Fallout 3. Is it really so bad?

darkgamr said:
I can say with absolute certainty that if a mini nuclear catapult was in Fallout 1/2 you guys would think thats great. Same with a Teddy Bear launcher, you guys would have thought it was hilarious in the old games. But the truth is you want to criticize bethesda, but the game looks solid and you have nothing worthwhile to complain about, so you nitpick about pointless shit

Thanks for coming out.

Considering that I've played, and consider some of Beth's games to be among my favourites of all time, you're assumption there is simply wrong.

Secondly, there's a reason that mini-nuke's weren't in Fallout 1 or 2... they don't fit the mythos.
 
well thanks to the people who at least explained that the stupid features in FO2 are criticized, I didn't know that because I have no reason to go to those forums. No thanks to the douchebags who called me a troll without explaining that. Anyways, I apologize as I was wrong and came off a lot harsher than I meant to
 
rcorporon said:
darkgamr said:
I can say with absolute certainty that if a mini nuclear catapult was in Fallout 1/2 you guys would think thats great. Same with a Teddy Bear launcher, you guys would have thought it was hilarious in the old games. But the truth is you want to criticize bethesda, but the game looks solid and you have nothing worthwhile to complain about, so you nitpick about pointless shit

Thanks for coming out.

Considering that I've played, and consider some of Beth's games to be among my favourites of all time, you're assumption there is simply wrong.

Secondly, there's a reason that mini-nuke's weren't in Fallout 1 or 2... they don't fit the mythos.

Have you ever played metal gear solid 3? Theres a handheld nuclear missile launcher in that game too.Its called the davy crockett
 
Sigh, what people generally dont understand is the little fact that generally IF it is flawed (in its own build/consistency) than we rip it.

For example: They didnt explain how Reno was possible in FO2. There was the beginnings of backgrounds for it starting with Vault City/Documents found in raider caves etc. but it seems when it came to scripting/writing reno, the devs forgot to put in what they wrote in the storiy boards. So it is inconsistent and gets bashed. (Or retconned a bit via mods/story ideas)

The same goes for FO3; as a general list of faults:
-The Game is not about freedom of choice anymore- it is about freedom of exploring the whole map.
-Too much Holywood: Nuclear explosions were mythic things. they are the stuff tales of 300/Jason (the one who stole the golden fleece not the masked idiot)/ Oddeseus etc. of the PA are written about.
-The guys in Powered Armour were like distant uncaring gods or Death on a killing spree. It was the mortals (meaning you) quest to climb up to the Olympos (aka gathering more technology)
-There is a huge story based on the other side of the continent. The whole carry over feels wrong. It is like making a D-Day movie with invasion happening at Miami beach...
-The teddy bear gun... First using the Half Life handler gun can be acceptable if you present it in a decent way. With cheap presentation teddy bear (Companion) cube ammo and other... i dont want to mean teenager bashing but such presentation is juvenile at best. Beth has good talespinners; they should have spinned a better tale for it.
-The game is trying to do too many things at the same time: RPG/FPS/Action/Adventure/Puzzle/Minigame... Trying new ways is not the problem; the problem is the fact that none of the parts are (as much as i could see from the demo/1h gameplay) even hitting good on the scale. Wooden animations, medicore enemy ai (Thou most of the current genre fps have even more idiotic ai but thats another topic), the fact that we didnt see any companion/henchman doesnt fill us with confidence either.
-The glaring inconsistent world: i can buy wood that has been dried/mutated to rock hardness. but how can i explain people surviving in vault 106 (the ones wearing jumpsuits). They were gassed and they went crazy 199 years 11 moths and 20+days ago...
-There are creatures (that look like) born of carnal relationships between mudcrabs and murlocks...
-Hand held (air powered?) nuclear ordinance throwing shoulder mounted catapult....
-Mutants looked like Hulk in FO1/2, they had ugly faces bionics augmented parts. Ghouls were even more weirder. Now we have Orc, Hill Giant and Undead models ripped from a "Phantasy" game, painted in neon green. They are also Masqurading as Super Mutants, Ghouls and... that behemoth looks like a hill giant at best i think.
-As far as we have seen the chapter 0 (tutorial) ends with you getting out of the Vault. Chapter 1 ends with you getting a home in megaton or in the tower. if you choose tower you get to see a BMF nuclear explosion to boot... general tone of story feels like its being forced into cheap tabloid cliches to be honest.
-Vats: Beth decided to go First Person so they couldn't put in a decent turn based combat. However in a game like Fallout, you have to let the player (somehow) see the threats in the place. This wasnt much of an issue in fantasy since the goons with meele weapons would be coming at you their mates would be hitting them with ranged attacks. Not in a game with firearms, the bastards can be anywhere in the open map with their ranged weapons. Vats is a decent solution. Its problem is the nerf/dumb down stick: to appeal to FPS guys the vats (which should have been governing every action like grenades-stimpacks etc) is only a glorified pause/aim mode.
This is not Vats bashing; this is why did you nerf this before it even shipped bashing.
-The Style: Fallout style was more than just 50's retro-fashion lines. Go look at Bioshock (which uses a very similar area of time art style) to see how the Fallout world buildings would be looking like before the bombs. Fallout made you feel you were in a dark, hopeless wold. On the other hand it had homely browns, sweet reds and other lively colours in its pallette. The whole game somehow made you feel "oh my, this is it. this is the bitter end." thou the game still did it with a slight smile still gently tugging the sides of your face. then the game somehow managed to goad you into " AND DAMN THE TORPEDOES, I WILL MAKE IT RIGHT!"
It was the little things, the game was an ok game but the little positive points just piled up, up (sometimes down with idiotic parts) and became and avalanche.
With the FO3, i can only see an ok game with little problems and more problems whittling it to an Average game. Yes your average 60 dollar title sucks today but this only lowers people's standarts, not make this game a 7+

Well these are the points i could get in about 5 minutes. Here in the Fallout related forums; we bash/nitpick/reverse engineer and then fix back up everything related to fallout to achive a good end. We could have been used as testing boards or our questions could have been answered... Instead we were all told Beth knows best and a lot of console generation flames on top. (Stfu! Gtfo! and smilar stimulating discussions whenever someone trys to find about what is wrong about x aspect of the game ffrom official forums)
 
Nice post.

cronicler said:
how can i explain people surviving in vault 106 (the ones wearing jumpsuits). They were gassed and they went crazy 199 years 11 moths and 20+days ago...

I am still hoping that the raving Vault Dwellers in 106 are nothing but hallucinations. That would make it neat and okay in my book.
 
Wait wait wait wait wait... wait. I have a really shaky reason why there are still people in that Vault.
I view trying to make excuses for dodgy design a challenge. :P

Psychoactive drugs don't always cause everyone to attack everyone else. Sometimes they cause a regression to base instincts such as the us verse them mentality, only more violent.
Thus groups have formed for mutual protection against those that are different.
This allows them to survive because they would continue to propagate and still be very violent to anyone outside of their group.

Yea dodgy as hell but it is the only way I can think. That or the drugs were in a very low dose and took generations to take effect.
 
I think Fallout 3 will be awesome, regardless of the change from previous Fallout games, and I'm tired of everyone complaining about it being different.
 
Pyr0qvy said:
I think Fallout 3 will be awesome, regardless of the change from previous Fallout games, and I'm tired of everyone complaining about it.
I'm tired of people complaining about people complaining about Fallout 3.

Either add something useful or don't post.
 
The "fat man": "This is not something a humanity almost destroyed by nuclear bombs would use!"

In previous Fallout games, was it not the case that nuclear bombs were used to finish off major threats to humanity with an ironic tone being set via this method of threat removal?

For example, The Master and The Enclave.

Perhaps the Beth Dev team wanted to do something similar, but on a smaller, more regular scale?

Also, was it not the case that the energy used for energy weapons was in fact nuclear, which also allowed for it to be used to power cars?

The ghouls: "All they do is attack you and they can run!"

I thought the original Fallout games had roving bands of ghouls who attacked you randomly, as well as sentient ghouls? I can only guess that Beth decided to make them run because so many people said they're not zombies.

Exploding cars: "They are over the top and silly!"

The cars in the Fallout universe utilize nuclear energy instead of conventional fuel, correct? And they've just been sitting there, after enduring massive nuclear blasts and 200 years of corrosion?

Don't you think that would compromise the safety on the nuclear components in the car? I mean, doesn't that make sense?

1. If those cars didn't explode along the bombs and all the firefights that SURELY happened during those two-hundred years, why the hell are they going to blow NOW?

2. I can imagine a leaking reactor irradiating the surrounding area. It would kinda fit with Fallout, although it would not realistic happen. But EXPLODING WITH A GUNSHOT? Sorry, Nuclear Power, never, ever worked that way.

3. Cars like the Highwayman and the Corvega sold out in days. They were expensive, 200.000 US$ cars, but ANYONE wanted one. Chrysler and others weren't a bunch of idiots. I'm sure they would make sure that no car sold was a nuclear pinto. If there ever existed a nuclear pinto, it probrably only happened in tests, was classified and no one ever ever heard of it. And if something like that ever happened in public transit, the US governament would confiscate those cars so fast you would only see blurs. That would also be VERY bad for the manufracturers. I can totally imagine how Bethesda sees the use of nuclear cars:

"A Highwayman crashed with a bus in the Queens and exploded in a nucler blast. The blast took out the whole block and irradiated further blocks. Firemen in Hazmats are evacuating the irradiated area at the moment. Current casualities are at two-hundred and the irradiated are between two-thousands and five thousands. And, now the sports..."

"Thanks, Jones. Brazil won the 76 World Cup against Argentina by 3 to 0. The American team went in third after winning against Holand and..."
 
Exploding cars: "They are over the top and silly!"

The cars in the Fallout universe utilize nuclear energy instead of conventional fuel, correct? And they've just been sitting there, after enduring massive nuclear blasts and 200 years of corrosion?

Don't you think that would compromise the safety on the nuclear components in the car? I mean, doesn't that make sense?

1. If those cars didn't explode along the bombs and all the firefights that SURELY happened during those two-hundred years, why the hell are they going to blow NOW?

2. I can imagine a leaking reactor irradiating the surrounding area. It would kinda fit with Fallout, although it would not realistic happen. But EXPLODING WITH A GUNSHOT? Sorry, Nuclear Power, never, ever worked that way.

3. Cars like the Highwayman and the Corvega sold out in days. They were expensive, 200.000 US$ cars, but ANYONE wanted one. Chrysler and others weren't a bunch of idiots. I'm sure they would make sure that no car sold was a nuclear pinto. If there ever existed a nuclear pinto, it probrably only happened in tests, was classified and no one ever ever heard of it. And if something like that ever happened in public transit, the US governament would confiscate those cars so fast you would only see blurs. That would also be VERY bad for the manufracturers. I can totally imagine how Bethesda sees the use of nuclear cars:

"A Highwayman crashed with a bus in the Queens and exploded in a nucler blast. The blast took out the whole block and irradiated further blocks. Firemen in Hazmats are evacuating the irradiated area at the moment. Current casualities are at two-hundred and the irradiated are between two-thousands and five thousands. And, now the sports..."

"Thanks, Jones. Brazil won the 76 World Cup against Argentina by 3 to 0. The American team went in third after winning against Holand and..."

4. This is Fallout. Fallout is a Scavenger world with a big S. "Oh hai, there's a abandoned car with fusion cells/reactor. Let's scavenge and sell/use them!" Things like Fusion Cells and Reactors are very, very rare. And expensive. People would sell 'em or use them to make energy for themselves. It's 200 years after the war. By the time the Vault Dweller 101 came to the surface, there would be nothing on cars but the scrap that even the wastelanders could't scavenge and use.

The "fat man": "This is not something a humanity almost destroyed by nuclear bombs would use!"

In previous Fallout games, was it not the case that nuclear bombs were used to finish off major threats to humanity with an ironic tone being set via this method of threat removal?

For example, The Master and The Enclave.

Perhaps the Beth Dev team wanted to do something similar, but on a smaller, more regular scale?

Also, was it not the case that the energy used for energy weapons was in fact nuclear, which also allowed for it to be used to power cars?

1. Nuclear weapons being thrown around like stones are ridiculous. The world was destroyed by nuclear weapons. It cheapens the mood to use nuclear weapons like mere rocket launchers. Yes, there's the Davy Crockett. But that weapon could be summed with one word: FAIL.

2. Strangely enough, the Fatman is overpowered and underpowered at the same time. It's overpowered as in "Super-Mega Nuke that kills anything in one blast!!!!111" and it's underpowered as im "Can't even blow a entire house block." You know, when I have a nuke at my command, I expect to be able to cause enough devastation to level a entire city block, minimum. Not for it to be somewhat like a rocket launcher with a big "splosion" and a little radiation after... I expect to GLOW LIKE A LAMP if I'm not away and still survive the explosion...


The ghouls: "All they do is attack you and they can run!"

I thought the original Fallout games had roving bands of ghouls who attacked you randomly, as well as sentient ghouls? I can only guess that Beth decided to make them run because so many people said they're not zombies.

It was already said in canon many times: Ghouls can barely shamble. The most prominent was when Lenny said he saw the Vault Dweller running all over the place in Necropolis. He knew it was the Vault Dweller because he could run, while ghouls could't.
Also, there were feral ghouls in Fallout, but they were pretty pityful. Fallout 2 had no feral ghouls at all, the crazies and ghoul scavengers that atacked you near Gecko were inteligent, as they could use firearms.
 
Slaughter Manslaught said:
1. If those cars didn't explode along the bombs and all the firefights that SURELY happened during those two-hundred years, why the hell are they going to blow NOW?

Its called the "Half-Life" syndrome. Anyone ever wonder what Black-Mesa was doing with a few thousand unstable exploding barrels? Or what the Combine was doing with thousands more of the same barrel in Eastern Europe?

Its more explosions for explosions sake. It can give combat a nice twist or add a little tactical planning into it (trying to draw an enemy close to a barrel/car and then shooting it).

Its a decision that is driven by gameplay reasons. Plus Beth probably justified it by saying something like "those reactors in the cars would still hold a small spark of juice after a few centuries".

2. I can imagine a leaking reactor irradiating the surrounding area. It would kinda fit with Fallout, although it would not realistic happen. But EXPLODING WITH A GUNSHOT? Sorry, Nuclear Power, never, ever worked that way.

Well technically it did. . .

From wikipedia: "The Mk I "Little Boy" was 10 feet (3.048 m) in length, 28 inches (71.12 cm) in diameter and weighed 8,900 lb (4 036.97 kg). The design used the gun method to explosively force a hollow sub-critical mass of uranium-235 and a solid target spike together into a super-critical mass, initiating a nuclear chain reaction.

But I agree with the sentiment: if a massive war and years of neglect didn't cause the cars to explode by now, why would a half-dozen 9mm bullets fired into the door do it?

3. <Snip> I can totally imagine how Bethesda sees the use of nuclear cars:

"A Highwayman crashed with a bus in the Queens and exploded in a nucler blast. The blast took out the whole block and irradiated further blocks. Firemen in Hazmats are evacuating the irradiated area at the moment. Current casualities are at two-hundred and the irradiated are between two-thousands and five thousands. And, now the sports..."

Well, in the game play footage they only explode out about 30 feet, so I doubt they feel it would be that explosive. Its hard to imagine a world where the consumer could buy such a dangerous vehicle that it could kill thousands, even in a 50's esque world the "U-238 Atomic Energy Lab".

http://www.radaronline.com/features/2006/12/gilbert_u238_atomic_energy_lab.php

4. This is Fallout. Fallout is a Scavenger world with a big S. "Oh hai, there's a abandoned car with fusion cells/reactor. Let's scavenge and sell/use them!" Things like Fusion Cells and Reactors are very, very rare. And expensive.

If they had nuclear cars, maybe they had smaller nuclear batteries in most homes and appliance stores. Just idle thought really, but again I agree with you. After a few centuries almost everything of value would have been looted.

1. Nuclear weapons being thrown around like stones are ridiculous. The world was destroyed by nuclear weapons.

Yeah, the Fallout world had a real love-hate relationship with nuclear power. One the one hand, it was everywhere: cars, weapons, etc. That kind of everyday exposure meant that people would have grown comfortable with "everyday" uses of nuclear power.

But they also feared it, to a great degree. The threat of death from radiation or creatures spawned from radiation was a real one.

But the concept of such a small nuclear explosion being used multiple times is what bothers me. I wouldn't mind the Fatman if it were a one-shot special weapon, or something that had a timer to give you a chance to escape the blast radius during a boss fight, etc. But if I find Fatman ammo in a desk drawer, its going to ruin my immersion.

I personally won't use the weapon once I get the game (or at least, won't use it more than once 8-) ), just to avoid the sillyness factor.

It was already said in canon many times: Ghouls can barely shamble. The most prominent was when Lenny said he saw the Vault Dweller running all over the place in Necropolis. He knew it was the Vault Dweller because he could run, while ghouls could't.
Also, there were feral ghouls in Fallout, but they were pretty pityful. Fallout 2 had no feral ghouls at all, the crazies and ghoul scavengers that atacked you near Gecko were inteligent, as they could use firearms.

Beth probably had to make them possible of running/shambling faster because combat is not turn based. In the previous games, a goul could cover a fair number of squares in his turn while you calmly watched him get closer and closer.

But in a 1st person shooter, you would be shooting them the entire time they advanced, meaning that giving them the 'zombie' speed-setting would give the player no challenge at all (back away slowly, aim for the head, fire, repeat).

I think its another case of ignoring/changing something in the Fallout universe to aid gameplay, because theres some wiggle room about what the 'proper' speed for a ghoul would be.
 
Well technically it did. . .

From wikipedia: "The Mk I "Little Boy" was 10 feet (3.048 m) in length, 28 inches (71.12 cm) in diameter and weighed 8,900 lb (4 036.97 kg). The design used the gun method to explosively force a hollow sub-critical mass of uranium-235 and a solid target spike together into a super-critical mass, initiating a nuclear chain reaction.
Ehm, just because something is called 'the gun method' doesn't mean it's the same as shooting a bullet at something and making it go boom.
The gun method is not the same as shooting a bullet at some radioactive and it going boom. The gun method means shooting a very quickly accelerated piece of uranium or plutonium into a unit of uranium/plutonium to generate a critical mass. This would not, ever, happen in a nuclear reactor, in part because nuclear reactors do not utilise the right kind of radiactive material.

In general, nuclear reactors meltdown, they don't explode.

Yeah, the Fallout world had a real love-hate relationship with nuclear power. One the one hand, it was everywhere: cars, weapons, etc. That kind of everyday exposure meant that people would have grown comfortable with "everyday" uses of nuclear power.
Nuclear cars were very, very sparse and very, very expensive. The weapons that used some kind of nuclear energy were all experimental and certainly not used anywhere in civilian use. In other words: there was no everyday exposure to nuclear power.
 
Sander said:
Ehm, just because something is called 'the gun method' doesn't mean it's the same as shooting a bullet at something and making it go boom.

I know. I was being facetious. :wink:

Nuclear cars were very, very sparse and very, very expensive. The weapons that used some kind of nuclear energy were all experimental and certainly not used anywhere in civilian use. In other words: there was no everyday exposure to nuclear power.

I thought that widespread and common use of nuclear power was one of the aspects of the Fallout pre-war Earth: an expansion on the ideas in the 50's of how Science! and nuclear power were going to better mankind in all aspects of life.

I mean, we had the Resource Wars, didn't that mean that petrol for cars was in very. very short supply? I thought that was why cars had nuclear engines, because gasoline was too rare/expensive. And the 50's American was very proud of his automobile, so I don't think that they would have gone without a car. I mean, didn't some people get angry that Fallout Tactics had an intro with a gas-station and a car driven on fossil fuels?

Wasn't the highwayman just a top-of-the-line nuclear powered car? If I am mistaken (and I often am) please correct me, as I would love to learn a little more about the Fallout world.

Too many saturday morning cartoons, me thinks. :?
 
daemonofdecay said:
I thought that widespread and common use of nuclear power was one of the aspects of the Fallout pre-war Earth: an expansion on the ideas in the 50's of how Science! and nuclear power were going to better mankind in all aspects of life.

Nope.

If that was the case, why would the Fallout universe have the running out of petroleum products be such a big deal? If the alternatives existed, there wouldn't have been the war, annexation of Canada by the U.S., etc.

The "Science!" factor comes in more from the pulp sci-fi ideas of what radiation would do to people, as well as the idea that radioactive fallout would last a long, long time. Radioactive cars, though? Nope.

I mean, we had the Resource Wars, didn't that mean that petrol for cars was in very. very short supply? I thought that was why cars had nuclear engines, because gasoline was too rare/expensive.

Gas was almost running out, but there was enough to get around, most likely. Sander's already mentioned the fact that nuclear engines were far too rare and expensive for most to have it. Though a few were released, obviously (Highwayman). And then.... the bombs dropped.

And the 50's American was very proud of his automobile, so I don't think that they would have gone without a car. I mean, didn't some people get angry that Fallout Tactics had an intro with a gas-station and a car driven on fossil fuels?

.... Please don't do that. Mention Tactics as canon. It's an okay game, but as continuity goes... no.

Wasn't the highwayman just a top-of-the-line nuclear powered car? If I am mistaken (and I often am) please correct me, as I would love to learn a little more about the Fallout world.

No, you're right. But it was one of the exceptions. Most cars were still fossil-fuel based. I'll repeat: "And then... the bombs dropped."
 
Moving Target said:
If that was the case, why would the Fallout universe have the running out of petroleum products be such a big deal? If the alternatives existed, there wouldn't have been the war, annexation of Canada by the U.S., etc.

Ah, you got me there. :wink:

Damn you, logic! Damn yooouuuuu! *Raises fist in anger*

.... Please don't do that. Mention Tactics as canon. It's an okay game, but as continuity goes... no.

No no no, you misunderstood what I meant: I was saying that wasn't the fact that people were upset derived from how the Tactics intro broke with canon becuse it did show a fossil-fuel powered car and a gas station? Or is it just because it showed a hummer (a car without fins? Blasphemy!).

I guess I had always assumed that "nuclear powered" cars were not exactly common, but not rare either. The kind of thing that if you didn't have one, you knew someone or had a neighbor that did.

No, you're right. But it was one of the exceptions. Most cars were still fossil-fuel based. I'll repeat: "And then... the bombs dropped."

Gotcha. Still, in the end I guess its just an example of Beth playing around with some of the backround material for gameplay or stylistic purposes. At least its nothing major like making deathclaws into wookies. :D

Maybe its just the Star Wars fan in me, but I'm used to canon being changed. I still remember the days when Boba Fett wasn't a clone, and when Stormtroopers weren't clones. And the Force wasn't created by midichlorians.
 
Maybe its just the Star Wars fan in me, but I'm used to canon being changed. I still remember the days when Boba Fett wasn't a clone, and when Stormtroopers weren't clones. And the Force wasn't created by midichlorians.

Yes, I remember those days too, and they were good.

Then George decided he wanted to try to repeat his successes and the world has been suffering since.
 
The Dutch Ghost said:
Maybe its just the Star Wars fan in me, but I'm used to canon being changed. I still remember the days when Boba Fett wasn't a clone, and when Stormtroopers weren't clones. And the Force wasn't created by midichlorians.

Yes, I remember those days too, and they were good.

Then George decided he wanted to try to repeat his successes and the world has been suffering since.

I mean, to be fair all of that "canon" was established outside the movies themselves, which are in reality the true "canon" when you think about it.

So in that case, the non-canon stuff was better than the canon.

With Fallout, it seems that much of the canon is from sources who created the canon (developers and the like) but was not exactly in the game itself.

I guess in the end, I don't mind a few shifts in canon as long as they can make sense to me and avoid making major revolutions to the story.

Beth wants more nuclear cars to have been produced? Fine, its not that big of a deal to me, and at least it could be justified without explicitly contradicting canon ("the cars were more common on the east cost", "there was a major manufacturer of the cars in Maryland" :roll: ).

But if Beth tries to make my Death Stat to have been designed by Geonosians, there will be heck to pay! Heck I tell you!
 
A quickie on nuclear cars: If i am not mistaken, most of the fallout universe cars were similar to todays cars; gas or diesel were the common ones and after the gas (and civilisation) was gone they were usually seen as barricades/town walls and etc. There were a few electric, i mean atomic! (battery) powered cars that were relatively new and expensive in the market. There were (possibly) some more weirder vehicles (LPG powered cars converted to run on hydrogen or methane maybe?) but by large what survived in the wastes were the electrical ones. It was even your quest in FO2 to find a gizmo to make the car accept standart Mil-grade batteries....

I dont think anyone would put a self-contained reactor on any land based chasis. The "fallout" technology was a just bit more futuristic in some areas (Energy weapons/space flight/Automated medical units/Robotics/more nuclear and electrical energy/supersoilders. The Science Fiction bits) and/but generally behind or about ours in most areas that we have now. But putting a poison vial (the less massive reactor usually means a lot less safety, on the reactor hot space/cooling and safety systems ratio). Maybe there were some massive landcrawler/moving outpost things to be used in artic but putting a mini(backpack) nuke into cars? pffth :)
 
1. Nuclear weapons being thrown around like stones are ridiculous. The world was destroyed by nuclear weapons. It cheapens the mood to use nuclear weapons like mere rocket launchers. Yes, there's the Davy Crockett. But that weapon could be summed with one word: FAIL.
You can't make a nuke that's that small and is still capable of doing something useful.
Yes, there's the davy crockett, but even that weigthed some 71lbs.
And that's as close to the minimum as they could without making the nuke useless.
Try running with that around blasting enemies.
Oh, and I forgot, that's without the launcher. Which adds even more weight to the thing. And I doubt that anyone would walk around with a gun weigthing at some 100lbs with a single round of ammunition.

It is simply painfully obvious that bethesda knows *absolutely nothing* about nuclear radiation, bombs, energy, etc.
Even a glance at wikipedia would've showed that most of the stuff they came up with is impossible.

And nuclear-powered cars weren't that common.
Anyone remember that commercial shown in the intro from F1?
How many people do you think can afford that price tag?
One of the reasons *why* the highwayman works in F2 is because it has "no electronics".

Not to mention that radioactive isotopes generally don't explode at the slightest disturbance...
Infact; I doubt that most of the normally radioactive stuff(reactors, etc.) would even be radioactive after a couple of decades. (most isotopes used in a reactor have a half-life of up to a century)

Heck, even the bible is more scientifically correct then Beth's game.
 
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