Fallout 2 Restoration Project Gameplay Thread

Darek said:
That's a bit of a stretch, eh? Aren't there several useless books, the shampoo bottle, cigarettes, the test tube rack. Or did you mean everything besides those? :P
You got me there. :D

Darek said:
About the pop rocks, the urban legend is in it's description. I have tried before but found no way to successfully do it. Or is it supposed to be used on a special person? Maybe someone in NCR?
Just eat the rocks then drink a nuka cola. Or do it the other way around.
 
killap said:
Just eat the rocks then drink a nuka cola. Or do it the other way around.
Problem is I can't eat the pop rocks, just gives me a "that does nothing" message.
 
Darek said:
killap said:
Just eat the rocks then drink a nuka cola. Or do it the other way around.
Problem is I can't eat the pop rocks, just gives me a "that does nothing" message.
Really? I just did it myself. Are you doing this in the mapper?

Also, I did it while Myron was standing right next to me. I almost choked on my drink, in RL that is.
 
Nah, I tried it with two different saves in-game. They were both from RP 1.1 though, if that makes a difference. I'll try in the mapper.
 
Darek said:
Nah, I tried it with two different saves in-game. They were both from RP 1.1 though, if that makes a difference. I'll try in the mapper.
I'm not sure it will work in the Mapper since it uses Timeslip's tweaks - it might though. Odd that it doesn't work in 1.1. I don't remember changing anything for 1.2.
 
Oh, ha ha, now it's working. I had Myron just beside me as well. :lol:
It's a bit weird that I had to use both of them from my item slot, it won't work if done from inventory. Why is that?

Didn't use the mapper after all.
 
Morticia's guide

Could Morticia make one small change to his walkthrough? Under the Broken Hills' stop Chad skimming quest, could you change the description of the guard to "green (leather armor) armor". I kept looking for somebody in green Combat Armor instead of green leather armor. XD
 
Yes, of course she would. Very sorry, Vardaman. I don't know how I imagined that writing he was a caravan guard, the only one named Max, and the only guard not wearing black leather would somehow be enough information to make him easy to find.
 
Morticia said:
Yes, of course she would. Very sorry, Vardaman. I don't know how I imagined that writing he was a caravan guard, the only one named Max, and the only guard not wearing black leather would somehow be enough information to make him easy to find.
Thanks Morticia for you guide link. I was looking for that. :D
 
Hey Killap, just to tell ya that I'm playing with your RP. I really like the stuffs you've added. Thanks for the work. BTW, I used the mapper to modify a map, so I can have a place of my own to put away stuffs (it's in Bishop's basement), tell me if I have a future in making maps :wink: =>







P.S : Yeah, as regards the pop rock stuff, it only works if you eat it from your hand. It doesn't work if it's eaten from your inventory.
 
killap said:
Omegawolf said:
You mean the pop rocks have a purpose? o.o
Dude, everything has a purpose - or at least does something. In this case, you need to know the urban legend behind pop rocks. I'm surprised no one has tried this.

Do all those damn cheesy poofs and instant noodles have a purpose?
 
accqrd said:
killap said:
Omegawolf said:
You mean the pop rocks have a purpose? o.o
Dude, everything has a purpose - or at least does something. In this case, you need to know the urban legend behind pop rocks. I'm surprised no one has tried this.

Do all those damn cheesy poofs and instant noodles have a purpose?
On a similar note, do the Army manuals, cigarettes, pesticides, dog food and machine oil have a purpose?
 
Golan2072 said:
On a similar note, do the Army manuals, cigarettes, pesticides, dog food and machine oil have a purpose?

The Restoration Project Corrections Read me said:
• Giving Dogmeat the dog food found at the EPA now does something.

• Killing the plants outside the EPA with the plant spray should no longer cause the quest to kill them to become unresolved.

P.S : the machine oil already had a purpose in the game : to help the guy with the rusty power armor for example.
 
  • Cheesy poofs - Big rat (brain) in Gecko, have them in your inventory and then talk to the rat.
    Dog Food - Use on Dogmeat to heal him, can be used more than once, don't know how long it lasts, may be unlimited.
    Oil - power armor dude (Tin man) in special encounter
    Pesticides = plant spray and bug spray. Plant spray for killing spore plants in EPA.
    Bug spray - possibly for killing the wasps in EPA, although I think I tried that and it didn't work.

The other stuff you guys mentioned, I believe are useless.


Edit: @ McRae, please don't post while I'm writing. :wink:
 
Golan2072 said:
accqrd said:
killap said:
Omegawolf said:
You mean the pop rocks have a purpose? o.o
Dude, everything has a purpose - or at least does something. In this case, you need to know the urban legend behind pop rocks. I'm surprised no one has tried this.

Do all those damn cheesy poofs and instant noodles have a purpose?
On a similar note, do the Army manuals, cigarettes, pesticides, dog food and machine oil have a purpose?

Cassidy often mentions "I wish I had a cigarette". Maybe something could be done with that.
 
Cassidy has heart problems already, so if he gets a cig he should have a loss of ability. Only one pack of cigarettes you can find, so I hope you can only give him one at a time, and he don't smoke all at once and he has a fucking heart attack or his lungs collapse!

I guess this would depend upon if you found him some heart pills.
 
Interesting happenings:

I returned to Vault Village many, many months after solving it via the non-violent method. I found all the molerats dead and all adults gone. Only children saying thanks for saving us. In the interim, I did see Vault Village expand in size.

Tubby is in prison for giving me weapons, which I got before solving it the nonviolent way. Anyway to get him out? I'd think that solving it the nonviolent way would supersede the arms smuggling part... but maybe not.

Bugs? Or intended happenings?
 
earthdude said:
Interesting happenings:

I returned to Vault Village many, many months after solving it via the non-violent method. I found all the molerats dead and all adults gone. Only children saying thanks for saving us. In the interim, I did see Vault Village expand in size.

Tubby is in prison for giving me weapons, which I got before solving it the nonviolent way. Anyway to get him out? I'd think that solving it the nonviolent way would supersede the arms smuggling part... but maybe not.

Bugs? Or intended happenings?
Happy Harry will go to prison if you turn him in for giving you weapons.

Sounds like some odd behavior with the variables. Please provide me with a save game.
 
earthdude said:
How do I send you a save file?
Go to your Fallout2\data\SAVEGAME directory. Now, rar/zip the directory which corresponds to your save game slot number. Then e-mail this file to the address found in the readme that comes with the RP.
 
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