If i may give you a suggestion. After i read an other thread on your project, i noticed some advices to change its name.
IMO it would be a bad idea as it would prevent a lot of people for trying it, mainly people like myself, who don't play mods much, but would consider a van buren project as something as important as the canon material (like restoration project/FIXT), and play it anyway. If you hide the fact it is Van Buren, only mods player would try it.
On an unrelated note, i hope a fonline single player mod won't require to start a server, but i bet your team will try to answer the question far before me...
I cannot see a reason where we'd treat these games differently from how we treat Fallout 3, Morrowind, Skyrim, etc.
Since you went to FOnline engine do we need FO2 or FOT to play the mod?
Since you went to FOnline engine do we need FO2 or FOT to play the mod?
All fonline clients/servers need Master.dat & critter.dat from Fallout 2. Some specific servers also need additionnal files from Fo1, Fo2 & FoT.
I will need some robots from Fallout Tactics so that must be installed as well.
But GOG handed over FO1, FO2 and FOT for free less than a month ago.