Fallout 4 announced with official trailer

I guess we'll see what they have in store for us at E3. I'm keeping my expectations in check, but I fully expect the brotherhood and Three Dog to show up lol.
 
I guess we'll see what they have in store for us at E3. I'm keeping my expectations in check, but I fully expect the brotherhood and Three Dog to show up lol.

lol?

I think the trailer pretty much confirmed that BOS are in. As for 'Three Dog', I know that some FO3 fanboys LOVE him and obviously their counterparts hate him (school again..) Personally, I think that the radio announcer is a great mechanic and if you don't like it should be easy to copy&paste some of FO3\FO:NV radio mods..
 
I guess we'll see what they have in store for us at E3. I'm keeping my expectations in check, but I fully expect the brotherhood and Three Dog to show up lol.

lol?

I think the trailer pretty much confirmed that BOS are in. As for 'Three Dog', I know that some FO3 fanboys LOVE him and obviously their counterparts hate him (school again..) Personally, I think that the radio announcer is a great mechanic and if you don't like it should be easy to copy&paste some of FO3\FO:NV radio mods..

The Vertibirds? Yeah, I kinda have a feeling those belong to the Brotherhood or perhaps The Institute maybe? As for the radio. I didn't like them in FO3 or New Vegas honestly. I just left them off.
 
Its mainly the Airship and the armor of the soldier in the Vertibirds. I can't shake the feeling that its reminiscent of FO:tactics (vid)

As for the radio, IMO its a great mechanic.
1. Picking up survivors broadcast, adds to the atmosphere and rewards exploration.
2. It can be used to show your impact on the world while you play it. Think a more varied version of the Karma tab, and a supplement to the end game grand scheme slideshow.
3. To me it can break the monotony\tedium of open-world gameplay - And yes its optional...
 
Betheda wanted to praise the player for his sacrifice or chastise him because he allowed a "true hero" to die in his place (*rolleyes*). Allowing Fawkes (or companions like Charon) to activate the purifier would have gone against this incredibly dramatic ending.

And people criticise New Vegas for ending the game after the Battle of Hoover Dam, even though the game gives you a very clear warning that to initiate the battle is to end the whole game. But they apparently have no problem with PAYING for the ending of Fallout 3 with Broken Steel DLC.

And people criticised F3 for ending without being able to continue your journey but has no problems with it when it comes to New vegas!
 
And people criticised F3 for ending without being able to continue your journey but has no problems with it when it comes to New vegas!
Personally I'm fine with how FO3 originally ended, that's also one of the reasons I hate Broken Steel DLC (next to Mothership Zeta)
 
And people criticised F3 for ending without being able to continue your journey but has no problems with it when it comes to New vegas!
Personally I'm fine with how FO3 originally ended, that's also one of the reasons I hate Broken Steel DLC (next to Mothership Zeta)

Broken steel was not a good dlc but Fallout games should let you continue when done with the main quest in my opinion. The only one that didn't need it was tactics.
 
As for the radio, IMO its a great mechanic.
2. It can be used to show your impact on the world while you play it. Think a more varied version of the Karma tab, and a supplement to the end game grand scheme slideshow.

Problem was that in FO3 it wasn't used as a supplement. Blow up Megaton? Three Dog is pretty much the only one that mentions it (and he doesn't even seem to care when you meet him in person...). But yeah, by itself I think it's a good mechanic too. It all depends on the implementation.
 
There'll be enough Enclave to mix up your power armor, at least.
I'm really quite happy to see the layered armor system of Morrowind return.
 
Betheda wanted to praise the player for his sacrifice or chastise him because he allowed a "true hero" to die in his place (*rolleyes*). Allowing Fawkes (or companions like Charon) to activate the purifier would have gone against this incredibly dramatic ending.
It doesn't matter anyway, since the DLCs resurrect you if you chose to get in the purifier ...
 
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https://youtu.be/DqQqeEgWb7Q?t=6m55s

"We sacrifice story telling for player freedom in the open world"
How is that an excuse for lazy game design? I mean come on, New Vegas managed both just fine. Even better than Skyrim did. :yuck:

I'm fairly certain Bethesda create their games with lazy design intentionally. They know that people will play them mainly as sandboxes and that it's not the writing or rpg mechanics that will keep people coming back. It's purely the size of the games and the freedom to do a lot of things. But even in that, they are intentionally lazy and simply just implement the very basics and leave the rest for modders. They are well aware that mods make their games great and people will keep modding the hell out of them, so why bother going too in-depth with game mechanics and balance? People will change all that up anyway.

It's player freedom in the sense of "make your own game with the tools we've provided" instead of "make your own story with the tools we've provided".
 
It doesn't matter how big or interesting looking your world is. Without a good or well written characters your world will feel shallow and hallow. Skyrim suffered from that big time!
 
https://youtu.be/DqQqeEgWb7Q?t=6m55s

"We sacrifice story telling for player freedom in the open world"
How is that an excuse for lazy game design? I mean come on, New Vegas managed both just fine. Even better than Skyrim did. :yuck:

I'm fairly certain Bethesda create their games with lazy design intentionally. They know that people will play them mainly as sandboxes and that it's not the writing or rpg mechanics that will keep people coming back. It's purely the size of the games and the freedom to do a lot of things. But even in that, they are intentionally lazy and simply just implement the very basics and leave the rest for modders. They are well aware that mods make their games great and people will keep modding the hell out of them, so why bother going too in-depth with game mechanics and balance? People will change all that up anyway.

It's player freedom in the sense of "make your own game with the tools we've provided" instead of "make your own story with the tools we've provided".

It does free up quite a bit of the budget to spend on more marketing if they half-ass the writing and so on...
 
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