Fallout 4 coming out on November 10, free mobile spin-off out now

Reminds me of how I always play Mass Effect with Femshep, whoever the dude voicing Male shep is he has no emotional range at all and his voice is rather boring while Jennifer Hale is an amazing actress.
Might be wrong, but is the VA for female Survivor Ashley's VA from Mass Effect? Also for choosing her, wanna bet she's a WAAC?
 
I never played 1, 2 or tactics. I wish I had in hindsight but those types of games were never really my thing. All I know is that regardless of the times and ways I've been burned by Bethesda I still enjoy the hell out of their games. I've already pre-ordered FO:4 to show my support for them and the work they've been doing diligently for four years or so. Hell, until I realized that they aren't making the companion app for my phone type I was going to get the Pip Boy CE. I still might just to have it.
I'm excited too, and in all probability will be getting the Pip Boy edition. But there are legitimate concerns, and to just get angry at people because hype train is silly.
 
Lol, man this forum is fun just for the ability to see all these jaded, angry people who can't seem to find a thing about this game they like despite the fact that it's still 4+ months away. Fans that are so loyal act like they'd hate the game regardless of how it was done. 10/10.
Let me counter you: how do you know this game will be any good since it's four months away?

Oh man, some discussion. Thank you so much for actually opening a discourse! I like you already.

To answer your counter I'll just be plainly honest. I don't know it will be good any more than it will be bad. I registered here to post some clarifications that I knew to be true based on information that is available in the footage they showed recently. Does the game seem ambitious? Yes. Does it seem large in scope? Yes. Does it seem "different" than previous games? Yes. They always have. Does it have the potential to be bad? Certainly. I for one will be taking that chance just like many others. We've all been waiting on this game for so long now that I don't think any dev on earth could satisfy even a small portion of us with what they make. All I'm saying is that maybe it won't be an unbearable experience to just....enjoy what they do give us.
 
I never played 1, 2 or tactics. I wish I had in hindsight but those types of games were never really my thing. All I know is that regardless of the times and ways I've been burned by Bethesda I still enjoy the hell out of their games. I've already pre-ordered FO:4 to show my support for them and the work they've been doing diligently for four years or so. Hell, until I realized that they aren't making the companion app for my phone type I was going to get the Pip Boy CE. I still might just to have it.

I believe they are releasing for Android at a later date.

Windows Phone User. There is a pretty large contingent of people that convert Android apps for our use, but I'm not sure this will be one of them.
 
The WAAC? I guess if Bethesda's understanding of the Fallout Pre War world shows us something is that they believe it was just the 50's with robots so probably....
 
The WAAC? I guess if Bethesda's understanding of the Fallout Pre War world shows us something is that they believe it was just the 50's with robots so probably....
Yeah, that was what I meant. Of course, as inaccurate as the Anchorage Simulation was, I'm sure there were female grease monkeys.
 
It isn't the 50's with robots? Since there was never the invention of the transistor and technology instead relied on vacuum tubes and nuclear/radioactive energy that's not exactly far off. And honestly my favorite part of the lore/universe. Everything is 50's sci-fi camp.
 
No it's not the 50's with robots, it's retrofuturism, they had invented some rather advance technology before the bombs fell, they weren't all frozen in the 50's listenning to record players and sporting old school haircuts.
 
Exactly, I think most people miss the point. And also miss that while the transistor wasn't invented or what have you, miniaturization began to happen in the years leading up to the bombs as necessity led to the innovation. Unfortunately, it was too little, too late. As such, you get power armor with little batteries and microfusion cells but still have big ass mainframes and clunky robots.
 
The whole segment in the demo where the couple has a record player? The fact that they onloy have 50-60s music? The 50's looking cars with nukes inside? Their spots where they imply television still looked like an early model with static and filtering?
 

Been doing some thinking about dialogue in FO4. If Todd Howard isn't lying again, as is his custom, the PC will have 13000 lines. How does this stack up to New Vegas?

New Vegas has 65000. At first glance 13000 lines appears pitiful- but remember, the 65000 number is for total lines of dialogue, NOT total lines. So how many lines does the PC have in New Vegas?

It's probably less then half of 65000 since at least every one line requires a preceding PC line, but they often go on longer then one line. So less than 32500... If we posit that for every line spoken by the PC in New Vegas, the NPC returns with four lines (it'll be sometimes more, sometimes less, but 4 feels like a nice average), then it's something like 1/4 of 32500? Which would be 8250 if my math is right.


...suddenly I'm feeling hopeful again.
 
Sure, I'll give you the record player. But we never really see enough of it to know how it works do we? As for the music, would you like to sit down and compose the popular music of the 2100's? Or would you rather go with something that fits the mood/tone? Do we ever see a TV running in any spots of theirs Pre Nuclear blasts/radiation? I imagine that would damage the television in some way. That's all for marketing. If Bethesda introduced the entire 50's flavor to the games starting with 3, then I can honestly say I'm glad. Otherwise these games would just be another generic flavor of the month post-apoc snoozefest. Without the "alternate timeline" style it's just another Mad Max. Which is well and good. But not unique.

---EDIT--- Just realized they showed a news program live in the new footage of the beginning of the game. So I'll give you a nod there too, though I'm not versed enough with that type of electronics to know how long it would take or expensive it would be to make a vacuum tube tv in color.
 
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Been doing some thinking about dialogue in FO4. If Todd Howard isn't lying again, as is his custom, the PC will have 13000 lines. How does this stack up to New Vegas?

New Vegas has 65000. At first glance 13000 lines appears pitiful- but remember, the 65000 number is for total lines of dialogue, NOT total lines. So how many lines does the PC have in New Vegas?

It's probably less then half of 65000 since at least every one line requires a preceding PC line, but they often go on longer then one line. So less than 32500... If we posit that for every line spoken by the PC in New Vegas, the NPC returns with four lines (it'll be sometimes more, sometimes less, but 4 feels like a nice average), then it's something like 1/4 of 32500? Which would be 8250 if my math is right.


...suddenly I'm feeling hopeful again.

Great post man, that is indeed confidence boosting. Can I ask how you got to the 13k mark?
 
and the Laser Muskets aren't so bad on further examination... You wind it up, presumably to build a charge, and with different lengths of winding comes different damage/ accuracy levels. Perhaps something mass produced by the Institute to allow troops to fight after ammo is gone, until the reflecting mirrors are so damaged the gun won't even function?
Actually, the musket thingie uses ammo from the ammo pool, which means that it consumes ammo. If the winding up thing is meant so that the gun isn't reliant on ammo then the ammo wouldn't count down with each wind-up.

[edit]

What I mean is that it doesn't charge up its own energy, so what's the point of the wind up feature?
Unless that 900 something ammo is actually not energy cells/microfusion cells but something like the recharger rifle.
Even then I don't get it, why not have an unlimited sign for ammo, use it until it breaks?
 
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The whole segment in the demo where the couple has a record player? The fact that they onloy have 50-60s music? The 50's looking cars with nukes inside? Their spots where they imply television still looked like an early model with static and filtering?
Well, they could be hipsters. :razz: Or alternatively, it's something that simply looks like a vinyl player that is in fact digital. Or we suspend our disbelief and say laser discs were never invented- not a hard proposition considering the computers needed to read such discs require microprocessors, and tubes would render them bulky.

This part is admittedly silly- perhaps cultural stagnation with the death of the 60s counter culture and suppression by the UAF keeping down commie music. Music becomes handed down with innovations happening rarely. That, or it's simply a general abstraction of what music sounds like.

What does the aesthetic have to do with anything, and it makes perfect sense that atomic energy is miniaturized.

Didn't Fo1 also depict black and white televisions?

but ultimately, Fallout is not a reality simulator, and the game is much more interesting thanks to the 50s aesthetic.
 
Been doing some thinking about dialogue in FO4. If Todd Howard isn't lying again, as is his custom, the PC will have 13000 lines. How does this stack up to New Vegas?

New Vegas has 65000. At first glance 13000 lines appears pitiful- but remember, the 65000 number is for total lines of dialogue, NOT total lines. So how many lines does the PC have in New Vegas?

It's probably less then half of 65000 since at least every one line requires a preceding PC line, but they often go on longer then one line. So less than 32500... If we posit that for every line spoken by the PC in New Vegas, the NPC returns with four lines (it'll be sometimes more, sometimes less, but 4 feels like a nice average), then it's something like 1/4 of 32500? Which would be 8250 if my math is right.


...suddenly I'm feeling hopeful again.

Great post man, that is indeed confidence boosting. Can I ask how you got to the 13k mark?
Todd Howard in the post-Microsoft show interview.
 
Been doing some thinking about dialogue in FO4. If Todd Howard isn't lying again, as is his custom, the PC will have 13000 lines. How does this stack up to New Vegas?

New Vegas has 65000. At first glance 13000 lines appears pitiful- but remember, the 65000 number is for total lines of dialogue, NOT total lines. So how many lines does the PC have in New Vegas?

It's probably less then half of 65000 since at least every one line requires a preceding PC line, but they often go on longer then one line. So less than 32500... If we posit that for every line spoken by the PC in New Vegas, the NPC returns with four lines (it'll be sometimes more, sometimes less, but 4 feels like a nice average), then it's something like 1/4 of 32500? Which would be 8250 if my math is right.


...suddenly I'm feeling hopeful again.

Great post man, that is indeed confidence boosting. Can I ask how you got to the 13k mark?
Todd Howard in the post-Microsoft show interview.

Ah, I haven't watched any of that myself.
 
I absolutely HATE the forced back story they are giving your character with a baby and a wife/husband. Feels like Bethesda is going all out with the cheap plot devices and is using a cheap way to make your character relatable. Kinda reminds with what they did with Mass Effect 3 and that stupid kid. "This is a kid, he dies, you should feel bad and scared for life! FEEL SAD AND EMOTIONAL!" That's just the Hollywood secret I guess. :V

I was really hoping The back story was about Todd Howard and Voiced by Todd.
I wanted to be VD as Todd Howard with my Low intelligence companion/sex slave Pete Hines.
 
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