Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

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So, a couple of days ago I posted here seeking help for what appeared to be a crash, and I've tried several things, reinstall etc.

Nothings worked, my copy of Fallout 2 is plagued with random crashing, its usually after a couple of minutes.

I was curious does the Restoration Project have the patch that makes FO2 DirectX9 compatible, and High-Res capable?

Is RP even compatible with either of those two patches?
 
SainnQ said:
So, a couple of days ago I posted here seeking help for what appeared to be a crash, and I've tried several things, reinstall etc.

Nothings worked, my copy of Fallout 2 is plagued with random crashing, its usually after a couple of minutes.
If you need help, you might want to give us some more info than "it doesn't work!"
In other words: Read this.
 
Buxbaum666 said:
SainnQ said:
So, a couple of days ago I posted here seeking help for what appeared to be a crash, and I've tried several things, reinstall etc.

Nothings worked, my copy of Fallout 2 is plagued with random crashing, its usually after a couple of minutes.
If you need help, you might want to give us some more info than "it doesn't work!"
In other words: Read this.

Uhh.. I don't recall saying anything along the lines of "IT DOESN'T WORK"

In fact, I simply asked if either of the two patches mentioned were either included in the mod content or compatible. I had this problem some time ago when I ran into FO2 once before. I'm just trial and erroring until I remember what the hell it was that I'd done to fix it. Lol.

Appreciate the link tho, my search-fu is wack.
 
@ SainnQ,

Yes they are compatible. Sfall is already integrated into the RP and as of RP 1.3 the High-Res patch will be too.

You may have to edit ddraw.ini for dirX9 (I can't remember what the default setting is).
 
Darek said:
Yes they are compatible. Sfall is already integrated into the RP and as of RP 1.3 the High-Res patch will be too.

Really? didn't know that, sounds good.
 
If this has not already been said, I would like to suggest being unable to steal money from San Francisco shopkeepers. It's like a temptation, if I know I can do it - I'll do it, because I'm lazy. And I think the amount of money you are able to steal off them every time you enter San Francisco is way over the top in the long run. It would make for better gameplay balance too, in my honest opinion.

It's kinda like how you can go to San Francisco and get APA from Navarro and loads of exp really early in the game.
 
x'il said:
Darek said:
Yes they are compatible. Sfall is already integrated into the RP and as of RP 1.3 the High-Res patch will be too.

Really? didn't know that, sounds good.
Yep.

Ravager69 said:
http://fallout.wikia.com/wiki/Alcohol_Addiction

I've been wondering if anyone restored\is restoring this? Ithought it could've been a nice addition to the game.
Should already be in RP 1.2.

Reconite said:
If this has not already been said, I would like to suggest being unable to steal money from San Francisco shopkeepers. It's like a temptation, if I know I can do it - I'll do it, because I'm lazy. And I think the amount of money you are able to steal off them every time you enter San Francisco is way over the top in the long run. It would make for better gameplay balance too, in my honest opinion.
This has been brought up and resulted in a heated debate like all topics nowadays... I agree with you, but it's never bothered me when I play, as I don't make use of it. Think of it as another "choice and consequence" option in the game. Bottom line: I'm not touching this.
 
SainnQ said:
Uhh.. I don't recall saying anything along the lines of "IT DOESN'T WORK"
I have to apologize, I missed the post where you listed your specs and stuff.

I blame your OS. :mrgreen:
 
Hey Killap, if I remember well, I think I saw a post where you talked about your plan to give the player the possibility to recruit doctor Jones in Vault 15.

Is it still planned?
 
He refuses to mod the Bozar and to fix problems like money stealing in San Francisco. Why should he alter the game by adding a NPC which was never meant to follow the choosen one.
 
I think they intended to make him recruitable. But if he's done in a normal way, I agree, it will be just like Lenny and Myron. Though there are ways to make him with unique benefits, this will be way off what was intended by the developers.

I think people should get their posts vatted and/or receive a strike for asking for something not originally intended to be added to RP :twisted: Outside this thread should be fine.
 
I don't think Dr. Jones should be recruitable, but at least the player shoul be able to tell him it's OK to leave after the raiders there have been wiped out.
 
Puokki said:
I don't think Dr. Jones should be recruitable, but at least the player shoul be able to tell him it's OK to leave after the raiders there have been wiped out.

Yes this is the right way to handle this issue... :clap:
 
I believe Killap already decided not to include dr. Jones as an recruitable NPC some time ago and it was agreed that he was left unrecruitable by BIS for a reason - Lenny being the medical follower. Anyway I really like Puokki's idea, it would be a nice closure ...
 
Puokki said:
I don't think Dr. Jones should be recruitable, but at least the player shoul be able to tell him it's OK to leave after the raiders there have been wiped out.

+ find him on another location for free medical assistance :)
 
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