Humpsalot said:
Ugg. I still can not find much of FO 1/2 being left out of Fallout 3.
-You will be able to talk your way though many quests.
Pure conjecture and probably very unlikely given Bethesda's track record.
Humpsalot said:
-You pick your stats, which will determine: How hard you hit and how much you can carry (str) What you notice ect. (per) How much life you have (end) how people react to (char) How smart you are with speech explosives and how many points you get per level (Int) Your ranged dmg and armor count (agi) and your crit and generally buff in a minor way everything (luck)
Yes, they kept the SPECIAL stats. That's neat.
Humpsalot said:
-You can shoot your way through FO1/2. I chose to play sniper with lots of int and speech skill because I like to talk through what I can. (I have never tried to do it stealth or with no combat so not sure if you even can, or even if you can I'm not sure if you could do all the side quests non violently) And you can choose to do it stealth/speech in all the fallouts.
You can play through Fallout 1 without ever shooting something. You cannot do the same with Fallout 2, although you can come close.
Also, the fact that there is combat was never an issue. The problem is with the way combat is handled, ie as a shooter instead of a more tactical stat-based RPG.
Humpsalot said:
-Pretty sure in FO1 you could skip some of the main quest and go straight for the water chip instead of going here then there then there to find out where the water chip is (again not 100 percent sure) You can do the same in FO3, if you know where your Father is you can go right to him and skip all the clues.
Oh really, you can do this? How, exactly, do you know this?
Also, the 'main quest' wasn't really the Water Chip in Fallout 1.
Humpaslot said:
-Gore in all of them, it is what hooked me in at first. I was watching someone burst point blank on someone and parts went flying. Then I got to put points into main stats (special) then minor stats (small arms ect) and tag some perks, I was so sold by then. Guess what you can do that in FO3 too.
The gore has changed completely in style and gotten ridiculously over the top, with in most interviews gore being seemingly the main selling point of the game.
Guess what: Fallout had gore, but it was in no way its most important feature.
Humpsalot said:
-Silliness, I mean if you want to talk about a relative term. Silly to one person is over the top for someone else. When fallout 1/2 came out does anyone know which demographic they were marketing to? (NOT what demographic you THINK they were trying to market to, I want to know if anyone knows the exact age the marketing team of interplay was targeting) I would have to guess 12-24. And not FO3 is trying to market to the same age group 12-24, we have grown up, companies have to market to same age group, we can not complain that they are not marketing 100 percent to the old f/o fans, because many of those people who played video games 10 years ago have grown out of them or play games less or buy less games. We have grown out of the demographic and most games do not market to our age groups anymore. So we either have to play and sigh at content that is too silly for 25+ year old and keep playing, or dont play at all. The fatman fits into this. 12-18 year olds will be like cool a mininuke which is more real then you know (
http://www.islandone.org/LEOBiblio/SPBI103.HTM and ive seen more just google it) but when you get older you start to think logically and less fun "the nuke would mess you up too" its a game, and it does increase your rads. What else do you want? There were plenty of wacky guns in Fallout 1/2.
Ugh.
Okay, first of all, what age group they are marketing to isn't exactly relevant. What is relevant is the tone and content of the games. If you look at Fallout 1, nuclear technology is sparse and feared. It is not used as a quick-fix as a handheld weapon, since that doesn't fit with the tone of the world.
Similarly, there really aren't that many silly weapons in Fallout 1 or 2. There were alien blasters in very rare, special random encounters, and there was the Red Ryder LE BB gun - an homage to Fallout's predecessor Wasteland. That's about it. There weren't catapults killing people with teddybears (which is really, really stupid).
Third, yes theoretically handheld nuclear launchers are possible. What isn't possible is handheld nuclear launchers for use on a very small range (ie 10 metres in front of you).
Humpsalot said:
-Good story, good depth, good character building. Is a halmark in fallout 1/2 and looks like will be in fallout 3.
Actually, this is exactly where most of us are disagreeing with you. It does not look like character building will be good, seeing as still the only example of moral dilemmas and character-defining moments we have seen is 'Hey do I blow up this entire town or not'. That's not a moral dilemma or a grey choice, it's the classic 'Do I play good or evil' choice.
[quote-"Humpsalot"]
-Unrealistic/realistic Fallout 1/2 are pretty realistic considering its a game. Assuming there are aliens somewhere in universe (some believe and some dont) and that we will create "futuristic" weapons one day with lazers. And there is unrealistic parts about super mutants (COULD it happen? maybe) and they can talk and reason ect. But you can not nit pick FO3 without looking at fallout 1/2, anyone, even fans, can nit pick those about being too unreal or too silly.[/quote]
It isn't about realism. It's about verisimilitude. Ie. what fits in a given universe.
This argument is ridiculous. It's like saying 'Hey if there can be dragons in Lord of the Rings, which is obviously unrealistic, why can't Darth Vader appear and squash Sauron?'
Humpsalot said:
I don't see why everyone can not admit the 95% similarities. If it was still isometric and battle was the exact same as 1/2 then the game would get no scrutiny from and core fans.
This is complete and utter nonsense. If you look at the graphics, it doesn't look one bit like Fallout 1 or 2. The emphasis on action is much, much greater from what we have seen. Railroading is far more present as we already know (you start out as a teenager, you have to go look for daddy etc). The atmosphere is gone, the iconic organisations have completely changed, the treatment of nuclear power as a serious concern is again, gone.
The question should be: why does anyone even think this game warrants comparison to the previous 2 games?