Fallout 1 VS Fallout 2

Do I detect a hint of sarcasm?

New Reno is purely your preference, so you can't really put that in, ghosts agreed, toilet exploration... what the hell? Talking deathclaws... well they do contain Human genetics so it's possible and Cyber dogs aren't all that strange. Second is better. First one had too many go to X and kill Y quests... way too many.
 
No sarcasm actually, I'm just a tad bit picky.

In Modoc there is a quest (I think Modoc) in regards to finding a wristwatch.

Its zaniness period, atleast to me. The excuses to justify zaniness can be many but, the originals simply didn't involve the rule of cool as much as the sequel.
 
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I agree that New Reno is "off" with all the Italian families and such, it's not Sicily, I mean, organized crime - sure - but even IN Italy, you'd have a hard time coming across mafiosi so profoundly cliched as that.

That said, I didn't even think about it before DarkCorp mentioned it :V
I just loved how desperate and hooker-ridden the city was, as well as the ease of mayhem unfolding, once you start popping the gangsters
 
Do I detect a hint of sarcasm?

New Reno is purely your preference, so you can't really put that in, ghosts agreed, toilet exploration... what the hell? Talking deathclaws... well they do contain Human genetics so it's possible and Cyber dogs aren't all that strange. Second is better. First one had too many go to X and kill Y quests... way too many.

You must be new here. ;)

There are some that prefer the more grounded tone of the original Fallout, as opposed to the wackiness that the later games introduced.

I loved New Reno but hated San Francisco due to it's incomplete nature.
 
Like I said, I don't mind the rampant organized crime. They're just a bit cliched, again, not that I even noticed much.
Still - the bodyguards with tommy guns, come on... tommy guns? Becaaaaause... they're the mafia?
"Fuck Gauss-rifles, despite our mastery of all money in the wasteland - we use tommy guns! And shaded hats!"
 
Well... actually that's not entirely true. For one they can't have Gauss because they don't sell them any where near. Not in Reno, NCR or Vault City. And two they may not actually be from New Reno. They may have just taken up the stereotypical Mafia look due to remnants of pop culture like the Elvis gang in New Vegas. But honestly I would hire a modder/modding team to add more quests, guns, characters, choices to Fallout 1 keeping with the lore. Oh and change the game play to Fallout 2 standards. If they did... Fallout 1 Expanded would win.
 
Dude, I can walk from New Reno to SF in a few weeks! Can they not walk!? How about pay someone.. to walk?
The possibilities are endless!
Force someone to walk!

Force someone to pay someone to walk!

Again, total nitpickery on my part here, and the elvis guys were just as silly as the mafiosi, just so that is said :D I was still mildly amused by them
 
Dude, I can walk from New Reno to SF in a few weeks! Can they not walk!? How about pay someone.. to walk?
The possibilities are endless!
Force someone to walk!

Force someone to pay someone to walk!

Gameplay and story segregation.
If you want to go from New Reno to The San Francisco Area, you'll have to go through miles and miles of desert, without sources of food/water, or any settlement of note, full of deathclaws, centaurs, floaters and fire geckos. Then, once you reach the San Francisco Area, you have to face some of the meanest gangs (extremely tough npc), to reach San Francisco itself. The gameplay allow you to make the trip, but the context would give it some level of lethality. Then acquiring the tech is one thing, mastering it is another. Yet, it is still possible, but it have enough reasons to understand that not all the average joes would want to make that trip.
 
People bash the talking Deathclaws way too heavily... as though that really ever ruined anything. As pointed out, "well they do contain Human genetics so it's possible"; developing some form of speech mimicry isn't so far fetched. Did it ruin any of the themes of the game? Not really. Sinister and mysterious Enclave is sinister and mysterious, and like the villain of an excellent horror flick, you're well aware of their influence despite NEVER seeing them in action. The Deathclaws were another magnificent extension of that theme in the story. The only thing that was absurd about the talking Deathclaws was the insistence that they were "enhanced" using FEV... and yet fully capable of reproduction. Since we know that's just not possible.

Then again, EVERYONE in the wasteland (at least all inhabitants of the Core Region) is affected by trace amounts of airborne mutated FEV, so perhaps something similar was what the Enclave used on them? So even then, their most absurd aspect has some possibilities to it.

Exploring a subterranean tunnel by igniting methane fumes isn't ridiculous. Covering the town in shit is funny, but not so silly that it ruins the game. It's been 164 years since the Great War, so settlements that look pristine and technologically developed aren't out of place at all, meanwhile settlement which appear to still be dirty wastelanders getting by in the ruins of cities would feel more out of place. Yet it made sense with The Den, because it was a self-destructive mess ravaged by slavery and chem addiction. MANY users have explained that the ghosts and visions could easily be explained without resorting to mysticism, from heat stroke to guilt-born nightmares to hallucinations to chem-addled craziness to the Chosen One not having all their mental faculties fully in line. So yet again, another "problem" done away with.

Chuck Stogers? Okay, that taking place in a TOWN rather than in a random encounter and therefore being easily dismissible as "extraneous, non-canonical content" made it a bit much. But as always, and with all the other issues... it really is a simple matter of "do you like it or not". It's not a cut-and-dry "this is bad, the game just isn't as good because it has this".

Frankly, the huge divide between the fans of the originals and the massive argument over "What makes ghouls: radiation or FEV?" was the biggest issue/problem plaguing FO2. Even THEN, yet again, it arrived at a satisfactory conclusion that FO2 wasn't contradicting anything established by FO1.

It's all down to taste. Do you LIKE fourth-wall-breaking jokes? Do you LIKE genetically enhanced bio-weapons getting MORE genetically enhanced? Do you LIKE seeing what a nuclear post apocalyptic wasteland could look like with enough time to recover to a state of civilization? These aren't problems, they're just matters of taste.

Myself? I still adore FO2 much more than FO1. I still love 1, just not AS MUCH as 2.
 
Dude, I can walk from New Reno to SF in a few weeks! Can they not walk!? How about pay someone.. to walk?
The possibilities are endless!
Force someone to walk!

Force someone to pay someone to walk!

Gameplay and story segregation.
If you want to go from New Reno to The San Francisco Area, you'll have to go through miles and miles of desert, without sources of food/water, or any settlement of note, full of deathclaws, centaurs, floaters and fire geckos. Then, once you reach the San Francisco Area, you have to face some of the meanest gangs (extremely tough npc), to reach San Francisco itself. The gameplay allow you to make the trip, but the context would give it some level of lethality. Then acquiring the tech is one thing, mastering it is another. Yet, it is still possible, but it have enough reasons to understand that not all the average joes would want to make that trip.

No, but we're talking about four big organized crime groups! Five, if you count the mysteryious "Yakuza", sticking to their pointless swords :D
The Salvatores are - sooomehow - communicating with the Enclave, either by walking to Navarro, or swimming to the Oil Rig, but somehow they get in touch with them enough to order laser guns

Of course it has to do with game play, if all the mafiosi *had* a logical access to weapons, it is obvious they would arm themselves with Gauss, Plasma or even Pulse rifles. Hell, the pulse rifle is defended by ONE guy... :D
Either way, fighting them would be very difficult. My only point is that they are pretty limited in comparison to what they would have been realistically, not that I mind at all! I do *not* want to fight all of New Reno armed with Gauss rifles :D
 
One guy... and an impenetrable bunker you cannot break into without his voluntary clearance. =P

Or a 10 foot tall mecha mutant. But NOBODY has any of those..... oh, wait.
 
One of the Holodiscs you find in Fallout 2 says the President got impeached for jaywalking. Obviously that was just an excuse the government used, but it shows that Fallout 2 was pretty silly at times.
 
One guy... and an impenetrable bunker you cannot break into without his voluntary clearance. =P

Or a 10 foot tall mecha mutant. But NOBODY has any of those..... oh, wait.

See? Just call the Enclave! :D
Also, the oil rig has Gauss rifles, why didn't they just throw some of those into the laser pistol crates, if we assume they fly from the rig?

All in all, I'm glad it's how it is, and New Reno is one of my favorite places. I'll go through great lengths positioning and mingling myself between gamblers, casino workers, pimps and hookers, in order to cause as much collateral damage as possible, when those gorilla doormen begin spewing their thompsons :D

The highlight of the battle is always when Old man McGee joins in :V
 
One of the Holodiscs you find in Fallout 2 says the President got impeached for jaywalking. Obviously that was just an excuse the government used, but it shows that Fallout 2 was pretty silly at times.

That's silly? Trust me... that's not. I would expect something like that from America.
 
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