Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Jun 9, 2008.

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  1. Golan2072

    Golan2072 It Wandered In From the Wastes

    101
    Sep 1, 2005
    And most of us are very grateful for this and eagerly awaiting v1.3's release - it's going to be awesome! :)
     
  2. Deadman87

    Deadman87 It Wandered In From the Wastes

    183
    Nov 7, 2008
    Yeah, I would like to see that too.

    I mean, I wouldn't mind waiting for the thing to finish and see for myself, but i wouldn't exactly complain about seeing a comparison picture :)
     
  3. Mogymog

    Mogymog First time out of the vault

    12
    Jan 16, 2006
    I didnt say I wasn't appreciated. I am very appreciated he's doing this. Glad to see everyone takes things out of concept and goes apeshit over it.. been waiting for these patches for almost 12 years, and yeah damn glad someones doing them. So sorry, that im the only one that gets antsy in anticpation.
     
  4. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    I understand your restlessness. I've promised 1.3 for quite a while now and keep pushing back the deadline. You have to understand that I mod Fallout in my free time (for the past 4 or so years now) and I do it for fun. This means that if I don't feel like working on it, I won't. Don't worry though, I promise to deliver.
     
  5. DGT

    DGT It Wandered In From the Wastes

    148
    Apr 7, 2006
    killap, you continue to amaze. The work with Fallout 2 is awesome, and even impatient fanboys/morons don't seem to faze you. ^5, sir.

    :clap:

    P.S. Eagerly awaiting 1.3; it's my primary motivation to check NMA now, lol.
     
  6. Puokki

    Puokki Where'd That 6th Toe Come From?

    471
    Jun 4, 2008
    I feel exactly same; I log in NMA, check the "Fallout General Modding", I say "damn, still no RP 1.3, and usually go play 1.2. Keep up the good work, Killap! :clap:
     
  7. encinodude

    encinodude It Wandered In From the Wastes

    174
    Jun 3, 2008
    Nobody took anything out of context. You got the appropriate response for the way you phrased your words. You sounded snide and demanding, and while it might've satisfied your need to vent I don't see how it would've encouraged any modder more than it would've pissed him off. As a result, everyone loses. But enough with the derail.
     
  8. Tygernoot

    Tygernoot First time out of the vault

    37
    Jan 8, 2004
    Hi,

    I don't post here very often, but just check into NMA every once in a while and check what's new.

    I generally play through Fallout and Fallout 2 once a year or so. I love returning to the Fallout world every once in a while and I never played with any mods (except for the unofficial patches) until I tried with RP 1.2. And I have to say it's fantastic work and it's amazing to see the interest in a 10+ year-old game.

    Just wanted to say thanks to Killap and all others involved and take your time with 1.3. Believe me when I say that I know how much time hobby projects can consume (I'm involved in a big hobby project in the racing simulation community). There are times when you just can't keep up the effort with a full-time job or studies involved and it's impossible to force yourself to keep going unless you can really commit to it. But when you are working on it with motivation and passion things just seem to go naturally.

    I for one can wait until you're ready to finish work on 1.3 and I'm sure in the end it will only help when you take your time and work on it with dedication.

    So a big thanks for working on an old game that so many people still love to play, and I'm looking forward to 1.3. By that time I'll play through the Fallout games again :)

    Best regards,
    Edward.
     
  9. Kanbay

    Kanbay First time out of the vault

    23
    Jul 2, 2009
    shut up, impatience is good here
     
  10. WolfWitness

    WolfWitness First time out of the vault

    27
    Jul 20, 2009
    ^Good for what? Burning out the modder doing all the work?
     
  11. Sorkvild

    Sorkvild First time out of the vault

    16
    Jun 21, 2008
    Hi guys,
    I installed Fallout 1 sounds as an optional feature for RP 1.2
    Now I'd like to revert to original Fallout 2 weapon sounds. I dont like this loud sounds for magnum, 14 mm and 223.
    Which files should I remove, replace, etc ?
     
  12. Blowfish64

    Blowfish64 First time out of the vault

    11
    Apr 26, 2009
    It's sounds like from all you have left to do that 1.3 won't be released any time in the near future. Do you have any plans to allow other people to help you out more with this project considering it's been delayed for a year now?
     
  13. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Other people are already helping. There is a lot on the table but at the same time much is already done. I've already decided that the Shi Sub will not be part of 1.3 (it's just not feasible) so don't worry about that delaying things. The rest is coming along nicely.

    Go to data\sound\SFX and remove the following files:

    SNDLIST.LST
    WAE1XXX1.ACM
    WAE1XXX2.ACM
     
  14. Ravager69

    Ravager69 Sonny, I Watched the Vault Bein' Built!

    Dec 21, 2007
    Don't mean to pry or be a pest about it, but what's left to do?
     
  15. csirifiszkio

    csirifiszkio First time out of the vault

    19
    Jan 12, 2008
    Hi Killap,

    dunno if it was mentioned earlyer, but caught stealing from new npc-s doesn't make them hostile. I've collected 4 spears and stole the last one from the questgiver itself. He caught me stealing 8-9 times before I could do it, but he didn't attacked me.

    The same problem with new random encounters.

    It takes away the excitement of stealing from someone, after an hour of play without saving the game.

    Thanks for the mod!
     
  16. UniversalWolf

    UniversalWolf eaten by a grue.

    Aug 28, 2005
    Downloading.

    Killap, I salute you.
    :clap:
     
  17. Kwiatmen666

    Kwiatmen666 It Wandered In From the Wastes

    160
    Aug 28, 2006
    I remember that glitch from the time I played RP 1.2, and I'm sure Killap will correct it for 1.3 if hadn't already.

    Currently I'm playing Cashout on PS3 but when I'm done I should get back to my long-awaiting saves in 1.2 and report all the tiny buggies I can find again (I have done most of the quests by now though).
     
  18. MaToX

    MaToX It Wandered In From the Wastes

    146
    Apr 5, 2009
    Okay, so i`ll just tell my story: I went to http://timeslip.chorrol.com/sfall.html and downloaded the "traits" mod. It says in one of the readme that this mod is compatible with any other mods, as long as they don't use conflicting sfall functions. Do RP use "conflicting sftall functions"? Then I open character screen - game crashes. So, "trait" mod requeres sfall, so I copied "draw.dll" and "draw" files to my f2 folder from downloaded sfall folder - and then game crashes at a first loading screen: "error loading the cities" or something like that. Sorry, if this is the wrong thread or if I am a newb :D. Is there anything I did wrong?
     
  19. Timeslip

    Timeslip Water Chip? Been There, Done That
    Modder

    921
    Aug 15, 2007
    Yes. You overwrote the RP's modified ddraw.ini with a vanilla copy. If you look back in this thread there's a list of the options you need to chage back somewhere.

    The crash is due to you turning the cities patch off, but there are others too.
     
  20. MaToX

    MaToX It Wandered In From the Wastes

    146
    Apr 5, 2009
    Thanks a lot :). I realy want to try that trait mod. I wonder in what page lies the truth...:D
     
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