Ok the solar powered perk is bad design period, you people cannot defend that even if you try. If it was implemented differently like giving more perception and agility (not too much), and explaining it.
I think Mad Mantis nailed it with his argument, BS is just lazy and don't come up with descriptions that justify to us why this perk is there, i shouldn't have to stretch my imagination to do this.
The child conversation perk is good, it will open dialogue options, fine, just make it valuable to get, but since now we get 1 perk per level it might not make such a huge difference too invest in this.
Finally Moester came with a decent explanation to the Lawbringer quest, that's the spirit use reason before bashing why we at NMA question bad design from BS, the perk should only be avaiable to people who have such a big karma (good side of the force
), that the guy giving the rewards would be convinced of where the fingers came from (evil hands), but it is still a stretch since i can go evil after that right?is a rpg after all, implementation is the key here, if i go evil and my karma drops too much he should know after the word gets around (not like the guards in Oblivion).
Now from the years i lurk here in NMA i have seen lots of trolls both sides, but the majority argues with reason about bad design decisions even in Fallout 2 they have this kind of critic thinking (New Reno); but the Fallout 3 defenders don't see that, they always try to come up with excuses for BS, just for once try to see why sometimes they fuck up, like the Fatman or Solar powered.