Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

Discussion in 'Fallout General Modding' started by killap, Sep 18, 2010.

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  1. Dravean

    Dravean Where'd That 6th Toe Come From?

    478
    Mar 6, 2005
    Everyone, quick! Shower killap with praise and adoration! :)
     
  2. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    391
    Jun 17, 2010
    better give him A LOT of donations, this way he can quit his job and stay at home fixing/adding/testing stuff. ;)
     
  3. cocoroxy

    cocoroxy First time out of the vault

    5
    Sep 20, 2010
    Killap, yes, you are correct. I forgot that these were my last settings as I was testing the encounter rates out and with them you get an encounter about what seems like every second. Sorry about that.

    My only point was that changing these can drastically affect the rate. With very low values you can travel from Klamath to VC on foot and not get a single encounter.
     
  4. Richwizard

    Richwizard Wouldn't you like to be a Pecker too? Orderite

    Jan 18, 2010
    I finally have a PC! Now I can enjoy the RP! Killap, make it bug free!

    :lol:. . . . :lol:. . . :salute:. . . 8-). . . . . :wink:. . . . . . . . . :clap:. . . . . . :dance::dance::dance:
    :lol:. . :lol:. . . . . :salute:. . . 8-). . . . . :wink:. . . . . . . . . :clap:. . . . . . :dance:. . . . :dance:
    :lol::lol:. . . . . . . :salute:. . . 8-). . . . . :wink:. . . . . . . :clap:. . :clap:. . . . :dance:. . . . :dance:
    :lol::lol:. . . . . . . :salute:. . . 8-). . . . . :wink:. . . . . . . :clap::clap::clap:. . . . :dance::dance::dance:
    :lol:. . :lol:. . . . . :salute:. . . 8-). . . . . :wink:. . . . . :clap:. . . . . . :clap:. . :dance:
    :lol:. . . . :lol:. . . :salute:. . . 8-)8-)8-). . :wink::wink::wink:. . :clap:. . . . . . :clap:. . :dance:

    :notworthy::notworthy::notworthy::notworthy::notworthy::notworthy::notworthy::notworthy::notworthy::notworthy::notworthy::notworthy::notworthy::notworthy::notworthy:
     
  5. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Alright, I gotta say the above is pretty awesome.

    Hah, no need for everyone to keep showering me with praise though. I'm not that kind of person.

    I try to squash a few bugs each week, so as long as the list doesn't grow faster than I fix things, we should be done fairly soon.
     
  6. Ghouly89

    Ghouly89 It Wandered In From the Wastes

    188
    Jul 14, 2010
    Ah, but you've well earned it :)

    I would go as far to say that you and everyone involved with the RP have created an entirely new game by yourselves, considering the state Fallout 2 was in when it was first released way back when. :clap:


    Here here! :drunk:
     
  7. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    391
    Jun 17, 2010
    it wont be soon, there are also the bugs posted here and there with and mainly WITHOUT save games. :/
     
  8. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    Ha! Awesome. :clap:

    I have a few bugs to report - my first and only -

    1) When i enter the EPA entrance map on foot, the scroll blockers stop me scrolling to get the exit-grid on screen. This is pretty bad of course as it means I'm trapped in the EPA and can never leave! When i open the map in the mapper its the same. I'd remove the blockers myself but don't know how as i've never messed with scroll blockers.
    I'm sure when i went to the EPA in a previous savegame with the car this didn't happen

    2) The critical descriptions are still gone. Instead i always get a , or .
    My guess would be this is to do with sfall.

    Will post no.1 on bug list. Meanwhile, can anyone tell me how to remove scroll blockers in the mapper?
     
  9. Glovz

    Glovz Vault Dweller
    Modder

    737
    Sep 16, 2005
    Hmmm... what value do you have set to DamageFormula in ddraw.ini?
     
  10. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    5 - YAAM.
     
  11. Haenlomal

    Haenlomal It Wandered In From the Wastes

    178
    Sep 25, 2003
    Are all critical hit descriptions gone? Or is it more a random thing -- sometimes it shows up, sometimes it doesn't?

    -- The Haen.

    @ Everyone else: Sorry for my lack of response lately -- I'm knee deep in a business start-up, and as you can well imagine, that sucks the life out of any game playing time... I still follow things that are happening here from time to time, though, so at least I'm relatively up-to-date.
     
  12. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Does this also happen when you come with the car? Also, what resolution are you running it at?
     
  13. bloodshed_344

    bloodshed_344 First time out of the vault

    6
    Feb 16, 2011
    I think I have the same problem as this guy, and no they're not all gone. It happens randomly, but it seems to happen most often in any of the new maps or maps with added critters. However it does happen on old maps too, just less commonly.

    I remember it happening when fighting Tyler's gang. Tyler raised his gun and shot but it didn't make a sound and the critical hit description was just a dot.

    Some enemies it happens repeatedly with, others its more random.


    Also have you ever considered updating the San Franciso maps to make them a bit more in line with the rest of the game? It's one part of the game with the restoration project that still feels empty/wrong.

    Also I have a glitch where sometimes when people shoot their weapon it doesn't make a sound, and when it happens with one of the weapons with new sound (10mm) it sometimes crashes the game. It doesn't happen very often but it has happened multiple times. The new sounds are worth it but it's still annoying to crash in the middle of combat (also happened in the battle with Tyler's gang)
     
  14. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    Just to make sure, do you have a clean FO2 install followed by RP only? Once I have tried to combine RP with some other mods with included sounds and the same happened to me; the pistol sounds were messed up completely and whole game was becoming unstable.
     
  15. bloodshed_344

    bloodshed_344 First time out of the vault

    6
    Feb 16, 2011
    I'm using clean install of fallout 2 with RP only. I've noticed the problem most when fighting Tyler's gang in the residential area (the game actually crashed twice before I could finish the fight one time, very frustrating). But 99.9% of the time my weapon (including pistol) sounds are fine.
     
  16. Josan12

    Josan12 Vault Senior Citizen

    Oct 15, 2007
    No - it doesn't happen with the car. Only on foot.
    I'm running at 640x480. I'm aware if i upped the resolution
    it'd probably solve the problem (as i'd be able to see more of
    the map) but i any changes i make to Mash's .ini file for the hi-res patch don't make any difference.
    Am i missing something?

    W
     
  17. Mash

    Mash Vault Engineer Modder

    369
    May 3, 2008
    I kind of sounds like the hi-res patch isn't installed properly. When accessed from the Main-menu, do you see the "SCRN" button in the Preferences Window?

    There is no need to change the res from 640x480, you just need to have the hi-res patch installed. The angled map boundaries have been opened up a little in the hi-res patch allowing you to see more tiles. Pixote took advantage of this when creating the EPA maps, and as a result the exit grid lies beyond the reach of an unpatched game.
     
  18. palmerwmd

    palmerwmd It Wandered In From the Wastes

    163
    Sep 10, 2009
    you're experincing a bug that messes up the effect of the burst ( and flamers are consdered burst too)
    tofix it you delete the hscombatdamage.int from your fallout programfiles ( i just learned this myself 2 days ago :) and it works in the megamod i dont know if it works in the RP tho..
     
  19. bloodshed_344

    bloodshed_344 First time out of the vault

    6
    Feb 16, 2011
    Two minor bugs to report, both relating to talking head backgrounds.

    -In the second map of Broken Hills the talking head background is the cave background.

    -In the blue level of EPA the talking head background is the desert at daytime background.
     
  20. Puokki

    Puokki Where'd That 6th Toe Come From?

    471
    Jun 4, 2008
    Adding to this, all my companions have the desert night background when I'm in a "car outta fuel"- desert location, no matter what time of day it is.
     
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