killap said:
Puokki said:
I don't think Dr. Jones should be recruitable, but at least the player shoul be able to tell him it's OK to leave after the raiders there have been wiped out.
I'm pretty certain I mentioned my plans for Dr. Jones awhile back, but I'll say it again since this thread has grown out of control and it indeed has been a while.
What Puokki said is EXACTLY what I'm doing. He is not recruitable, but you can tell him to leave.
On a similar subject (and this is a little bit of nitpicking, but I have been doing a lot of storytelling analysis lately so) the dialogue on Kaga encounters bothered me a bit.
When Kaga informs the player character about him being the first chosen one and being banished, it is a good dialogue. But in my opinion Kaga should at least hint to the fact that he was forced to give away his vault-suit, or that when he was cast out he would have just left the suit somewhere. It is a somewhat poor storytelling if it is left to the player to think what happened without pointing to whatever that would be considered "canon".
Also this thought came to me that how did the villagers learn that Kaga had turned bad? Probably traders such as Vic. So in my opinion (again) this should be portrayed in the text. Possibly on a case where Vic would be on players party when there would be a Kaga encounter.
These things bother me because Kaga encounters are fairly short, so they should have as much stuff crammed in to them so that they would not be "just" supporting scenes. And when I say "just" supporting scenes, I mean no disrespect, I enjoy the fact that there are those scenes, its just nitpicking about the storytelling and "Why`s and why not`s".
And adding a line for Vic in the likes of "you are much nicer than your predecessor" would tie Kaga much more to the overall story. But that would not change the minor inconsistency of Player Character not recognising Kaga. Which could be explained with a vague line on dialogue like "boy have you changed over the years" or after the first encounter Player Character saying to himself that Kaga has changed over the years. Maybe adding a line that states that Player Character did notice that Kaga just vanished (or something) but did not really care because he did not know him all that well. The lines about Player Character remembering something about Kaga should be vague because the player can choose his own age, so in some cases it might not be plausable that Player Character was too young to remember. Maybe when Kaga became the first chosen one, not many people talked about the chosen one because the situation was not as dire as it is when the player character was sent out.
What a long analysis of so short encounters.
But like I said, nitpicking.