a couple o'issues...
Hi;
first, kudos goes to killap for his priceless work on rendering F2 into what it always should have been
Let me report some still open issues/items from my wish list in version 1.2 (maybe/probably already known: I'm currently too lazy to filter hundreds of postings for those... ever thought of setting up a public bug tracker system, eg bugzilla?
) :
- After delivering the EPA botanics information holodisk to brother Paul in Abbey, one of the player talk options says "error" (US version).
- Since uranium ore can be obtained via random caravan encounters around Broken Hills, it should have a bartering price (better yet a rather high one, regarding the scarceness of the material; price is currently $0). It should also be possible more than once to deliver ore to Broken Hills. If that's not possible/not wanted in scope of the RP, maybe uranium ore should be made unique (removed from traders' inventories).
- Anybody else had the effect of the "Better Criticals" perk not being available for option, even if all req.s ought to have been met? (My char is currently Lv 25, Pe 8, Ag 10, Lk 7 (one of my standard stat sets).)
- I think it is still mandatory to talk to that inconspicuous no-name lab tech in Navarro in order to play Quincy against Raul, even if Cookie has given away the information that those two are in continuous quarrel... imho, the player should get that talk option after talking with Cookie, possibly if his/her intelligence is high enough.
- Is it possible to add a "brahmin pastures" tag or the like to the Klamath town map? This would make it possible to catch up on the "brahmin mutilation" quest, even if one had left the radscorpion limbs there in the first place (I think there isn't any other way to confront the Duntons, or is it?).
- The quests from Typhon in Broken Hills ought to ge6t entries (or at least one) in the status list so it is visible that there's still something to do.
Oh yeah, I've got
- the US version
- official 1.02 patch
- RP 1.2 (all items enabled), plus all all additional fixes listed in the first entry
- Magnus' "Weapons Redone" 1.7
Thanks killap, pls keep up the good work