partly right you are. vats in f3c is supposed to mimic the functions of the "aimed shot" type of attack in fallout 2, where as "run & gun" (first person shooter) is synonymous with just not using aimed shots. The ap expendature in vats is wonky, and im trying to level it out correctly... this is especially true for burst weapons & certain melee weapons. The intended effect is that using vats has improved accuracy, and slightly better impact effect if successful, but uses "more" action points because of the time-stop effect created by the playback delay & the time update mults. In other words, counting just the attack power of an attack and the time the ap recovers (and available remaining ap), using vats is slower than using r&g - but r&g has a higher theoretical DPS, but thereby also a lower accuracy. Getting this to work "just right" though, is quite difficult and very trying. :\ I really want scripting.