Fallout 4 coming out on November 10, free mobile spin-off out now

Also it seems like the level cap in FO4 is gonna be extremely high. So you can bet your ass you can make a super perfect character with all the perks with no problem.

Because having to carefully choose skills and perks is too hard and thinking hurts. They want to be perfect at everything and be MEGA BADASS HERO OF THE WASTES! :V
 
Also it seems like the level cap in FO4 is gonna be extremely high. So you can bet your ass you can make a super perfect character with all the perks with no problem.

Because having to carefully choose skills and perks is too hard and thinking hurts. They want to be perfect at everything and be MEGA BADASS HERO OF THE WASTES! :V
Fallout 4, where every playthrough is low Intelligence :twitch:
 
Also it seems like the level cap in FO4 is gonna be extremely high. So you can bet your ass you can make a super perfect character with all the perks with no problem.

Because having to carefully choose skills and perks is too hard and thinking hurts. They want to be perfect at everything and be MEGA BADASS HERO OF THE WASTES! :V
Fallout 4, where every playthrough is low Intelligence :twitch:

Well that is the target audience for this game. At lest judging from the barking seals at E3. :puke:
 
I hate how the excuse for immortal NPC's is "You would just reload anyway."

No Todd. We call that savescumming. If you have to keep reloading just because it is too hard then you may be doing it wrong. I totally understand why some might not like it. I've had companions fall off mountains occasionally too, but not enough to where I had to repeatedly reload due to frustration. I know I'm not hot shit at every game either.

Some people actually play with consequences. I usually do games where I won't reload if a companion dies no matter what. I suppose people don't want to see any companion endings where they died either. What am I thinking? Most people probably beat the game once then go through and watch the rest on Youtube.

When exactly did most games go from being a challenge, to please hold my hand crossing the street? I want to look and track the course of this phenomena. I keep thinking of Morrowind. Yes it was buggy as hell, you had to walk everywhere (almost), and combat was a bit clunky, but you felt like the world was a harsh unforgiving place. You had to plan for exploration. Which places you wanted to stop by. What route to take. What quests to hit up while you were heading that way. Managing loot without resorting to fast travel when at your max weight. I had to actually use a real map and mark places on it to know where different safehouses, quests, or NPC's were. I never got to a point where I felt I was progressing too slowly. It progressed just fast enough for me.

Some people say just set them to non essential in the console commands. I'm aware of that method however that can break quests due to the game not being designed to work that way. So really we are stuck waiting for a mod that doesn't break the game assuming you buy it on the preferred platform.

Just some thoughts...
 
Dogmeat will be essential for the story and you will have to have him around all the time. I feel it. I'm scared.

If so, I guess there's go the stealthy playstyle.
 
The partthat pisses me off is the complete double faced and fake integrity the general "gamer" population has. They are all singing their praises for FO4, but months before they were bashing every Resident Evil game without a second thought (even the latest one, Revelations 2, which while not perfect it wasn't RE6) and DmC while doing moralistic stances on integrity. You express your distate for it and the ysay "What are you talking about? They gave us Fallout fans what we always wanted!". Vidyagaems have turned into interactive Michael Bay..... it's pretty sad.
 
The partthat pisses me off is the complete double faced and fake integrity the general "gamer" population has. They are all singing their praises for FO4, but months before they were bashing every Resident Evil game without a second thought (even the latest one, Revelations 2, which while not perfect it wasn't RE6) and DmC while doing moralistic stances on integrity. You express your distate for it and the ysay "What are you talking about? They gave us Fallout fans what we always wanted!". Vidyagaems have turned into interactive Michael Bay..... it's pretty sad.

Oh God! Don't even get me started on the barking seals that are praising this game! :evil: "How can anybody compare this to Mass Effect! It looks nothing like Mass Effect at all!" or "This isn't your Fallout anymore you elitist!" or my favorite, " New Vegas was boring and stupid! Please don't make it anything like New Vegas!" :twitch: I am so mad! So very mad!:evil:
 
When exactly did most games go from being a challenge, to please hold my hand crossing the street?

Well according to EA, gamers don't want "hard" games. They want action and shit.:facepalm:
Yes, because that's why all those mods for Fallout 3 that actually make it a challenge, and the TTW mod exists, because focus gro- I mean vocal mi- I mean because most people want to play easy action games!
 
I guess it all comes down to investment of capital and the need to get maximum return.

I know some pretty casual gamers who just game on the consoles. They buy games, but if they can't wrap their heads around some game mechanic or story or get frustrated, they just go and trade in their game for some NHL/Madden/CoD game. If that happens a lot suddently the Gamestops are loaded with used Fallout 4s they can peddle and new games won't get sold.
The sad reality is that the production cost is so high for a game like Fallout 4 it takes some real big manly balls and a whole lot of integrity to make such a game hard and full of hard choices.

The good news is that we will get easy modding with almost 100% certainty, so a lot of the stupid design decisions are fixable. One of the things I've done in every Beth game since Oblivion is go into the CS, find the global damage multiplier and change it from 1 to 4. So now everything makes 400% damage, makes combat a lot more unforgiving and hard.
 
Well they are focus testing with console gamers, and PC master race jokes aside, the envirorment of console gamin encourages that sort of behaviour while dressing it up as "mature". I mean most challenging games on Consoles tend to be Cult hits rather than home run box office successes. There are a lot of good games on consoles, most of them don't come from AAA developers.
 
Dark Souls can draw people in only to die repeatedly. Why can't Bethesda do it?
 
Well, here's hoping that the Creation Engine (gamebryo 3.0 now?) is flexible enough to add things like hardcore, DT, etc. Or that one developer had big enough balls to add hidden options for such things in the game.
 
When exactly did most games go from being a challenge, to please hold my hand crossing the street?

Well according to EA, gamers don't want "hard" games. They want action and shit.:facepalm:

I never could get into Mass Effect due to how shallow their games are.

Same here but Mass Effect was popular on consoles and with console gamers which seems to be the target audience that Bethesda wants now.
 
When exactly did most games go from being a challenge, to please hold my hand crossing the street?

Well according to EA, gamers don't want "hard" games. They want action and shit.:facepalm:

I never could get into Mass Effect due to how shallow their games are.

Same here but Mass Effect was popular on consoles and with console gamers which seems to be the target audience that Bethesda wants now.

I feel partly responsible because I enjoyed KotOR 1 and 2 so much.
 
Dark Souls can draw people in only to die repeatedly. Why can't Bethesda do it?

Dark Souls was an anomaly, like when an actually good and well written anime becomes popular with the general Otaku population. Happens every once in a while.

Altho there is people who call Dark Souls and Catherine "trial and error" games just because they suck at them and can only brute force them.
 
Last edited:
The whole segment in the demo where the couple has a record player? The fact that they onloy have 50-60s music? The 50's looking cars with nukes inside? Their spots where they imply television still looked like an early model with static and filtering?

Umm... the design of the cars and the black and white televisions have been canon since Fo1, and I am pretty sure that nuclear cars were confirmed in Fo2 as well (it could have been Fo1 through); and the music could just be old classics the couple likes.
 
No, the cars worked with Fission batteries, but they didn't explode into a mushroom cloud with a few hits from a baseball bat. They were also stated to work mostly with oil (the resources war was fought over the stuff and the Enclave had such dominance in 2 because they had a large reserve of the stuff) it was an electric car, not a bomb on wheels.
 
Back
Top