Walpknut
This ghoul has seen it all
Fawkes was just fed up with the Lone Wanderer and DC, so he was just saying "Go die, dick" in a polite and roundabout way.
I guess we'll see what they have in store for us at E3. I'm keeping my expectations in check, but I fully expect the brotherhood and Three Dog to show up lol.
I guess we'll see what they have in store for us at E3. I'm keeping my expectations in check, but I fully expect the brotherhood and Three Dog to show up lol.
lol?
I think the trailer pretty much confirmed that BOS are in. As for 'Three Dog', I know that some FO3 fanboys LOVE him and obviously their counterparts hate him (school again..) Personally, I think that the radio announcer is a great mechanic and if you don't like it should be easy to copy&paste some of FO3\FO:NV radio mods..
Sure the game isn't popular here but most people aren't dicks about it.
I must disagree... A lot
Betheda wanted to praise the player for his sacrifice or chastise him because he allowed a "true hero" to die in his place (*rolleyes*). Allowing Fawkes (or companions like Charon) to activate the purifier would have gone against this incredibly dramatic ending.
And people criticise New Vegas for ending the game after the Battle of Hoover Dam, even though the game gives you a very clear warning that to initiate the battle is to end the whole game. But they apparently have no problem with PAYING for the ending of Fallout 3 with Broken Steel DLC.
Personally I'm fine with how FO3 originally ended, that's also one of the reasons I hate Broken Steel DLC (next to Mothership Zeta)And people criticised F3 for ending without being able to continue your journey but has no problems with it when it comes to New vegas!
Personally I'm fine with how FO3 originally ended, that's also one of the reasons I hate Broken Steel DLC (next to Mothership Zeta)And people criticised F3 for ending without being able to continue your journey but has no problems with it when it comes to New vegas!
As for the radio, IMO its a great mechanic.
2. It can be used to show your impact on the world while you play it. Think a more varied version of the Karma tab, and a supplement to the end game grand scheme slideshow.
I guess we'll see what they have in store for us at E3. I'm keeping my expectations in check, but I fully expect the brotherhood and Three Dog to show up lol.
It doesn't matter anyway, since the DLCs resurrect you if you chose to get in the purifier ...Betheda wanted to praise the player for his sacrifice or chastise him because he allowed a "true hero" to die in his place (*rolleyes*). Allowing Fawkes (or companions like Charon) to activate the purifier would have gone against this incredibly dramatic ending.
US is the biggest country on Steam with roughly 22.5 million users (18 percent of the Steam audience) and as you would expect, Americans love their open-world games and shooters.
https://youtu.be/DqQqeEgWb7Q?t=6m55s
"We sacrifice story telling for player freedom in the open world"
How is that an excuse for lazy game design? I mean come on, New Vegas managed both just fine. Even better than Skyrim did.
https://youtu.be/DqQqeEgWb7Q?t=6m55s
"We sacrifice story telling for player freedom in the open world"
How is that an excuse for lazy game design? I mean come on, New Vegas managed both just fine. Even better than Skyrim did.
I'm fairly certain Bethesda create their games with lazy design intentionally. They know that people will play them mainly as sandboxes and that it's not the writing or rpg mechanics that will keep people coming back. It's purely the size of the games and the freedom to do a lot of things. But even in that, they are intentionally lazy and simply just implement the very basics and leave the rest for modders. They are well aware that mods make their games great and people will keep modding the hell out of them, so why bother going too in-depth with game mechanics and balance? People will change all that up anyway.
It's player freedom in the sense of "make your own game with the tools we've provided" instead of "make your own story with the tools we've provided".