Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Jun 9, 2008.

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  1. Psihotik

    Psihotik It Wandered In From the Wastes

    120
    Sep 22, 2009
    Oh yeah this lil' thingie: I tried getting to Vault Village, but I can't seem to get that damn Stark to tell me to go there even though I did everything he wanted before it. I even tried using the walkthrough from this link :http://numerometria.com/F2RP_WT.htm and it didn't help. Any ideas? P.S. I'm using the R.P. 1.2.
     
  2. McRae

    McRae For sale: clown shoes, never worn Orderite

    Dec 9, 2007
    If I remember well, you must explore the area around Gecko, then Stark wants you to go to NCR.

    It's only after those two missions that you can have Stark talking about the village.
     
  3. Recon Rover Rick

    Recon Rover Rick It Wandered In From the Wastes

    130
    Aug 21, 2008
    Did you talk with the brain and ever enter the 'we had a deal' line? If you did and selected the option about wanting to help the villagers, you can no longer get the quest. It's a bug.

    EDIT: McRae, I am not sure, but I think he did that. I thought anyway that was the 'everything before' he mentioned.
     
  4. Psihotik

    Psihotik It Wandered In From the Wastes

    120
    Sep 22, 2009
    No, I never talked back to the brain, and I did all those things for Stark, now he just congratulates me every time or something like that, but doesn't say anything about the village.
     
  5. Darek

    Darek is currently unavailable

    Jan 7, 2008
    Did you destroy the enclave already? That will make you unable to get any new quests from Stark.
     
  6. Psihotik

    Psihotik It Wandered In From the Wastes

    120
    Sep 22, 2009
    Nope, did not do that also.
     
  7. mavi85bmn

    mavi85bmn It Wandered In From the Wastes

    161
    Aug 24, 2009
    I'm back from lunch. Considering going boat sailing later on if the weather doesn't turn rainy.

    Hey, here's an idea. How about implementing boat sailing from SF to Navarro?
     
  8. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    That questline had 1-2 bugs associated with it that had the potential to essentially break it. Not sure about the one your describing though. This shouldn't be a problem in the upcoming 2.0.

    You know, sometimes I wonder about your ideas. I've made it quite clear what the intentions of the RP are, and yet you propose ideas like this. Some might consider this trolling. I personally am too nice of a guy to make accusations like this. It's an amusing idea, but not in line at all with the RP or the Fallout universe.
     
  9. McRae

    McRae For sale: clown shoes, never worn Orderite

    Dec 9, 2007
    Man, don't go sailing. Inside of you, you know that the RP is gonna be released the only moment that you're not around. :)

    The F5 key controls our every move!
     
  10. Mordegar

    Mordegar First time out of the vault

    66
    Dec 23, 2007
    Here's a solution: Drink as much Booze as you can without having to puke, and then start to imagine sails and mast's on the tanker, while it moves over to the enclave.

    That way you and killap will be happy. ;)
     
  11. TwoEyedYum

    TwoEyedYum Naked Moose

    355
    Jan 21, 2010
    While sailing to the north, don't forget about Navarro's pew-pew laser turrets... Oh no, you plan to land in Navarro! :whistle:
     
  12. Not Lost Hope

    Not Lost Hope First time out of the vault

    94
    Mar 26, 2010
    It's quite clear from his previous posts around the board it's a troll account. In this topic its purpose is to ask for everything between heaven and hell to be implemented into the RP so as to delay its release.

    Also, thanks for your work on the RP. I've had a couple of fun playthroughs with 1.1 and 1.2. Stick to your vision, so far you've done a good job with adding fun stuff and keeping the stupid to a minimum.
     
  13. mavi85bmn

    mavi85bmn It Wandered In From the Wastes

    161
    Aug 24, 2009
    Why did you post this with another account? :)
     
  14. Babax

    Babax It Wandered In From the Wastes

    117
    Sep 19, 2006
    I wonder how the problem of the guant molerat "The Brain" in Geckois solved?

    Link - http://www.gamez.ru/sol/662_42.htm

    I`m kinda like it, and almost every time I dodn`t kill him, since it`s kinda cute - molerat wanna conquer the world. Sadly, I was unable to help him.

    Are there any changes connected with it (and/or The rat god from the Klamath) since the vanilla version?
     
  15. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Nope, no changes that I've made. The comment made by the Brain about the lost kinsman is just a funny reference by the devs in regards to an action done by the PC. Choice and consequence, you know. 8-) And no, you cannot help him take over the world. Though repairing the power plant is "all part of the plan".
     
  16. mavi85bmn

    mavi85bmn It Wandered In From the Wastes

    161
    Aug 24, 2009
    It could be a military boat, and they wouldn't shoot at it like they don't shoot at the tanker, or at the PC when they show up at the base in a standard military uniform.

    Just discussing ideas Killap, not forcing you to implement them.
     
  17. Babax

    Babax It Wandered In From the Wastes

    117
    Sep 19, 2006
    Thanks. Sad... I was already thinking about conquering the F2 universe with the MoleRat army :) Another reason to learn modding fallout :P
     
  18. Blackened

    Blackened I should set a cutom tite

    598
    Jun 29, 2008
    Yeah, a nice mod idea. Going from town to town, convincing them to submit their rule to The Brain, with quests to put you in that power position. Plus your own mole rat companion.

    [sarcasm] Hey Killap, why don't you get this in the RP? [/sarcasm]
     
  19. mavi85bmn

    mavi85bmn It Wandered In From the Wastes

    161
    Aug 24, 2009
    Sounds like Jehovah's Witnesses. :)
     
  20. BuxnaMan

    BuxnaMan First time out of the vault

    61
    Mar 26, 2010
    Killap's Restoration Project 2.0

    I have registered solely for one purpose to ask about new version. And let me tell you it was not easy at all since nma doesn't accept hotmail, yahoo or gmail :naughty: so it took me some time. That aside I am very big fan of Fallout and think Killap's RP is very good. Recently I have downloaded Fallout 2 again and am going to replay it once again. My question is when will so long waited RP 2.0 be out? :obsessed: I know that everyone wants to know that and there was probably 10,000 posts asking but i have to ask once again. I am asking Killap to at least tell if RP 2.0 is going to be here in next month or two so that i know if i should play 1.2 version again for the 10,000th time or should wait for 2.0. I'm sorry for bad English but it is not my native language hopefully you understood me. Keep up the good work Killap thumbs up from Serbia! :ok: :notworthy:
     
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