Xixao4590 said:I've just gotten done with fallout 3. I've played a little of fallout 1 which I love. When I move onto fallout 2. Should I play the game with the restoration installed for my first play through or should I wait?
WolfWitness said:If you're really itching to try it, get 1.2. Me thinks it's safe to say RP 1.3 isn't coming out anytime soon.
Deadman87 said:I don't think you are going to catch killap with that twig of yours Because you are fishing, right?
Xixao4590 said:I've just gotten done with fallout 3. I've played a little of fallout 1 which I love. When I move onto fallout 2. Should I play the game with the restoration installed for my first play through or should I wait?
WolfWitness said:Oh yeah I just remembered this but I'm just wondering why the Enclave guys in the vertibird assault encounter have two G11s each? It's not like they can dual-wield them or anything. And as far as I know, Enclave troopers don't use those guns, shouldn't they be armed with like laser pistols, plasma pistols/rifles and vindicator miniguns?
No, I've tried to work around the engine issue but raising the cap breaks to much stuff to be worth while; it's easier to just add an 'if dude level > whatever then set_critter_extra_stat(whatever is approprite) /display float(whatever)' style block to their scripts.B-2Admirer said:A question to the developer. Some NPCs, namely Sulik, Goris, Vic and Dogmeat are configured in the "data\Data\party.txt" file to have 7 levels, but never reach the last level in game. Looks like an engine limitation prevents party members from leveling up more than 5 times. Is this going to be corrected?
Well, maybe it's better just to remove one of their intermediate levels since it doesn't really matter in the long run which stats a party member had in the past.Timeslip said:No, I've tried to work around the engine issue but raising the cap breaks to much stuff to be worth while; it's easier to just add an 'if dude level > whatever then set_critter_extra_stat(whatever is approprite) /display float(whatever)' style block to their scripts.
That's actually a great idea to skip some intermediate levels, this way the NPCs are going to be stronger and it would help tremendously during the wasteland encounters, considering how much tougher those have become.B-2Admirer said:Well, maybe it's better just to remove one of their intermediate levels since it doesn't really matter in the long run which stats a party member had in the past.
BTW, Timeslip, did you check on the issue with set_script that I PMed you about?