okay uh, make SURE you're using the version on fallout3nexus, labeled b005. Here's a direct link:
http://www.fallout3nexus.com/downloads/file.php?id=579
And uh, to try to clarify some things...
1) Pipboy doesn't expend AP at all, but if you're
in combat you cannot use the pipboy unless you have 50% ap or more.
2) Vats will -not- be used as the primary combat mechanism because of a few reasons, the most important being that vats accuracy does NOT calculate your skill in the weapon! And afaik there is *no* way to change this yet. The second reason is I would not want to force Vats-only until I figure out how to make the vats menu more robust with more options [heal, switch weapon, use a chem, reload, etc. etc.]
3) You still *expend* AP when using your weapon, even if you're outside of combat. I may or may not be able to fix this immediately, but the FOSE [fallout script extender] promises full-fledged functionality of R&G
4) Ammo weight was re-written in b005. The original author, AnT01 never publicized the SCTX... so, I wrote my own ammo weight script from scratch - and the new one doesn't have the same quest message spam, and works just as well. It should update every second. (Try it, count out "oonnee-thouussaand" to see the ammo weight in action. [drop some ammo, exit pipboy, count, enter pipboy, check weight])
5) Anyone can shoot at a target which is standing -still-. Keep in mind, things like grenades, followers, exploding cars, and even suppressive fire, will detour enemy movement and increase their chance of deciding to take cover for a moment. If you stand in the open and shoot, you're probably going to die first. You can also easily avoid a number of different types of weapons by simple strafing very effectively. This won't work if you're using Vats of course, but that's the price you pay.
6) Morphine is actually the original name.
7) Your ap is *always* restoring constantly. if you don't see any AP bars, that means your AP is a negative amount.