Fallout 4 announced with official trailer

Why would you apply logic to the series in general I mean in new vegas you have a conversation with your own brain and there is a quest in 2 where you play chess with a rad scorpion by learning a kung fu move from a talking plant.

www.gamefaqs.com is that way.

I'm sure they would enjoy your critical analysis of logical consistency more than us.
 
Do you guys think those things running at the screen are redesigned Feral Ghouls or some "crazed android" enemy type?
 
Poorly designed Ghouls, almost certainly. I believe you hear one of them growl/gurgle in the trailer.


Also, can I say how nice it is that Fallout 4 has given NMA one hell of a kick back to life? We were slipping into the abyss for a moment there, now there's this.
 
But their animations are exactly like feral ghouls'
 
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I mean because. while you can barely make out their facial features because how fast the scene goes and the lighting of the place but they had glowy eyes, and I don't think Ghouls have ever had glowy eyes so that makes me think they might be robotic enemies.
 
They might be some failed androids, clones, results of experiments or maybe something like stroggs from Quake? Or even your typical, everyday zombies, who knows what Beth is up to. But my bet is on redesigned feral ghouls.
 
My main fear with this new game is the possibility that the game engine will be so different from the one used in Skyrim that it will be difficult for modders to leverage the work done for all of the mods made for Skyrim.

It seems to me that Fallout is already at a disadvantage with regards to modding compared to Skyrim and Oblivion due to it not being as popular in Asia where a lot of the mods originate. The combination of a smaller player base and a more difficult mod development environment would result in fewer mods than even Fallout 3 has.

I can forgive crappy writing and broken logic, at least during my initial runs through the game. The prospect of not being able to fix certain things, like a menu system designed for consoles instead of a PC, or the borderline deformed NPC faces that seem to be created by randomizer, would make the game essentially unplayable.

I mean it's one thing for the game to be analogous to a bad movie or book, having the game actively annoy you as part of its basic interface is an entirely different level of bad.
 
I don't think they'd use anything but the Creation Engine. And even if not, they'd still go for full mod support. They know that mods are the main appeal of their games, it's non-negotiable.
 
It would be even more Epic-Ness if my Vault Dweller as Todd Howard idea had super-powers like "Handi-Man" (In Living Color)
It would be super immersuve. Hard-core modes like farting, changing ur diaper, cleaning drool spillz,
He fights Ninjas, Zombies, Gangbangers, Demons,
the main plot could be Janitor that turns to Messiah and saves the immersuve world from magical cyborg steampunk dragons.

[h=2][/h]
 
Todd Howard's Vault Dweller would also have voiced lines, but they'd only be variations of the phrase "See that mountain? You can climb it."


"See that corpse? You can loot it."
"See that Vault? You can leave it."
"See that Power Armour? You can wear it."
"See that meaningful choice? You can't make it."
 
Mods? Don't you mean Third-Party DLC™?
Well, that would be a problem, too, but it seems like Steam and Bethesda are drifting back away from that kind of thing.

I have more confidence that free mods will be the norm than I have for fallout 4 being as readily moddable as skyrim.
 
Mods? Don't you mean Third-Party DLC™?
Well, that would be a problem, too, but it seems like Steam and Bethesda are drifting back away from that kind of thing.

I have more confidence that free mods will be the norm than I have for fallout 4 being as readily moddable as skyrim.

Paid mods are certainly coming back in some form,they were testing the waters and the result was bad. They'll find a way to loosen it up a bit, give it a new coat of paint and sell it to everyone in a way that's "acceptable".

Fallout 4 is the perfect platform for the return of paid mods.
 
I think Bethesda has already given up on paid mods considering they were hte ones who withdrew first. Tey are aware that modders are their number 1 customers, they saw the shitstorm it caused and they won't try it again. Valve on the other hand is probably just planning when and how to try it next.
 
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