Hello,
As I promised I'm gonna post some bugs I've encountered and that I haven't seen others report. I think this is most of them. I am not including all the dialog/text and grammar errors because I saw that someone has already done so (and did a great job).
So, here are the bugs:
1. My character loses the bonus move (the yellow ones) if I re-load before I used them. Also, even if I use them, save the game, and then load it, the yellow bonus move dots still appears on the screen, although I've already used them. This is really annoying especially if you're playing HtH or melee character.
2. After completing Wisky Bob's quest, he gives you a reward of $65 instead of $50.
3. The tribe elder has 50/600 hp when you enter the village. Why is it not full and why is it 600(!) in the first place?
4. In Modoc, I had 3 ropes in my inventory, and I used it on the well by using the right-click backpack all ropes disappear! I think the engine doesn't check the amount of ropes in your inventory and uses them all. Not sure if this happens in other places where you need to use the rope (i.e. Sulik's village). This can be avoided by putting one of the ropes in the action window, and manually clicking on the well though.
5. If you act mean towards Fred when he wants to reward you (telling him he looks like crap, not listening to him and telling him to just give you your money) he gives you $500 instead of his normal reward, like he's suppose to. However, the dialog doesn't end, and in addition, he gives you the normal reward on top of the $500 (the $2000, bunch of batteries and a grenade). I think a loop is messed up here. So much for being mean!
6. When I came to Modoc, Lumpy was standing inside Skeeter's house instead of his own, the one above Skeeter's . Sometimes when I re-load, he disappears from the map completely, which sucks.
7. In Abbey cave, everytime you re-load the game you get the message "You enter a dark cave, there are rat droppings everywhere..." That description should happen only once, the first time you enter the cave.
8. Same thing as above goes for the elevator message at the EPA.
9. At EPA, when trying to access a locked door and getting rejected because you do not have the password, you have to press [END] twice to exit the conversation.
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I also wanna mention some suggestions and point out things that do not make sense to me:
1. Johnny's BB gun: Shouldn't it be returned to Johnny after he is rescued from the Slags? I think it would make more sense instead of the player keeping it. When Balthas thanks you for saving Johnny, maybe there should be a line like "No problem, btw I found Johnny's BB Gun, here it is".
2. There's a shovel lying down at the entrance (forest) map of the Primitive Village. Why is it there?
3. In Broken Hills, Steve says that: "Sometimes Marcus is at home or the tavern but usually he is working". Does that hint that sometimes Marcus is suppose NOT TO BE next to the bank (the only place he is always at?)
4. Everytime I ask the doctor in Abbey to give me some medicine and he asks me why, the only reply my character ever has is "There is no real reason". Is there a time when the character can say something else? Or it this doctor an unfinished element of Abbey?
5. Abbey's computer has very limited information on GECKs and Vaults, especially Vaults... All it does is define Vaults in one sentence. Perhaps it should at least give a biographical tip of where the Vaults are (Example: Vault 8 is located in the Vault City and Vaults 13 and 15 are located within the vicinity of NCR).
6. When EPA doctor offers you the Gecko pelt quest and you already have all 10 in your inventory, you have no way to NOT give it to him. Should be an option like "I need to be going now" or "I'll think about it and get back to you".
7. How does EPA's Doctor's creation of Centaurs and Floaters explain their alliance with the mutants? I always thought that they originated from the US Scientists testing FEV on animals, who later were exposed to radiation and mutated. I am not sure if that really fits into the Fallout story line... But perhaps I am wrong.
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Well, here's my puny contribution to 1.3, hope it helps and maybe someday we will have a 99.9% bugless Fallout 2!!!
P.S. nobody posted here in almost 2 weeks, is anyone alive? =