Fallout 4 announced with official trailer

If we are to assume that after Fo3 the Enclave is done for good (oh one can dream) Maybe they just scavenged their outposts for the few that are left? Even the NCR has a Vertibird after their raids on Navarro and alliance with the Shi.
 
Anyone wondering why post-war skyscrapers (and buildings) in 1;45 looks like not touched by the war? Odd. Another city avoided nukes? New retcon, this time from FNV? It's really weird.

wauvae.jpg
 
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On the prewar sequence you can see a mushroom cloud in the middle of the city and the people getting affected by it so... yeah, What the fuck? How are those skyscrapers not just a collection of beams?
 
Because the further this series progresses, the weaker the nukes get. Look at the evolution from Boneyard to DC. This is Boston, the next milestone in nuclear-war-resistant architecture.
 
This game looks to me like it's using a slightly evolved tech that they've used since morrowing or oblivion. I mean come on look at what modders are putting out today for Oblivion, a 9 year old game. (I havn't checked, but I just know)

The only new thing we're getting is the advantage of newer hardware, the environment that allows (and is restricted by), and a new story. Which will be enough for some fans but personally I was hoping for a next-gen engine/platform and the new bells and whistles that come with, which I did not really see.

And yes it's a trailer but it's showing the engine they are using if that isn't apparent to some people.
 
Logged in for the first time since Wasteland 2 was first out to share some thoughts.

The Good: The color scheme. Looks vibrant, a nice departure from the muted gray-green environments of Fallout 3. The flashbacks look promising to me as well; ever since Fallout 1, I've been interested in seeing a little more of the pre-war world. Knowing Beth, the writing for it will probably not be great, but the art should be good. Speaking of art, the forests look pretty cool, too. Also, the actual in-game stuff (I think the dog and vault-suit guy are prerendered, or at least I hope they are because their animations are stiff and awkward) looks pretty good, especially the run/walk animations for the ghouls and NPCS. Finally, it seems like the settled areas are going to be more appropriately populated this time around, which is a major gripe I've had with every Beth title since Oblivion.

The Bad: Troy Baker failing to channel Ron Perlman and doing a mediocre job at it. I sincerely hope that the player-character is not voiced this time around. The only way I'd like a voiced player-character is if Ron Perlman himself was the actor and had thoughtful Wolfenstein: The New Order style soliloquies every now and then. Unlikely, since Beth can't do introspective writing. The airships and overabundant power armor are trite and annoying, too; in Fallout 1, the scarcity of even combat armor established a premium on good equipment, which made getting said equipment feel like a real accomplishment. Other contemporary titles like the From Software titles achieve a similar effect; I consider such feelings of scarcity and achievement crucial to setting the tone in a post-apoc environment.

The Ugly: Shoehorning "war never changes" into the trailer. Why is hearing the same thing rehashed ad nauseam supposedto excite people. If anything, it would be the introduction of some new insight into the human condition that would excite me for a new Fallout game. Also, I mentioned this earlier but some of those animations (*please be cgi prerenders*) are stiff and inorganic as hell.

EDIT: From personal experience, I can say that a lot of these environments so far look nothing like the Massachusetts I grew up in. I get why that would be for the future city places, but the country side, especially at the end, doesn't look remotely like it is in MA.
 
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No one noticed that Fallout 4 will be a time travel game? The 111 Vault Dweller will have a device that can make it travel forth and back in time at anytime, solving murders ocurred before the bomb fall. See the trailer!
 
That awkwardly animated Vault Dweller at the end confirms the return of the ugly Pipboy, we can look forward to that thing making armors look ugly again. First mode they'll port, Readius Pipboy I hope.
 
I'm looking forward to this. I don't think it'll be as good as Fallout: New Vegas but I do think it might be better than Fallout 3. And I'm someone who likes Bethesda and Fallout 3.

Hopefully they don't just rip off Fallout 1 & 2 again when making their main story. If they do rip off earlier Fallouts and those rumors about you being someone who was cryogenically frozen turn out to be true they could do something like what was planned for Van Buren where the player character is a Typhoid Mary infected with New Plague who spreads it but doesn't suffer from it. Would be interesting in a Bethesda game where all that exploration you are doing is actually dooming more and more people.

I'm not saying they should or that if they did they would do it well but that idea for Van Buren was great.
 
Has Vault 111 been referenced before now in Fallout lore? Because, I'm just going to warn you guys, lots of conspiracy sites are going to use that as an example of satanic media references.
 
The Ugly: Shoehorning "war never changes" into the trailer. Why is hearing the same thing rehashed ad nauseam supposedto excite people.

The same shoehorning occurs with lots of stuff. Mr Handy, the Vertibird, a Vault Door opening, a nuke falling...even the dog, one might say. It's all supposed to evoke fallout memories/emotions, "oh Mr Handy was in that last game, oooh and a Vault just like the other games, and War Never Changes, oh my god this is all so "Fallout", everything feels right because it's familiar!".
 
I hope they don't force that dog on you to make some cliched story with it dying and it being saaaaaad and instead it's just an optional companion.
 
Another thing that sucks about there being a voiced protagonist is there is now zero chance of low-intelligence dialogue. Bethesda didn't have any in Fallout 3, but Obsidian did in New Vegas. So, again, I was hoping that they would learn something from Obsidian on features that should be in a Fallout game in regards to reactivity and choice and consequence, but apparently not.
 
Has Vault 111 been referenced before now in Fallout lore? Because, I'm just going to warn you guys, lots of conspiracy sites are going to use that as an example of satanic media references.

Only thing we know is Vault 112 and that's this pre-war simulation thingy vault.
 
Another thing that sucks about there being a voiced protagonist is there is now zero chance of low-intelligence dialogue. Bethesda didn't have any in Fallout 3, but Obsidian did in New Vegas. So, again, I was hoping that they would learn something from Obsidian on features that should be in a Fallout game in regards to reactivity and choice and consequence, but apparently not.

I thought Fallout 3 was full with low-intelligence dialogue.

:drummer:
 
Echoing some other comments:

The Bad

* Airship? Really?
* Yes, that intact city is totally unbelievable
* Looks like way too much intact urbanization in general
* The Courier was such a refreshing change from vault dwellers, but no, here we go again
* "War never changes," neither does this tired line

The Good

* Color scheme
* The pre-war news announcement was badass, along with their choice of song
* Got a barter town vibe from the settlement shown; felt better than Megaton.
 
You know, I wouldn't be so against the cleaner, technologically advanced Fallout if there was a good reason for it. Boston, for instance, was a city that was safe from major damage from the bombs, even surviving more than Las Vegas. The Institute was blessed with a collection of brilliant minds who passed on their research to the coming generation. They had a standing defense force equipped with gear that rivaled even the might Brotherhood in its prime to keep out the terror of the wastes. Centuries have passed and the work of the Institute has gone relativity unhindered, allowing for technological marvels that not even the Pre-War has seen. But why share anything outside the Institute? They are undeserving.

But, doubt it'll go into that far of explanation.
 
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