Fallout 4’s Character System

Actually there is a bunch of speech checks in Fo3, but they let you access that many alternate routes in quests (because there aren't that many) and the game still forces you into combat on a lot of occassions.

You're probably right, I'm just not remembering correctly. I remember building my character to be a smooth talker and I don't remember it having that much of an impact on the game, but character builds in FO3 don't really have that much impact on the game so there's that.
 
Yeah, the Speech check in Fallout 3 was more often used to just completely bypass the entirety of a discussion rather than opening up new options or rewards.

Pretty much the only thing I can remember it having a positive effect was when you could convince Harold to stop being suicidal.

He's suffered so much from being in Fallout 3.

He should at least not want to die so much.
 
Are we all so sure that traits will not be returning? I have yet to see anything that aknowledges the exsistance or lack thereof. Correct me if im wrong but you must just be assuming because you haven't heard or seen them come up that they aren't present in the game, no?
 
Because we saw the character creation process at Beth's E3 demo and traits weren't present at all.

So unless you pick them after you wake up from Vault 111's cryo chamber, they're probably not in there.
 
Also in the recnt video the Perk tab on the Pipboy only displayed perks from the chart, nothing there looked like a trait.
 
Well if vault 101 is any indication on Beths tutorial phases we only saw a snippet of the pre war part. Its certainly possible the you could assign your traits in another part of it. Chances are, more goes on between character creation and the exodus to the vault than we have seen. It is albeit unlikely that they will be included, but until i see it proven i will continue to hope.
 
The fact we'll even have to go through another dull and pointless vault tutorial section is depressing. Bethesda really need to get a clue when it comes to this stuff already.
 
Well if vault 101 is any indication on Beths tutorial phases we only saw a snippet of the pre war part. Its certainly possible the you could assign your traits in another part of it. Chances are, more goes on between character creation and the exodus to the vault than we have seen. It is albeit unlikely that they will be included, but until i see it proven i will continue to hope.

With how much they're taking from Skyrim in terms of creating your character, I doubt it. After you picked your race, you didn't get another choice about your development until the Standing Stones came into use, and that wasn't a permanent choice. A questionnaire from Hadvar about your background would've been nice, or, as you mentioned, detailing parts of yourself as you play through the tutorial, which I've always thought would be much more immersive than flatly detailing yourself before anything else happens.

Plus Traits mean a give-and-take system, and little of Bethesda's recent work has involved taking from your character versus giving.
 
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Well if vault 101 is any indication on Beths tutorial phases we only saw a snippet of the pre war part. Its certainly possible the you could assign your traits in another part of it. Chances are, more goes on between character creation and the exodus to the vault than we have seen. It is albeit unlikely that they will be included, but until i see it proven i will continue to hope.

With how much they're taking from Skyrim in terms of creating your character, I doubt it. After you picked your race, you didn't get another choice about your development until the Standing Stones came into use, and that wasn't a permanent choice. A questionnaire from Hadvar about your background would've been nice, or, as you mentioned, detailing parts of yourself as you play through the tutorial, which I've always thought would be much more immersive than flatly detailing yourself before anything else happens.

Plus Traits mean a give-and-take system, and little of Bethesda's recent work has involved taking from your character versus giving.

They prefer to give, give, give!
 
Lockpicking should be turned into the "infiltration" skill, remove Hacking from the Science skill, add in the Lockpick kits of the first 2 games, add in a bunch of other uses for item either crafting items and such. Leave the Minigame for characters with low lockpick skills (and restrict their access to lockpicking the more advanced doors) while the high level players just go around with their auto lockpicking kits and viruses that only they can craft.

There's a lot you could do with reworking the skills plan. Here's what I personally think would work:
- Add a new skill for "Marksmanship" or something like that, because aiming a laser rifle and aiming a hunting rifle aren't that different.
- Combine "Guns", part of "Repair", and Lockpicking into "Mechanical" a skill that measures how facile you are with simple mechanical devices like guns and locks.
- Combine "Energy Weapons", the other part of "Repair" and "Science" into "Science" a skill that measures how facile you are with high tech devices.

This way you could keep the 25/50/75/100 thresholds for bypassing security because the other levels of the skill will do something.

Then you could have your skills be Barter, Explosives/thrown, Marksmanship, Mechanical, Medicine, Melee, Science, Sneak, Speech, Survival, and Unarmed. I think 10 is the minimum number of skills for a good Fallout-ey system, but 13 would be better so invent two new mechanics and make those skills.

EDIT: I suppose you could make a "Heavy Weapons" skill distinct from marksmanship that serves the same purpose (determining accuracy, and critrate say) since aiming a missile launcher is sort of fundamentally different from aiming a rifle.
 
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I actually came up with an alternate Skill system rework last night, I might post it later on the future Fallout subforum, is kind of an extensive one to explain.
 
But that requires READING! Can't have that, at least not without some sort of eject button so you can shoot something in the face.

*sigh*
 
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