Fallout 3: Are you getting it?

I think FO3 looks great, but I was kinda unsure about Bethesda developing it, because it's not Interplay..... I miss Interplay. :(
But it looks verygood, it combinds stuff from the prevoius fallouts and new stuff as well, it looks like a great desendant to Fallout. :)
 
The Dutch Ghost said:
pevvy said:
I will... game players!

Todd, for the last time, you're not fooling anyone.

:clap:

There was a time when the very first "teaser" trailer of FO3 came out that I was excited for this game, because I knew it was going to be an FPS. I thought, well it won't be so bad, how could they possibly fuck it up? Reading NMA's preview gave me a few doubts and I think that perception is correct in many ways. The gameplay demo, although short, shows clearly that the game suffers from Oblivion's engine "features." I didn't like Oblivion, maybe some people do, congrats to you, but what FO3 has turned into is quite literally a Bloody Mess.

Of course I would have liked a next-gen isometric-fallout as well, but that never happened. Perhaps in the future? Who knows. My point is, in the beginning, I was not disappointed that Fallout would be transformed into 3D, but now I'm not so sure. Some little things look ok about FO3, but my main gripe is that it looks clearly like Oblivion With Guns or Hats, or whatever. I think it could have been done way better for an FPS version of the Fallout universe.

So no, I definitely won't buy it. Perhaps I'll acquire, uh, by other means, but I certainly will not purchase it. There are plenty of other games coming out that simply are more worth my time (Starcraft II, Diablo III, Spore, Rage, Left 4 Dead, Mirror's Edge, and in the near future Deus Ex 3).

What if a FO3 FPS was done like this perhaps? Now that's what I would call immersion for a first-person perspective game.
 
Oh goodie, yet another one of those 'Hey I've got all these arguments you must've never thought of before!!!!!!!!' people.
pevvy said:
I will definitely buy FO3!

I have played the first Fallouts through a couple of times and consider myself a fan, of mostly perhaps the post-apocalyptic setting, but also of course of the role-playing elements.

I have also played Morrowind and Oblivion through a couple of times and consider myself a fan of them as well.

I've been half-astonished, half-amused reading about the gripes people have expressed in various places about Fallout 3. It would seem that among the Fallout fans there are some incredibly stubborn people who would not accept change.
We'll accept plenty change, as long as Fallout's core is still intact.
pevvy said:
I do not mind one bit that the old and limiting isometric system has been completely abandoned. Quite the contrary, the first-person full-3D modern implementation gives the setting so much more details and nuances, and immersion above all! Immersion is important for an RPG, and looking at a tiny puppet from far above really distances the player from the environment. It was a good step after Pen&Paper, text-only or 2D RPGs but we have now so much better technology at our hands to portray the worlds to role-play in!
Yay, another retarded argument that's completely false.
No, Fallout's choice of perspective and combat style had nothing to do with the technology of the time. They were a conscious decision so as to keep the P&P style gameplay (after all, Fallout was an homage or emulatoin of the P&P game). Real-time games had existed since the first game ever (Pong), and first-person games and even first-person RPGs had also existed for a long time before that.
Instead, Fallout was isometric to facilitate tactical, turn-based combat and give people a good overview of the 'playing field'.

Also, first-person view isn't more immersive. Having the cam positioned where the head usually is doesn't make it more immersive, instead good world design makes a game immersive.
Also, immersion is a pretty retarded buzz-word that's thrown around more or less at random.

pevvy said:
Being turn-based was also a logical continuation from PnP to computers, but ultimately is just a tool to portray the role-play skill systems in place of the player's real-life boring skills :) Therefore I just applaud the VATS innovation, it seems to be a nice tool that is not so much immersion-braking as a fully turn-based system is.
*sigh*
I don't find running around pretending I'm playing a shooter very immersive, nor is shooting people's limbs off with a freaking teddybear. Did you even watch the trailers? VATS looks like a gimmick with very little tactical uses.

Other than that, the whole reason they had turn-based combat in the original games was an approximation of P&P gameplay, and moreover, as a way to allow character skills and player tactics to play an important role. Instead, this has turned into standard shooter gameplay.


pevvy said:
Another tool in this regard, not often recognized as such, is simply a good balance of the player character's real-time vulnerability (or invulnerability) and ability to affect the environment (whether combat, hacking, lock-picking or other skills); and those of course based on the underlying skill system that FO3 also uses. I mean, it is already role-playing when the player character can excell (or suck :)) in many of those real-time tasks completely differently than the player itself might in similar real-life scenarios, heh.
What?
Seriously, you're rambling.
Also, you have to hate the minigames by this logic
pevvy said:
And about the Fallout lore, it sure seems like most of it is preserved in FO3. So what if there are some changes to appearances or manners of some factions, it has been many decades since the events of FO2, it is inevitable that changes would have occurred in such a small but widely spread population rising from the ashes!
UNgh do you people even read the threads you post in?
The fact that something is *possible* doesn't mean it fits the setting.
pevvy said:
Finally I would like to say to all of you griping sour-pussies out there: It is always sooo easy to just look over the shoulders of others at what they are doing (Bethesda in this case, if left unclear) and launch big words in a know-it-all tone. Instead of those four-letter deliveries, why don't you start your own game company and make whatever kind of Fallout sequel you want :) Oh, that's right, you do not have the rights to the Fallout franchise.
Strike one for trolling.

pevvy said:
I wellcome the breath of fresh (albeit radiated) air that Bethesda has managed to give to the Fallout setting. I am confident that FO3 will be a wonderful RPG experience, and if it should have any weaknesses, such is life; game developers are, after all, just humans like us, the game players!
What, we shouldn't criticise things people make because 'OMG THEY CAN MISTAKES YOU ASSHOLES'?
What the hell? They expect people to pay for their product, hence we get to critique it.
 
Hmm. There's one interesting viewpoint that I haven't seen anybody make, i.e. the psychological aspects related to this whole FO3 bashing.

Trying to plow through all the venom that's been spilled towards FO3, and get to the root of the hate and lack of respect, it occurred to me:
The change from isometric "from-afar" 3rd person view and turn-based "temporally safe" combat to first person real-time sensory and spatial immersion may well arouse a fear of having to cope now so much more closely with the situations in the game, as it is now more difficult to distance oneself from the events. And fear of course is a very powerful emotion that makes different people do different, often extreme, things.

To put it eloquently: more immersion may cause more aversion in some people :)

Oh, if you think that immersion is a "retarded buzzword", it is possible that you do not understand what it really means. I encourage you to look it up. Start from wikipedia, for example.

Sander said:
They expect people to pay for their product, hence we get to critique it.

Yes, the famous "freedom of speech" and "people's right" arguments. Well, I mostly agree, but as so often seems to happen, it quickly turns into bashing and spitting venom with a lack of respect that is not constructive critique anymore but only serves to hammer in a most selfish "if I cannot have it (my way), then you cannot have (or make) it either" attitude reminiscent of medieval atrosities committed in the name of trying to force all people into your belief system.
 
pevvy said:
Oh, if you think that immersion is a "retarded buzzword", it is possible that you do not understand what it really means. I encourage you to look it up.

I could say the same thing. In the meanwhile, you can have another strike for blatant strawmanning since it's becoming obvious you're just another troll.
 
pevvy said:
To put it eloquently: more immersion may cause more aversion in some people :)

Ah, no. Not unless the game player has some *serious* issues telling the difference between fantasy (video game) and reality (the other 300 or so degrees of sight that we don't tend to use when playing a video game.)

Immersion isn't just making things look neater. It involves caring for the characters, wondering what's going to happen next in the story line, having an actual reason for doing stuff in-character, and so on.

First person perspective has nothing to do with it. FPP just means that you're playing a game, basically, as a cameraman. Seriously- FPP doesn't reflect the ways in which human beings use their necks and bodies while moving around. It's a camera, nothing more.

Oh, if you think that immersion is a "retarded buzzword", it is possible that you do not understand what it really means. I encourage you to look it up. Start from wikipedia, for example.

This comes up every few weeks or so. I'll repeat: FPP does not equal immersive. Iso and 3rd person don't make a game more or less immersive either. It's the storyline, the characters, even the mechanics that make it more immersive.
 
Moving Target said:
This comes up every few weeks or so. I'll repeat: FPP does not equal immersive. Iso and 3rd person don't make a game more or less immersive either. It's the storyline, the characters, even the mechanics that make it more immersive.

To me, the first two are more important than the third. Fallout had something special that few games I have played ever had. Deus Ex, Half-Life, Arcanum, these games all created a very believable world filled with characters I was actually interested in rather than 'Generic Scientist Guy' or 'Crazy Mutant with a Big Gun'.

A well done Isometric game will be more "immersive" than a crappy fps. Sure, I think that a FPP can add something to the mix, but a FPP RPG still needs to have what makes a Isometric RPG so much fun to play and can't count on just being able to see out of your PCs eyes to make up for a lack of depth.

After watching the latest trailers, my greatest fear is that with the over-the-top violence aspect to the game I will not feel any sense of immersion in FO3. I still think it will be a fun game and worth the money, but I don't think that FO3 is going to come anywhere close to what FO1/2 did for me. Then again, I don't think any game can top my nostalgia for those game either.

And thats the real tragedy: kids growing up now are going to associate the Fallout name with mutants exploding and awesome gun-fights rather an incredible story filled with wonderful characters.

But I bet there will be a number of mods out within a few weeks that will fix most of my grievances (I don't want arms flying off with everyshot of a hunting rifle dangit!). Kinda sad that I am hoping for mods to fix what I dislike with a game though.

Moving Target said:
Immersion isn't just making things look neater. It involves caring for the characters, wondering what's going to happen next in the story line, having an actual reason for doing stuff in-character, and so on.

Thats one of the ironic things about FO3: I never beat Oblivion, never really liked the game enough to keep working at it (and I never played Morrowind). But I still am going to shell out the cash for it.

Man, am I an optimistic sucker or what. :)
 
Moving Target said:
This comes up every few weeks or so. I'll repeat: FPP does not equal immersive. Iso and 3rd person don't make a game more or less immersive either. It's the storyline, the characters, even the mechanics that make it more immersive.

Well, "immersion" is just a word. But if you want to look at how it's been defined in some publications, this wikipedia article sums up the different aspects attached to it:

http://en.wikipedia.org/wiki/Immersion_(virtual_reality)

Especially related to the discussion at hand, the "sensory immersion" and "spatial immersion" are related to how the world is perceived. In these aspects to me it is much more immersive if I can see the world through the character's eyes in real time rather than from afar turn-based. I have done research, for a university, related to sensory immersion, in producing augmented reality (overlaying virtual and real worlds), e.g. how using head-mounted displays (or eye-patch displays, if you will :), I have actually used and tested several mono and stereo HMDs) increases (sensory) immersion compared to plain monitor(s), a situation quite similar to the 1st/3rd person view comparison.

daemonofdecay said:
A well done Isometric game will be more "immersive" than a crappy fps. Sure, I think that a FPP can add something to the mix, but a FPP RPG still needs to have what makes a Isometric RPG so much fun to play and can't count on just being able to see out of your PCs eyes to make up for a lack of depth.

Well said, and I agree, regarding of course the other aspects (than sensory) of immersion.
 
pevvy said:
Moving Target said:
This comes up every few weeks or so. I'll repeat: FPP does not equal immersive. Iso and 3rd person don't make a game more or less immersive either. It's the storyline, the characters, even the mechanics that make it more immersive.

Well, "immersion" is just a word. But if you want to look at how it's been defined in some publications, this wikipedia article sums up the different aspects attached to it:

http://en.wikipedia.org/wiki/Immersion_(virtual_reality)

First, I'll quote wikipedia on narrative immersion: "Narrative immersion occurs when players become invested in a story, and is similar to what is experienced while reading a book or watching a movie. "
You dont need 3D virtual reality to get "immersed", all it takes is a good fantasy setting and an imaginative mind to fill the gaps.
Basically what I'm telling you is that a porn zine isnt better than the next because of its glitter, its the girls inside that make you want to buy it. No matter how shiny and perfect the pages look, if the models are fat ugly bitches you're gonna have a tough time jerking off. And based on how Beths demos look so far, I aint paying for that hoe.
Bethesda didn't choose to do Fallout in FP because its better, its because they're targeting school kiddies and thats what this particular group craves.

pevvy said:
I will definitely buy FO3!

babble babble babble ... sour-pussies ... babble babble babble

I wellcome the breath of fresh (albeit radiated) air that Bethesda has managed to give to the Fallout setting. I am confident that FO3 will be a wonderful RPG experience, and if it should have any weaknesses, such is life; game developers are, after all, just humans like us, the game players!

No one's telling you not to get it Bub.
But dont insult us, and don't insult our intelligence with cheap figures of speech and overused armchair philosophies about life and the human condition. Right back at ya!
 
I find all this debate circles around nostalgia and personal preferences. I won't bore you with my love for the franchise, the hours i spent playing both FO 1 and 2 every now and then through several years, or the like. Opinions are like ass holes: everybody has one, and everybody thinks anyone else's stinks.

All i want to say is i'm buying FO3. In fact, i delayed the decision to buy a new comp just to get one to run it in it's full splendor.

What captures me most in FO is it's openness, the freedom you have to explore the world your own way, to take decisions wich changes the story, to be good or evil or somewhere in between. As long as Bethesda respects that, FO3 is a game i will quite probably like. And don't tell me they didn't: you can't say until you've played the game through.

As for the FP issue, IMHO it can quite work, TB is for pencil RPG. i'm also a pencil RPGamer, don't get me wrong, but in PC i rather prefer FP. It is not of the essence, but it definitely make immersion easier and probably deeper. From my RPG experience i can say the less you see how the system works, the easier it is to get into the character. It's fun to know the game innards to create your character and train him, but i find annoying entering turn mode every now and then to shoot a rat or the like.

I've always thought that it would rock to have the depth and openness of FO in a HalfLife-like game. Heresy? Maybe, but i don't see why is this so sacred for so many people here.

All i hope is that you have the possibility to switch off the stupid gore. Too much emphasis on something that is just a side feature and will get boring after the first two fights. 'Violence is fun' ...what's wrong with these guys?
 
ford_prefect said:
As for the FP issue, IMHO it can quite work, TB is for pencil RPG. i'm also a pencil RPGamer, don't get me wrong, but in PC i rather prefer FP. It is not of the essence, but it definitely make immersion easier and probably deeper. From my RPG experience i can say the less you see how the system works, the easier it is to get into the character. It's fun to know the game innards to create your character and train him, but i find annoying entering turn mode every now and then to shoot a rat or the like.
:) :) Well put. I have similar sentiments, although I have never played Pen&Paper RPGs, and I have enjoyed also other (than Fallout) third-person games (e.g. Dungeon Siege).
All i hope is that you have the possibility to switch off the stupid gore. Too much emphasis on something that is just a side feature and will get boring after the first two fights. 'Violence is fun' ...what's wrong with these guys?
Yeah, I fully agree. I was really astonished that the demos that Todd Howard played in the E3 broadcasts were played with the Bloody Mess perk that really made the deaths ridiculously over-violent, and hope that without that perk things look more "normal". But perhaps I can still say that some gore should be visible, because shooting someone really is messy (no I haven't shot anybody in real life :)).
 
Brother None said:
This question just keeps coming up.

Am I getting it? No, I'm not. I've lost interest. Someone else will have to do the review here.

How can you have an opinion over something you've never played? Your opinion will be less correct because of this.
 
I'm not getting it for the simple reason that I do not enjoy 3D games. At all. I've tried, but I just don't like them. I can't see how Fallout 3 can possibly change that.
 
shatterspike1 said:
How can you have an opinion over something you've never played? Your opinion will be less correct because of this.

What opinion?
 
Sure I gonna get it, don't know do I like it. The change to FP may actually work in Fallout, because Falloutish world is pretty interesting in FP, to be honest. The only thing is that has Bethesda done it correctly?
In other hand, I'm scared of what Bethesda has done to the Fallout. Have they changed a lot of things. It's still Fallout, even tho' it's going to look like something else. I'm really waiting to see how could the player escape from the place where no enters nor leaves.
 
Yes I'm going to buy it maybe even preorder.

I think its going to be a fun game although it probably will not be as charming as FO1 and FO2 and it seems somewhat oblivion-ish :P

Post-apo is still post-apo, I need it T_T
 
Am I getting it? Yeah, I've already paid off my pre-order of it for PS3.

Why? Because I enjoy Fallout, and I've enjoyed Bethesda's games in the past, so I'll give this a whirl.

As for the immersion argument, if I can get immersed in a good novel, which is just words on a page, I think it's safe to say that pretty graphics have absolutely nothing to do with immersion.

Hell, Zork immersed me in it's world back in the day, and it was also just words on a screen.

The human mind is great at filling in the gaps.
 
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