For hardline old-schoolers: what are you doing to cope with the fact that there are now going to be more FPS-style games then Iso/turn-based style games?
Odd. Reads like a question from ten years ago. Today, we have a lot more Iso style games then 5-10 years ago. Heck, there were no Iso style games 5-10 years ago. Now we have Wasteland 2, Pillars of Eternity and the new Torment comming up. Not turn-based, but oh well - I think 20 years after the hay days of turn-based games, getting our own little niche is more then I ever dared to dream.
From indie developers, yeah. But when you're looking at high profile game developers and publishers, there are not that many iso or iso-like games, even less if you throw turn based in to it.
The industry has simply majured, to say it like that, with companies like EA, Ubisoft and well Bethesda spending a lot of resources on stuff like market research and advertising. I doubt that something like business economics was really a very high priority when Will Wright made his first Sim City in 1989 or that there was some extensive market research going before they made Diablo 1. Gaming was a niche back than. Something for geeks and nerds mostly. Today it has become as broad like movies - one of the many reasons why I think that the term "gamer" is a bit antiquated just as how you don't really call someone a cineast anymore.
The quality of gaming has definitely increased a lot, no doubts about that. I don't hate popular games and big companies. Assasins Creed, Deus Ex Human revolution, GTA, Batman Arkham City and many more titles which are incredible games, and there is no way that those games would have been made without a very high budged and big teams. I just don't see Wasteland 2 or Pillars of Eternity really done by one of the big publishers either, well definitely not on Kickstarter. Particularly when you consider that something like Turn Based or "hardcore" RPG elements are seen as something that can't sell milions of copies.
The great thing is that games like Wasteland 2 or Pillars of Eternity and many other kick starter projects give big publishers a bit of preasure. It's a very fast growing market after all. I always have the hope that more of it will rub off on the AAA industry.
Format doesn't really matter to me, if the game is good. The Fallout universe has a great collection of elements that can be placed in a number of game types. Just have fun with it ya know?
For hardline old-schoolers: what are you doing to cope with the fact that there are now going to be more FPS-style games then Iso/turn-based style games?
Edit: should have clarified that last question only pertained to Fallout games, not the entire industry! I see a significant amount if Iso dev going on lately too.
Sure. No problem with that. Call it spin offs. Happens with movies as well. The issue is that Fallout 3 and 4 are Sequels. Fallout isn't my life though, yeah, Bethesda owns it and they can do what ever they like. Hey! We are just discussing stuff here after all. It's still a bit sad.
Though, when it comes to Fallout I do believe the best experience can be achieved if it folows the footsteps of Fallout 1 and 2. With the gameplay and the story telling. I love turn based combat. And Fallout could be even today done in a way where it is using awesome graphics and improved gameplay. Imagine something similar to Jagged Alliance as far as turn based combat goes. It's all hypotethical of course. I am not saying TB combat is better comared to real time FPS gameplay. They are both equall in my opinion.