Joe Kremlin said:How am I supposed to talk my way out of "waves" of Super Mutants attacking me?
For a 'species' that is suppose to be sterile, they sure made up for their 'problem'.

Joe Kremlin said:How am I supposed to talk my way out of "waves" of Super Mutants attacking me?
Sure, it's nice. But Ron Perlman's voice-acting doesn't make a true Fallout sequel anymore than...Blackwing said:Having Ron Perlman (for FO3) say "War. War never changes." is an improvement compared to PoS, because PoS not having Perlman was something many people complained about.
... this does. For one thing, the Nuka-Cola bottle in the trailer didn't look like a Nuka-Cola bottle, it looked like a Coca-Cola bottle. For another, such little things are not at the core of Fallout. Putting such things in the game is nice, sure, and really pretty much expected, but having them in doesn't mean the rest of the game can be nothing like the originals.Likewise, FO3 will likely have Nuka-Cola and other such little icons of the Fallout feel.
You mean like the communication faux-pas Bethesda pulled with Oblivion, or has been pulling all along so far with FO3?Barring a PoS style fan-communcation faux-pas on Bethesda's part.
Saying "well at least it's not PoS", while probably true, doesn't mean it should be immune to criticism for the many flaws that can already be seen in its implementation of SPECIAL, its combat system, and its general approach to the Fallout universe.So far the use of the SPECIAL system and the fact that they seem more concerned with keeping it in line with original Fallouts than the PoS team ever was.
A flawed look at the issue. I'm sure you won't have to be a UT or Halo veteran to kill things with the FPS-style combat, but it's still doesn't resemble the original Fallouts' gameplay at all. And has been stated a bajillion times, a sequel to a game should not have completely different gameplay. Gameplay is what makes a game a game. Why is it too much to expect an updated, modern version of a turn-based combat system? Turn-based is not archaic, and there are way more than enough FPS and even FPP-RPG games out there already. I love Halo and am very much looking forward to Halo 3; I thought Oblivion was nice for a while before its numerous flaws really began to wear on me; but, we don't need Fallout turned into another Halo or Oblivion. Why can't Fallout just be Fallout?All I want is for FO3 to remind me of Fallout in a good way. If FO3 makes me go "That's always what I thought a 3D encounter with a Deathclaw would be like." rather than "Holy shit, I'm Level 15, have 18 STR, 18 Agility and 18 Perception 150% in Heavy Weapons, a Power Armour and a Plasma Rifle and that Deathclaw still ripped me to shreds, because I don't play Unreal Tournament 5 hours a day, this never would have happened if FO3 had Fallout's combat system." then I'll be ok with the Combat aspect of the game.
With Todd Howard in charge of the project, and from what I've seen and heard so far, I wouldn't hold my breath.My main concern for FO3 is the non-combat part of the game, since I always prefered the diplomatic approach in Fallout and it worked well. That's where I REALLY want FO3 to be almost exactly like Fallout.
If they didn't want to make things like they're supposed to be in Fallout, then why the hell did they buy the damn license? If they want to make their own vision of a post-apocalyptic retro-future, fine! They're perfectly welcome to make A Post-Apocalyptic Oblivion: Todd Howard Edition. But they're using the Fallout license, world, and cannon. How is it okay for them not to stick to it? They're calling them super-mutants, they should look like super-mutants. If they're not super-mutants, they should call them something else. Not to mention they still have no business being on the east coast by Fallout cannon, unless they're going with "uh oh! It's Master the Second! This time he's in DC, he's got new super-Uruk-Hai FEV vats, and he's pissed off!" Oh, and he probably turns out to be your dad.I don't mind if Supermutants in DC are not carbon copies of Supermutants on the West Coast. Graphics techniques have advance a lot since the original Fallouts. I'd rather they make FO3 look ENOUGH like Fallout and add their own touch than that they make it look EXACTLY like Fallout and then find themselves unable to add anything that wasn't in the originals, because they can't get it to be what they want and still look enough like the original.
FO3 is on an entirely different coast from FO and FO2 so slight discrepencies in looks can be... overlooked.
Vault 69er said:If FEV ever, ever, ever had the slightest chance of being infectious, let alone airborne, don't you think the Master would've unleashed it already? Unity for everyone!
Blackwing said:Also, Marcus implies once or twice in FO2 that the whole 'Supermutants are sterile' thing is a) not universal or b) a complete myth.
Vault 69er said:If FEV ever, ever, ever had the slightest chance of being infectious, let alone airborne, don't you think the Master would've unleashed it already? Unity for everyone!
Ah, yeah I did think that eighty seemed too much, but no other number came to mind at the time. Thanks for the correction.The Dutch Ghost said:Bethesda's Fallout 3 takes place thirty years after Fallout 2, not eighty![]()
Well for one thing, there's no good reason to say that the Brotherhood wouldn't have or be able to build an appropriate manufacturing plant. They've certainly scavenged enough knowledge and technology. Further, as previously mentioned, with the Enclave gone, they would've had access to everything at the Navarro base, including at least one or two intact vertibirds, if I remember correctly.Regarding the BoS and vertibirds, I have brought this up several times and never really got a response on it; did the Brotherhood ever build vertibirds?
If my memory is somewhat correct, the Brotherhood wanted those plans to create a defence against vertibirds, not necessarily create their own which by the way is a little far fetched IMO... but completely building up a flying machine from its basics without any kind of manufacturing plant?
You're right there, it does seem a little far fetched. However, my entire theory on the subject was just being generous to Bethesda. I don't really find it plausible that, even with vertibirds or an equivalent technology, the Brotherhood would be flying all the way to the east coast, whether in 30 or 80 years.Not sure that the BoS would risk flying those to the East Coast.
Kyuu said:Well for one thing, there's no good reason to say that the Brotherhood wouldn't have or be able to build an appropriate manufacturing plant. They've certainly scavenged enough knowledge and technology.
Kyuu said:Well for one thing, there's no good reason to say that the Brotherhood wouldn't have or be able to build an appropriate manufacturing plant. They've certainly scavenged enough knowledge and technology. Further, as previously mentioned, with the Enclave gone, they would've had access to everything at the Navarro base, including at least one or two intact vertibirds, if I remember correctly.
Kyuu said:As The Dutch Ghost said, Bethesda simply should've thought of some new enemies rather than creating what is really an impossible situation by bringing the BoS and super mutants to Washington, D.C. There's plenty of room for ghouls and raiders to exist anywhere, really. But BoS and super mutants?
Mick1965 said:Beth haven't mentioned the deathclaws or ghouls yet, but it's a good bet that the ghouls become your generic zombie. That way they could cross genres with the storyline and attempt to pick up some of the Resident Evil fans as well.
That's an interesting theory; however, the BoS logo clearly imprinted on the power armor makes it pretty explicit that they are, in fact, BoS, not a new faction with access to power armor.The Dutch Ghost said:Regarding new factions at the East Coast that have Power Armour, why no the descendants of the forces that were stationed at Washington DC?
Their ancestors fled into the region around the city when it became apparent that DC would be nuked, now they have returned to 'retake' DC and wipe out all the raider filth and mutant scum that have claimed it as their own.
Kyuu said:I'm not really trying to defend the theory too seriously as, like I said, I was trying to be generous to Bethesda and consider how it could be remotely possible that the BoS happens to be in D.C. I do think the BoS would've been trying to build their own flying machines after FO2, though.
Kyuu said:That's an interesting theory; however, the BoS logo clearly imprinted on the power armor makes it pretty explicit that they are, in fact, BoS, not a new faction with access to power armor.
Ah, my mistake. Sorry 'bout that. =PThe Dutch Ghost said:I think you misunderstand me.
I was suggesting an idea for a new 'original' faction at Washington DC that uses Pre War Power Armour without having it to be the BoS.
The Dutch Ghost said:Hello Kyuu
Kyuu said:That's an interesting theory; however, the BoS logo clearly imprinted on the power armor makes it pretty explicit that they are, in fact, BoS, not a new faction with access to power armor.
I think you misunderstand me.
I was suggesting an idea for a new 'original' faction at Washington DC that uses Pre War Power Armour without having it to be the BoS.