Fallout 4 announced with official trailer

Discussion in 'NMA News and Information' started by Sander, Jun 3, 2015.

  1. Earth

    Earth Vault Senior Citizen

    Apr 7, 2013
    And people criticise New Vegas for ending the game after the Battle of Hoover Dam, even though the game gives you a very clear warning that to initiate the battle is to end the whole game. But they apparently have no problem with PAYING for the ending of Fallout 3 with Broken Steel DLC.
  2. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    Fawkes was just fed up with the Lone Wanderer and DC, so he was just saying "Go die, dick" in a polite and roundabout way.
    • [Like] [Like] x 2
  3. Gaddes

    Gaddes Look, Ma! Two Heads!

    May 18, 2010
    I guess we'll see what they have in store for us at E3. I'm keeping my expectations in check, but I fully expect the brotherhood and Three Dog to show up lol.
  4. Walpknut

    Walpknut This ghoul has seen it all

    Dec 30, 2010
    I had a brainfart, it's actually at 9pm here, damn, guess I'll go back to Animu Wars.
  5. fred2

    fred2 Where'd That 6th Toe Come From?

    Nov 2, 2013

    I think the trailer pretty much confirmed that BOS are in. As for 'Three Dog', I know that some FO3 fanboys LOVE him and obviously their counterparts hate him (school again..) Personally, I think that the radio announcer is a great mechanic and if you don't like it should be easy to copy&paste some of FO3\FO:NV radio mods..
  6. Gaddes

    Gaddes Look, Ma! Two Heads!

    May 18, 2010
    The Vertibirds? Yeah, I kinda have a feeling those belong to the Brotherhood or perhaps The Institute maybe? As for the radio. I didn't like them in FO3 or New Vegas honestly. I just left them off.
  7. fred2

    fred2 Where'd That 6th Toe Come From?

    Nov 2, 2013
    Its mainly the Airship and the armor of the soldier in the Vertibirds. I can't shake the feeling that its reminiscent of FO:tactics (vid)

    As for the radio, IMO its a great mechanic.
    1. Picking up survivors broadcast, adds to the atmosphere and rewards exploration.
    2. It can be used to show your impact on the world while you play it. Think a more varied version of the Karma tab, and a supplement to the end game grand scheme slideshow.
    3. To me it can break the monotony\tedium of open-world gameplay - And yes its optional...
  8. Makta

    Makta The DICKtator

    Jul 29, 2010
  9. Makta

    Makta The DICKtator

    Jul 29, 2010
    And people criticised F3 for ending without being able to continue your journey but has no problems with it when it comes to New vegas!
  10. NovaRain

    NovaRain Casual Modder Modder

    Mar 10, 2007
    Personally I'm fine with how FO3 originally ended, that's also one of the reasons I hate Broken Steel DLC (next to Mothership Zeta)
  11. Makta

    Makta The DICKtator

    Jul 29, 2010
    Broken steel was not a good dlc but Fallout games should let you continue when done with the main quest in my opinion. The only one that didn't need it was tactics.
  12. Stanislao Moulinsky

    Stanislao Moulinsky Vault Fossil

    Jul 16, 2009
    Problem was that in FO3 it wasn't used as a supplement. Blow up Megaton? Three Dog is pretty much the only one that mentions it (and he doesn't even seem to care when you meet him in person...). But yeah, by itself I think it's a good mechanic too. It all depends on the implementation.
  13. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    No Enclave? What will do without the Enclave!
  14. Hassknecht

    Hassknecht For hate's sake. Staff Member Admin Orderite

    Aug 16, 2010
    There'll be enough Enclave to mix up your power armor, at least.
    I'm really quite happy to see the layered armor system of Morrowind return.
  15. FearMonkey

    FearMonkey Vault Senior Citizen

    Oct 12, 2011
  16. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    It doesn't matter anyway, since the DLCs resurrect you if you chose to get in the purifier ...
  17. phyyte

    phyyte First time out of the vault

    Jun 17, 2015

    "We sacrifice story telling for player freedom in the open world"
    How is that an excuse for lazy game design? I mean come on, New Vegas managed both just fine. Even better than Skyrim did. :yuck:
  18. valcik

    valcik So Old I'm Losing Radiation Signs

    Dec 20, 2008
    Todd knows the target audience he's aiming for. There are just two important things for a bestseller on STEAM if you're aiming at American market primary - it has to be OPEN WORLD and SHOOTER:
    Last edited by a moderator: Jan 9, 2016
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  19. aenemic

    aenemic Sonny, I Watched the Vault Bein' Built!

    Jun 4, 2008
    I'm fairly certain Bethesda create their games with lazy design intentionally. They know that people will play them mainly as sandboxes and that it's not the writing or rpg mechanics that will keep people coming back. It's purely the size of the games and the freedom to do a lot of things. But even in that, they are intentionally lazy and simply just implement the very basics and leave the rest for modders. They are well aware that mods make their games great and people will keep modding the hell out of them, so why bother going too in-depth with game mechanics and balance? People will change all that up anyway.

    It's player freedom in the sense of "make your own game with the tools we've provided" instead of "make your own story with the tools we've provided".
    • [Like] [Like] x 1
  20. RangerBoo

    RangerBoo Resident crazy lady

    Jun 15, 2015
    It doesn't matter how big or interesting looking your world is. Without a good or well written characters your world will feel shallow and hallow. Skyrim suffered from that big time!