Dubby said:Suggestions? Damage resistance perhaps?
Zychotous said:22 Stimpacks
5 Rad-X
6 Psychos
4 Morphines
6 Mentats
4 Buffouts.
Dubby said:the formula is
perceptoin / 10 * weapon skill + 25
However, after much trial and error, I found this formula doesn't actually work in bethscript - but a non-decimal version does. I've now uploaded v0.4.9.2, and I garuntee that the vats skill factor thing works now. X__X
Dubby said:Suggestions? Damage resistance perhaps?
gregor_y said:quetzilla said:There's six companions -- 2 are good, 2 are neutral, 2 are evil. Something for everyone. Karma is a good system -- it's just that Bethesda screwed it up.
Well there is a bit more i think Charon for example...also whats the point if your comanion kills or deals 60% damage you get 0 XP not worth it...leveling is hard now anyway...
I something is screwed up you fix it or cut it out...i dont think 1 modder can fix whole karma system...
Also i think the new AP system is bad it would be good if it would affect AI too but thing is i can pull trigger 5-8 times on 10mm pistol while AI can keep on firing...
Limbabnees said:Is it possible to get the XP's wenn a party member killed one?
Same as Fallout2
An other thing with the Karma. Wenn a Party member does the killing (say Dogmead) you not get the bad Karma points. Also like F2.
In F2 i let the party member kill those damm children in the Den
Necro- said:you cant?
that'd rather ruin the whole ap system ;p
boundrose said:Necro- said:you cant?
that'd rather ruin the whole ap system ;p
Well, this mod is perfect except this feature which makes the game unplayable for me.