Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

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Hey Killap Ive found two bugs. I think...

The K9 Kevlar, when i put this on my hands... well the character hands the F2mapper crashs...

Maybe it can happen on the game?

And where is the mutant armor for Marcus... i mean theres no proto item for that on f2wedit.

I guess thats all

Have a good night !
 
General Felipe said:
The K9 Kevlar, when i put this on my hands... well the character hands the F2mapper crashs...
Don't think I did any testing of this in the Mapper, but it never crashed for me in the game.
General Felipe said:
And where is the mutant armor for Marcus... i mean theres no proto item for that on f2wedit.
There is no proto for the new Marcus armor. The "armor" is just the frms from the lieutenant from Fallout 1.
 
Cool !

Say there gonna be an armor for Goris?

And also this k9 kevlar could be used on dogmeat and or ciberdog?

One more thing, I know you want to keep things like the Interplay intends to. But say, in Navarro theres just a shower for the Seargent Drill... shouldnt exist for other soldiers and for the commander?

Ive altered the map, would you like to take a look?

Ahh yes Ive altered my way... changing some personel and adding robots to the base. But i can take'em out if you want.

Ah i almost forget... if i play using a falche altered save... there will gonna be some problem?Bugs?

I want to play the game with the stats improved... and get 10 on ever stat... just to see all the features.

Thanks !
 
When I put the K9 kevlar on any active slot, the game crashes. Anyway, were the armors for Dogmeat/Marcus intended originally? The armor mod is optionally and that leaded to this question...

Also, some bug reports:

At Klamath, when I do the quest for Torr - guard the brahmin - since my karma is about 200 and I cannot accept the cattle rustle quest from the Duntons, I can either:

• Leave the area without doing anything,
• Kill the scorpions and leave the area,
• Scare Duntons(after I get the radscorpion limbs)and leave the area,
• Scare Duntons, kill the scorpions and leave the area.

I tried anything of the above, but when I leave the area it says that I failed to protect the brahmin.

At the Den when I attack Joey and his band(or if they attack me) they start running away. Also, after I attack Metzger(I stole his Shotgun)everyone attacks me, but he tries to escape(full hp).

After doing the first part of Lara's gang quest and tell her that I need some healing I can just escape(keep telling her to wait for me to heal)and then receive 1000 xp, like I've completed the second part. When I return to the church she gives me the full reward.

If/when I go with them to the party anyway, some NPCs try running away when on full HP;if I re-enter combat they become aggressive again. This occurs with other NPCs too.

Here is my savegame on that occurred everything I described - I hope that link works for you: http://www.megaupload.com/?d=K8Y9OVCC (I made a mistake with the description - it should be RP 1.2, not 1.3)

Edit: Also, all the damage I inflict is very weird - either no damage, 1, 3, 5, 7, 10, 12, 14 or something above. I killed all the rats and geckos in Klamath and all the raiders(including the church guards)in the Den and never hit anyone for and number other that [no damage], 1, 3, 5, 7, 10, 12 or 14. I usually do up do 7 damage, except when I strike someone critically. This is for both 10mm SMG with 10mm AP, 10mm SMG with 10mm JHP and Unarmed(Punch).

And "Jab" - the special Punch attack is meant to require 6 AP(source: F2 manual), but to me it required 3. I tested it 5 times or so and it does nearly as much damage as my ordinary punch attack. If you wish I could send you earlier backup with the same savegame - when I was at SAD for Skynet(before I got him).

P.S. Maybe Skynet should not be able to use a Spiked Knuckles :o
 
Blackened said:
At Klamath, when I do the quest for Torr - guard the brahmin - since my karma is about 200 and I cannot accept the cattle rustle quest from the Duntons, I can either:

• Leave the area without doing anything,
• Kill the scorpions and leave the area,
• Scare Duntons(after I get the radscorpion limbs)and leave the area,
• Scare Duntons, kill the scorpions and leave the area.

I tried anything of the above, but when I leave the area it says that I failed to protect the brahmin.

First the cattle rustle quest depends on town rep. not karma, and if you beat one of the Dunton's in arm wrestling you can still get their quest if you ask them in the bar.

The other is a bug that killap has found a fix for, but wont add until RP 1.3 it seems. Just out of curiosity, did you visit the eastern part of the Den before trying to do the "protect the brahmin" quest?

As for enemies trying to flee when you are too powerful, is that not part of the game?
 
Blackened said:
When I put the K9 kevlar on any active slot, the game crashes. Anyway, were the armors for Dogmeat/Marcus intended originally? The armor mod is optionally and that leaded to this question...

Ya it crashs my game too. On the game and on f2mapper editor as i reported on a previous post.

Some script bug man?

When i put this item on the hands of the character... the eh frame becames bigger than it usual be with other items
 
I used some buffout to beat someone in arm wrestling and I still didn't get the quest. IIRC, I did every quest in The Den except the rat god - I got the car part, but didn't kill any rats.

I installed everything except the ammo sounds - actually I reinstalled my Fallout 2 and RP and then didn't checked it(because I saw somewhere it causes issues and don't care about it anyway).

OS:Microsoft Windows XP Professional x64 Edition Version 2003 Service Pack 1

Computer:ADM Athlon(tm) 64 X2 Dual
Core Processor 3800+
2.01 GHz, 3.00 GB of RAM

You should notice that I use x64 windows, also the processor - if any of my issues is sorta unique some of these could be the cause.

Anyway, the K9 Kevlar is a small issue since you don't need to put it in active slot, just to talk to Dogmeat right after you get it(you can even do it later!).
 
Blackened said:
IIRC, I did every quest in The Den except the rat god - I got the car part, but didn't kill any rats.
You misunderstood me I think. :)
You are talking about the quests in Klamath, what I was wondering was if you went to the Den before trying to protect the brahmins.
 
Yes, I didn't read it correctly.

I've been in every Den part except the Residential - with the orphans etc - the part that have been introduced in the RP.
 
Hey there!

Congrats on a job well done, killap, although I doubt anything I'd say hasn't already been said.

There was an odd typo left every here and there (mostly in Sulik's village), but I only remember a single noteworthy bug: at the Abbey, when you report back to Paul about the botanical disk, the second option just reads "Error". If this has already been discussed, sorry.
 
@ killap,

I tried Ramirez box for my crash list, the closed one is a crash item as well, but not the opened one since it has no script. I assume it will get a script attached later in-game.
Since my test is only valid for items that has scripts attached to their protos, how many have I missed that get's a script later?
Is there an easy way to find out?
 
phr0zen said:
There was an odd typo left every here and there (mostly in Sulik's village), but I only remember a single noteworthy bug: at the Abbey, when you report back to Paul about the botanical disk, the second option just reads "Error". If this has already been discussed, sorry.
That should have been fixed for 1.2. In any event, I changed something a while ago (after 1.2 though) to his script and have not seen this problem while running the unreleased 1.3.

@Darek
I'm afraid there is no easy way to find items that get scripts attached later. I don't think there are too many actually. As for Ramierez's box, no script gets attached to the open box. The scripts that check for the box only look if it is open or closed. The only reason there is a script attached to the closed box is so that the open box proto can be added to your inventory.

@Blackened
I will look into the kevlar crash. I swear I put it in an active slot of my inventory, but perhaps I never did in my testing.

As for whether this and the Marcus armor are intended, the answer is probably not. It is an option in the installer (thus one is not required to install it) and part of the new NPC armor mod.
 
General Felipe said:
Cool !

Say there gonna be an armor for Goris?

And also this k9 kevlar could be used on dogmeat and or ciberdog?

One more thing, I know you want to keep things like the Interplay intends to. But say, in Navarro theres just a shower for the Seargent Drill... shouldnt exist for other soldiers and for the commander?

Ive altered the map, would you like to take a look?

Ahh yes Ive altered my way... changing some personel and adding robots to the base. But i can take'em out if you want.

Ah i almost forget... if i play using a falche altered save... there will gonna be some problem?Bugs?

I want to play the game with the stats improved... and get 10 on ever stat... just to see all the features.

Thanks !

Pardon me if I'm displaying this message again... I think you do not saw my post over there...

If you already saw this message please ignore and erase it, please.

Thanks !
 
General Felipe said:
Say there gonna be an armor for Goris?
Probably not, but that is up the NPC armor mod team.

General Felipe said:
And also this k9 kevlar could be used on dogmeat and or ciberdog?
No frms were made for this, so no.

General Felipe said:
One more thing, I know you want to keep things like the Interplay intends to. But say, in Navarro theres just a shower for the Seargent Drill... shouldnt exist for other soldiers and for the commander?
If we care about realism, then yes. I'm not concerned with this though.

General Felipe said:
Ive altered the map, would you like to take a look?
If you want to e-mail it to me, then sure I'll take a gander. I won't be including any of the changes to the RP though.

General Felipe said:
Ah i almost forget... if i play using a falche altered save... there will gonna be some problem?Bugs?
None that I know of.
 
Hello,

I would like again to thank everyone who put their time into this RP and to the admins/others who are constantly here to help.

I was waiting for RP 1.2 to come out and I've never got to play RP 1.1. I was just wondering if there was any advantage to playing RP 1.1, anything special I'd find there.

Thank you!
 
zenitfan4life said:
I was waiting for RP 1.2 to come out and I've never got to play RP 1.1. I was just wondering if there was any advantage to playing RP 1.1, anything special I'd find there.
Lots of bugs. :D
Oh, and instead of the NPC Armor mod, it had the B-team generic armor mod.
 
In new reno in Mordino Cassino (Man in suite) is conversation about Pretty Boy Lloyd about his room. This option is available even when finish this quest. I think that option should disappear (maybe bug).
 
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