Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

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Oh yeah this lil' thingie: I tried getting to Vault Village, but I can't seem to get that damn Stark to tell me to go there even though I did everything he wanted before it. I even tried using the walkthrough from this link :http://numerometria.com/F2RP_WT.htm and it didn't help. Any ideas? P.S. I'm using the R.P. 1.2.
 
If I remember well, you must explore the area around Gecko, then Stark wants you to go to NCR.

It's only after those two missions that you can have Stark talking about the village.
 
Did you talk with the brain and ever enter the 'we had a deal' line? If you did and selected the option about wanting to help the villagers, you can no longer get the quest. It's a bug.

EDIT: McRae, I am not sure, but I think he did that. I thought anyway that was the 'everything before' he mentioned.
 
Recon Rover Rick said:
Did you talk with the brain and ever enter the 'we had a deal' line? If you did and selected the option about wanting to help the villagers, you can no longer get the quest. It's a bug.

EDIT: McRae, I am not sure, but I think he did that. I thought anyway that was the 'everything before' he mentioned.

No, I never talked back to the brain, and I did all those things for Stark, now he just congratulates me every time or something like that, but doesn't say anything about the village.
 
Psihotik said:
Oh yeah this lil' thingie: I tried getting to Vault Village, but I can't seem to get that damn Stark to tell me to go there even though I did everything he wanted before it. I even tried using the walkthrough from this link :http://numerometria.com/F2RP_WT.htm and it didn't help. Any ideas? P.S. I'm using the R.P. 1.2.
Did you destroy the enclave already? That will make you unable to get any new quests from Stark.
 
Darek said:
Psihotik said:
Oh yeah this lil' thingie: I tried getting to Vault Village, but I can't seem to get that damn Stark to tell me to go there even though I did everything he wanted before it. I even tried using the walkthrough from this link :http://numerometria.com/F2RP_WT.htm and it didn't help. Any ideas? P.S. I'm using the R.P. 1.2.
Did you destroy the enclave already? That will make you unable to get any new quests from Stark.

Nope, did not do that also.
 
I'm back from lunch. Considering going boat sailing later on if the weather doesn't turn rainy.

Hey, here's an idea. How about implementing boat sailing from SF to Navarro?
 
Psihotik said:
Oh yeah this lil' thingie: I tried getting to Vault Village, but I can't seem to get that damn Stark to tell me to go there even though I did everything he wanted before it. I even tried using the walkthrough from this link :http://numerometria.com/F2RP_WT.htm and it didn't help. Any ideas? P.S. I'm using the R.P. 1.2.
That questline had 1-2 bugs associated with it that had the potential to essentially break it. Not sure about the one your describing though. This shouldn't be a problem in the upcoming 2.0.

mavi85bmn said:
Hey, here's an idea. How about implementing boat sailing from SF to Navarro?
You know, sometimes I wonder about your ideas. I've made it quite clear what the intentions of the RP are, and yet you propose ideas like this. Some might consider this trolling. I personally am too nice of a guy to make accusations like this. It's an amusing idea, but not in line at all with the RP or the Fallout universe.
 
mavi85bmn said:
I'm back from lunch. Considering going boat sailing later on if the weather doesn't turn rainy.

Hey, here's an idea. How about implementing boat sailing from SF to Navarro?

Man, don't go sailing. Inside of you, you know that the RP is gonna be released the only moment that you're not around. :)

The F5 key controls our every move!
 
Here's a solution: Drink as much Booze as you can without having to puke, and then start to imagine sails and mast's on the tanker, while it moves over to the enclave.

That way you and killap will be happy. ;)
 
killap said:
You know, sometimes I wonder about your ideas. I've made it quite clear what the intentions of the RP are, and yet you propose ideas like this. Some might consider this trolling.
It's quite clear from his previous posts around the board it's a troll account. In this topic its purpose is to ask for everything between heaven and hell to be implemented into the RP so as to delay its release.

Also, thanks for your work on the RP. I've had a couple of fun playthroughs with 1.1 and 1.2. Stick to your vision, so far you've done a good job with adding fun stuff and keeping the stupid to a minimum.
 
I wonder how the problem of the guant molerat "The Brain" in Geckois solved?

Link - http://www.gamez.ru/sol/662_42.htm

I`m kinda like it, and almost every time I dodn`t kill him, since it`s kinda cute - molerat wanna conquer the world. Sadly, I was unable to help him.

Are there any changes connected with it (and/or The rat god from the Klamath) since the vanilla version?
 
Babax said:
Are there any changes connected with it (and/or The rat god from the Klamath) since the vanilla version?
Nope, no changes that I've made. The comment made by the Brain about the lost kinsman is just a funny reference by the devs in regards to an action done by the PC. Choice and consequence, you know. 8-) And no, you cannot help him take over the world. Though repairing the power plant is "all part of the plan".
 
TwoEyedYum said:
While sailing to the north, don't forget about Navarro's pew-pew laser turrets... Oh no, you plan to land in Navarro! :whistle:
It could be a military boat, and they wouldn't shoot at it like they don't shoot at the tanker, or at the PC when they show up at the base in a standard military uniform.

Just discussing ideas Killap, not forcing you to implement them.
 
killap said:
And no, you cannot help him take over the world. Though repairing the power plant is "all part of the plan".

Thanks. Sad... I was already thinking about conquering the F2 universe with the MoleRat army :) Another reason to learn modding fallout :P
 
Yeah, a nice mod idea. Going from town to town, convincing them to submit their rule to The Brain, with quests to put you in that power position. Plus your own mole rat companion.

[sarcasm] Hey Killap, why don't you get this in the RP? [/sarcasm]
 
Killap's Restoration Project 2.0

I have registered solely for one purpose to ask about new version. And let me tell you it was not easy at all since nma doesn't accept hotmail, yahoo or gmail :naughty: so it took me some time. That aside I am very big fan of Fallout and think Killap's RP is very good. Recently I have downloaded Fallout 2 again and am going to replay it once again. My question is when will so long waited RP 2.0 be out? :obsessed: I know that everyone wants to know that and there was probably 10,000 posts asking but i have to ask once again. I am asking Killap to at least tell if RP 2.0 is going to be here in next month or two so that i know if i should play 1.2 version again for the 10,000th time or should wait for 2.0. I'm sorry for bad English but it is not my native language hopefully you understood me. Keep up the good work Killap thumbs up from Serbia! :ok: :notworthy:
 
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