Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Jun 9, 2008.

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  1. Jacen

    Jacen Still Mildly Glowing

    241
    Apr 3, 2003
    Thanks for the list of changes Killap, good stuff :clap:
     
  2. The_Postman

    The_Postman First time out of the vault

    23
    Feb 7, 2010
    killap, what do you think about using resources and modifications of engine from FOnline project in your after-2.0-version of RP? Is it possible? I really don`t know are this resources and modifications free or not. But If authors could share this, it may transform Fallout to better side (just look at the 3rd video of Fonline blog) without loosing it atmosphere.
    Sorry if I say something stupid...
     
  3. Ravager69

    Ravager69 Sonny, I Watched the Vault Bein' Built!

    Dec 21, 2007
    BTW which custom animations have made their way into this release?
     
  4. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    All of these are in the extras section of the installer:

    -The rifle and wakizashi animations (by Josan12).
    -Smoking animations - smoking a cig, etc is now animated (by Josan12)
    -Improved Cassidy talking head (looks better than the one that came with the previous releases)

    The appearance mod made by Mash also comes bundled with this release. This means it's possible to play as a "long hair dude" (thanks to the work of Josan12, x'il, and others) or even a black dude.
     
  5. McRae

    McRae For sale: clown shoes, never worn Orderite

    Dec 9, 2007
    I have a question concerning the new NPCs' appearance.

    Will they have a unique look when wearing an armor or will they use the B-team mod?

    I suppose you really didn't have the time to work on their look. :)
     
  6. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    All party members have a unique look. The only real exception is when Vic is wearing power armor - he looks exactly the same as the player. However, occasionally he will take off his helmet and you will see his fat head. Myron in power armor might look like the player as well, I can't remember at the moment.

    The new NPC appearance mod is awesome and a big thanks goes out to Josan12 and everyone involved in that project.

    I highly recommend everyone to choose that option in the installer.

    The original B-Team mod is no longer part of the RP - thus no more having NPCs use all the weapons the player can. I also don't plan on supporting the B-Team mod.
     
  7. TJ07

    TJ07 First time out of the vault

    57
    Apr 25, 2006
    Ok, now I really REALLY want to play it :crazy:
     
  8. Golan2072

    Golan2072 It Wandered In From the Wastes

    101
    Sep 1, 2005
    Did you also solve the bug with the old NPC armour mod preventing NPCs from leveling?
     
  9. Babax

    Babax It Wandered In From the Wastes

    117
    Sep 19, 2006
    Since the B-TEAM mod is no longer supported by RP, I guess the answer is "yep" :P
     
  10. Continuum

    Continuum Vault Fossil

    Nov 8, 2006
    This is really bad news.
     
  11. Recon Rover Rick

    Recon Rover Rick It Wandered In From the Wastes

    130
    Aug 21, 2008
    On a related note, what about advanced power armor? I know that's not normally an issue until after you finish the game, but still.
     
  12. Elitech

    Elitech Still Mildly Glowing

    282
    Apr 22, 2008
    So when can we expect this masterpiece? :)
     
  13. SPC

    SPC First time out of the vault

    60
    Jan 20, 2007
    On the 1st of April.
     
  14. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    I believe so.

    How so?

    I forgot about that. I believe that when any npc is wearing Adv. Power armor they look just like the player. It just wasn't worth the time to make each npc custom in this...

    It's gettin' there.
     
  15. Blackened

    Blackened I should set a cutom tite

    598
    Jun 29, 2008
    The latest unofficial patch is coming right when the latest RP comes out, right?
     
  16. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Correct. I could have released the latest unofficial patch earlier, but I was holding off in the event any vanilla bugs were discovered - some were.

    EDIT:
    On a related note, I'm currently making the unofficial patch "compatible" with vanilla 1.02 save files. This way those who are playing 1.02 and run into a bad bug can actually upgrade to my patch and their save games will load. However, this means that any saves made with previous versions of my unofficial patch will no longer work. It's a tradeoff worth taking though.
     
  17. Recon Rover Rick

    Recon Rover Rick It Wandered In From the Wastes

    130
    Aug 21, 2008
    Ah pity. Oh well, it's not exactly necessary anyway. :D Would be nice with the armor scavenging mod though, provided it remains compatible.
     
  18. Faraday

    Faraday First time out of the vault

    22
    Mar 11, 2010
    Hey there - first time poster here =]

    Firstly, killap, utterly amazing work - when this entire thing is finished, you'll have created one of the most impressive and comprehensive game mods I've seen in a -long- time!

    Secondly, just a quick question, you're including the Cassidy talking head as an optional extra - am I right in thinking that you were going to include the Metzger head too?
    And on a similar note, am I right in thinking that you had intended to add "New California Ranger" & "Sheriff of Redding" reputations also? (Or was that just suggested by someone else within the community?)

    Anyway, keep up the amazing work - I can't wait for release ^_^
     
  19. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    When it's done, I'd consider adding it as an option.

    I never personally suggested this. I don't plan on adding them either...unless proof exists that it was intended.
     
  20. Faraday

    Faraday First time out of the vault

    22
    Mar 11, 2010
    Thanks for clarifying - cheers!
     
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