Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

Discussion in 'Fallout 3 and New Vegas Modding' started by Dubby, Nov 20, 2008.

  1. Necro-

    Necro- It Wandered In From the Wastes

    145
    Nov 10, 2008
    imho the dogmeat tweak makes dogmeat kind useless now, as he was incerdibly weak before.

    the perception change is GREATLY welcomed though.

    but could u give more details on how much perception effects accuracy.
     
  2. Dubby

    Dubby Where'd That 6th Toe Come From?

    445
    Nov 6, 2008
    the formula is

    perceptoin / 10 * weapon skill + 25

    However, after much trial and error, I found this formula doesn't actually work in bethscript - but a non-decimal version does. I've now uploaded v0.4.9.2, and I garuntee that the vats skill factor thing works now. X__X
     
  3. bhlaab

    bhlaab Where'd That 6th Toe Come From?

    463
    Oct 30, 2008
    Okay, Dogmeat really needs to be buffed up after this
     
  4. Dubby

    Dubby Where'd That 6th Toe Come From?

    445
    Nov 6, 2008
    Suggestions? Damage resistance perhaps?
     
  5. bhlaab

    bhlaab Where'd That 6th Toe Come From?

    463
    Oct 30, 2008
    That would work

    In the originals the only reason Dogmeat ever survived was because bad guys would focus specifically on you 90% of the time but here the death claws really seem to dislike a dog trying to tear their arms off and focus specifically on him.
    If you could make him less likely to be attacked that would be nice, but I know that's improbable.

    Also if there's a way to set him to invincible when you tell him to go back to Vault 101 or pick up some items.
     
  6. gregor_y

    gregor_y Where'd That 6th Toe Come From?

    402
    Jan 19, 2007
    Hm no Radaway?:) i cant find too much radaway my self...

    Any way Dubby you could remove stimpacks at begining in vault 101...in first box you find 10 and morphine...

    And if someone dont use vats Perception will help too?

    I think its good idea to consider dynamic crosshair now that you add more modifiers to accuracy...like i said earlier one like in Deus Ex would be good but i have no idea if its possible...

    Allow dogmeat to wear leather armor any more damage resistance for dog is stupid idea...
     
  7. boundrose

    boundrose First time out of the vault

    37
    Oct 10, 2008
    I installed the mod (008). I noticed that i have to check extra options in data files at startup window to make the mod work.

    I did load an old save where i am pretty advanced in the game and the mod did 'kicked in'. But then i loaded the new game where i am still in the vault 101 and... how to make the mod to 'kick in' again?
     
  8. JayTheGay

    JayTheGay First time out of the vault

    72
    Nov 21, 2008
    for me (in original unmodded version) dogmeat draws all the fire on himself, so i can jsut run up close to everyone and shotgun them in the face while they spend MAGAZINES of ammo trying to kill the invincible dog :S

    sux
     
  9. bhlaab

    bhlaab Where'd That 6th Toe Come From?

    463
    Oct 30, 2008
    I guess I picked up dogmeat fairly late so he spent a lot of time running headfirst into death claws' mouths
     
  10. Limbabnees

    Limbabnees Still Mildly Glowing

    243
    Jun 17, 2007
    Is it possible to get the XP's wenn a party member killed one?
    Same as Fallout2
    An other thing with the Karma. Wenn a Party member does the killing (say Dogmead) you not get the bad Karma points. Also like F2.
    In F2 i let the party member kill those damm children in the Den :D
     
  11. gregor_y

    gregor_y Where'd That 6th Toe Come From?

    402
    Jan 19, 2007
    I see you kinda thing about similar things im suprised that crap like nude mod is made but not actuall fix for karma or xp distribution...
     
  12. Limbabnees

    Limbabnees Still Mildly Glowing

    243
    Jun 17, 2007
    Is it me or are the AI 3 times stronger.

    I die every time, tested in Megatown to see the effect.

    2-3 shots and im death.
    Wearing Recon armor.

    Or is it that i used a savegame LvL 3 ?

    This not really fun wenn be killed with 2 shots. Very Easy - Very Hard, no matter what i pick.

    Maybe im to old for this :D
     
  13. gregor_y

    gregor_y Where'd That 6th Toe Come From?

    402
    Jan 19, 2007
    @Limbabnees AI can die just same easy like you so no worries...

    About being too old well maybe its time you gain perk Grandpa Bones... :)

    And i got very important question when there will be option to get married? :lol:
     
  14. boundrose

    boundrose First time out of the vault

    37
    Oct 10, 2008
    Ok, the mod kicked in after i left the vault.

    Now, how to disable that modification which makes you using AP points in FPS mode?
     
  15. Necro-

    Necro- It Wandered In From the Wastes

    145
    Nov 10, 2008
    you cant?

    that'd rather ruin the whole ap system ;p
     
  16. boundrose

    boundrose First time out of the vault

    37
    Oct 10, 2008
    Well, this mod is perfect except this feature which makes the game unplayable for me.
     
  17. gregor_y

    gregor_y Where'd That 6th Toe Come From?

    402
    Jan 19, 2007
    Well if AI would use AP in real time too it would be VERY good but it dont use...try using companion as backup but...his kills dont give you xp so you lose preaty much xp...

    Its great mod but still in BETA stage...
     
  18. Dubby

    Dubby Where'd That 6th Toe Come From?

    445
    Nov 6, 2008
    If I can figure out how to get a global script to run on all combat AI packages, then I *can* force the AI to use action points. I'm uploading a newer version right now; no new addictions, just some tweaks to balance and what not. I'll edit this post with a link when it's done uploading.
     
  19. boundrose

    boundrose First time out of the vault

    37
    Oct 10, 2008
    Well, maybe i describe the problem i have with such sollution, used in this mod:

    First of all, i almost always play a char who is not superhuman. I do not have 10 perception and agility to pwn everything in VATS.
    The char i am playing has to have similair abilities that i have in real life. So i have 5 perception and 6 agility. So i don't have much AP i guess.

    Next: i never use VATS. It's too simple to just pause the game, aim in the head and watch how you win. Also if player character is my alter ego, then they way how i perform has to be somewhat linked with my actual performance with mouse and keyboard.

    And we are going to conclusion:
    The game is hard as it should be. I can't rush my enemies now. I sneak to them and then i open fire. Since i am FPS games player i can press mouse button very fast. But in your system i got only 4 shots with basic 10mm pistol, before my player holsters his weapon due lack of AP.
    I am only human so i can sometimes miss, even from 5 meters (rather hard thing to do in VATS from what i have seen).
    And finally armour and NPC APs are not balanced for this. 4 shots from that range should do but raider's armour turns out to be good enough and he doesn't have the AP problem...
     
  20. Dubby

    Dubby Where'd That 6th Toe Come From?

    445
    Nov 6, 2008
    VATS in F3C is VERY VERY DIFFERENT than the VATS in the vanilla Fallout 3, *trust me*. ;)

    If however, you do not -want- to use VATS at all (ever) then you should pick the Fast Shot trait at the beginning of the game. Otherwise, you will need to rely on VATS every now and then in close quarters combat. VATS in F3C is the same as targeted shots in fallout 1 & 2.

    Edit: Uploaded now. Some minor combat/gameplay tweaks and Enclave soldiers will now (sometimes) carry Magneto Laser weapons. http://www.fallout3nexus.com/downloads/file.php?id=794