When the engine actively checks player's skill (in barter / on the worldmap) or the player uses skills on objects (i.e. not check in scripts), the game takes the highest skill level in the party instead of only from the player. It's just about who performs the action animation, depending on who is closer to the target object. The gl_sfall-mods.int and UsePartySkills option in sfall-mods.ini from the extended build force NPC with the highest skill to perform the action.
The "take the highest skill in the party" mechanism is actually mentioned in the manual, only a bit obscure I guess:
The "take the highest skill in the party" mechanism is actually mentioned in the manual, only a bit obscure I guess:
Get some Friends (NPCs, that is)
Having additional NPC party-members is great. Not only can they offer additional information, but they do the following:
(*snip*)
* Some NPCs are very skilled, and it will effectively mean that your character gains a lot of experience as long as you have these skilled NPCs around.
Last edited: