of 7. While, 1 point lower keeps failing. Unless I'm very lucky, or my whole game is completely corrupted, I think I'm on point.
Perhaps, the game has patched since? I'm using version: 1.5.116 (which should be the newest one).

P.S. When next to the patient fire a shot at your companions (this way you won't have hostility) then press space, wait and end combat. Each time you do this has the patient with the cranial damage, jump out of bed, and then fall over again :).

Well, the point of the questline, as it initially appear, is to locate someone who is hiding its identity.

The most obvious path, imo, is to go where you are the most likely to find people who can provide those information AKA those who actually work or and in contact with the person.
I checked it again (i.e. talked to Terrak, Benicio and Elisa).

And I see your point, but from the perspective of a first-time player that's not how the game unfolds. In fact Terrak sends you to Elisa to do some “errands” for them, while Benicio, offers you to work for Anonymous instead. So the choice is “Elisa/Empire or Benicio/Anonymous” without any specifics.
At this point of time the idea to go with Benicio to uncover Anonymous is only true in hindsight. As the player doesn't know yet what the Empire wants.

You could show initiative, but both Elisa and Benicio give very strong warnings that once you agree to work for them there is no turning back. (which is usually an absolute state in Resurrection, aka no betrayal, well, most times). Besides, at this point, no one in the Empire has given you the quest to uncover Anonymous. So why should you?

That request only comes up, kind of, when agreeing to work for Elisa. And that causes Benicio to disappear (...), and then the Imperial side of the story unfolds, with all the ups and downs and turnarounds.

An investigating quest (into Benicio) would have been an option, but that's not how they decided to write the story. Which can be debated, of course. But besides that, I see no flaw in how it plays out.

I think your argument is influenced by having played the game and then asking yourself how to uncover Anonymous. From that angle your point is sound. But not when following the hints, dialogue and quest-structure as presented by the game. And that's what I originally meant: the difference between first-time experience and hindsight.

And from my own experience: When I played that part for the first time the idea to go with Benicio as an undercover agent never suggested itself to me.

So I do see your point, but I would disagree when saying that that's how the mod presents it.
 
I intended to work with Terrak, but he didn't give a fuck when i told him about my lead with Benicio.
Beyond that, it seems that they don't take much into account the player agency on how to solve this quests. There isn't even options to try to expose and have some character tell you what you risk in trying to expose. It seems that even the player-character blatantly ignore your intent. It feels like they made you choose between two movies and then, you just witness the movie unfold with no input from you. The mod is good overall and i intend to make a bigger review when i am done, but imo, they missed the RPG mark on this specific questline.
 
Have you finished the questline at least once @naossano and do you know true Anonymous' identity? Main character doesn't know Anonymous yet after talking to Benicio, so there's not much to report either to Terrak or anybody.

Don't worry, finish it the way you've started and pick the other path on second playthrough. There's a lot of manipulative NPCs in Ress you'll most likely find in the endslides you've been fooled by anywway, at least that's what happened to me, so it was third playthrough I've enjoyed the most.
 
I've followed Benicio's path and tried several options.
- Being obedient to Anonymous all the way, then pay Benicio to leave.
- Attacking Elisa's mercenaries once the conversation with Aran is over. Doesn't make Aran more peaceful.
- Killing the mercenary at the entrance before entering the basements. Then killing the other mercenaries and Elisa\Anonymous. I am refused entrance to the city.
- Killing the mercenary at the entrance before entering the basement. Then killing the other mercenaries and talk to Elisa\Anonymous. She doesn't acknowledge that i killed her buddies and do the same dialog. Aran enter the basement and have the same conversation with the dead mercenaries that he would have if they were alive. Then he attack me.

- If the combat between Aran and Elisa's mercenary stops (usually when a companion dies), i can talk with Aran and we agree to work together to expose Elisa. But as soon as the dialog closes, he attacks me again.

- I will try the path that skips Benicio on an old savegame or in a new playthrough, but i still find this specific questline frustrating as the game keeps expecting me to do it in the way it wants and doesn't aknowledge the other options.

I do intend to make other playthroughs. The game itself is quite good and there is definitely room for replayability. I handles C & C better than most other mods.
 
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I think the error is at your end. As you are doing the wrong thing. And you keep retrying it, and you really shouldn't.

I tried to run down how the story is written (previous post), and it's flawless. You're attempts are a bit like trying to „go out of bounds“ or „glitch through“*. And ignore the design of the quest.

(*Actually the “combat ends when a companion dies” is exactly that. It's a fix for an old bug that can cause odd behaviour of its own, as in this case allowing “a dialogue” you (probably) shouldn't have.)

Here are a few points (that take the background of Resurrection into account):

- Terrak is deadbeat who doesn't care about anything. So reporting Benicio (or anything) to him is useless. In this regard the game stays in character.

- When you go to Elisa, after the work offer by Terrak, you can tell her about Benicio. She just dismisses it. (odd...)

- If Aran finds you among the mercenaries of Anonymous, why should he trust you? That doesn't make sense. The only scenario in which he will possibly trust you is when you are loyal to the Empire (i.e. you are working for them, not Benicio). In fact, the Empire doesn't trust outsiders at all. You can tell them anything (Anonymous, Chuck, etc.), they will never believe you. Because you are an outsider. Their distrust towards the outside world is a very strong theme of Imperial City. I'm not sure if the player should be allowed to undermine that theme. Boundaries and consequences are also a part of Fallout games, not only player liberty.

- Working for a faction in Resurrection, especially one with enemies, makes you basically a “Made Man” (as it does in New Reno, FO2). For example, if you join the Bishop family, the other families will know about it. And in the case of Anonymous, both sides will know about it suspiciously quick.
 
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