-Complete dialogue overhaul for every RP location and character
The dialogue in the RP often left much to be desired and it never quite fit with the rest of the vanilla dialogue. Well, this should hopefully no longer be the case and all the dialogue at RP locations should seamlessly fit into the game. A big thanks to community member Dravean for his help in this area.
-Kaga Redone
Kaga has always been a sore spot for the RP. Since he was one of the first new RP content to be found in the game, he often acted as a turnoff to new players. He was a poor example of what the RP had to offer and this has been addressed. Kaga's encounters are no longer scripted sequences and nor are they forced. Kaga's encounters are just like normal encounters, but deadly ones at that. You'll get some dialogue to go along with it too, but it has completely been rewritten.
-Complete overhaul of the EPA
The EPA was always a location that could have been awesome, but fell short. This has been addressed and the location has been completely redesigned - new map, new dialogue, new quests, new secrets, etc. A big thanks to Pixote for his awesome mapping and graphic skills.
-3 new recruitable npcs available
To go along with the EPA overhaul, there are now 3 npcs that can join you which are found there. The one you get depends upon the skills you have chosen to develop.
-Improvements to every RP location
Not only has the dialogue improved at every RP location, but the quests have also been altered. The quests at these locations have been improved and new ones have even been added.
-Shi Submarine
Sailing to the Enclave no longer requires just fixing up the Tanker. The undead guardian of San Francisco is preventing anything from entering or leaving the harbor and something has to be done about it. This content has finally been realized thanks to the beautiful graphic work of Continuum.
-Vertibird is no longer flyable to the Enclave, but...
In an effort to continue making the RP as close to the intent of the original developers as possible, it was decided that flying the vertibird didn't quite make sense. For example, how could the Chosen One get all his people (in addition to everyone else) out of the Enclave in *one* Vertibird? It appears that I was wrong with what the developers wanted and what is more probable is that the Chosen One was supposed to be able to stowaway on a Vertibird to Navarro. An original game file seems to confirm this. Thus, in much the same way as the player could get to the Military Base in F1 at an earlier time than usual, the same concept is now possible in F2. The chance of survival is slim, but it's not impossible.
-Improved maps
Both vanilla and RP locations look better than ever thanks to help of community member Pixote.
-New extras
New animations are available in the extras section of the installer. In addition, Mash's high res patch now comes bundled, as well as his appearance mod.
-Tons of bug fixes
Countless bugs and other quirks have been addressed. Stability +1!