Fallout 4 coming out on November 10, free mobile spin-off out now

Synths honestly look kinda cool. I wish they had more of a retro-futuristic aesthetic but they're not bad at all.

EDIT: I also like the new Super Mutant designs a lot more than Fallout 3's, though I feel like going for green will make it more difficult to separate them from the West Coast original strain.
 
If only bethesda wasn't full of dorks... They are nailing the freedom aspect of gameplay, and now they even added some minecraft into the mix, but i cringe everytime i hear someone talk. I told you guys they will go with a dialogue wheel, and now i'm pretty certain that the story will also follow suit with more uncoolness. I think it will involve your family in some way, the game will force you into being an emotional character yet again.

I'm looking for my wife, a middle aged woman. Maybe you've seen her?

P.S. i really like the power armor stuff and the jetpack.

Given who the voice actor is, name the wife character Elizabeth for extra lols.

EDIT: Oh, and I like the return of the APA from Fallout 2.
 
Who wanna bet that, unbenknowst to him, the hero is actually an android? And since it takes place 200 years after the war
The problem with that is that you got a baby at your house before the apocalypse. So how could you be the parent of that child if you are an android?

Easy. Gravely wounded by the blast, is rebuilt as an android. The plot twist is so obvious that if this wasn't Bethesda we are talking of here I'd think it's a red herring. Come on:

-The Institute in Boston can make androids so perfect that they can easily pass for the real thing
-Androids themeselves can fail to notice that they are androids if brainwashed
-FO4 takes place in Boston
-The hero(-ine) wakes up 200 years after the war still at the same age

If it turns out it's something else it will certainly be something hilariously stupid (more stupid that this, I mean).
 
Who wanna bet that, unbenknowst to him, the hero is actually an android? And since it takes place 200 years after the war
The problem with that is that you got a baby at your house before the apocalypse. So how could you be the parent of that child if you are an android?

Easy. Gravely wounded by the blast, is rebuilt as an android. The plot twist is so obvious that if this wasn't Bethesda we are talking of here I'd think it's a red herring. Come on:

-The Institute in Boston can make androids so perfect that they can easily pass for the real thing
-Androids themeselves can fail to notice that they are androids if brainwashed
-FO4 takes place in Boston
-The hero(-ine) wakes up 200 years after the war still at the same age

If it turns out it's something else it will certainly be something hilariously stupid (more stupid that this, I mean).

True! As with everything Bethesda are incredibly lazy.

*Create your own post-apoc IP? Hell no, lets just buy one!

*Invent your own factions for the east coast? Hell no! Let's bring over BoS, the Enclave and the freaking super mutants!

*Write a good plotline thats coherent with established lore? No way in hell!
 
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What I am trying to say is you should learn to accept what you cannot change, relax and try to enjoy it for what it is. Beth FO success\practice prove beyond doubt that there are FAR FAR more of the other kind of FO Fans, and they are its main target audience.

I doubt that settlement building was what MOST fans asked.
It was asked by some but also refused by some others, both fans of Fo3.
So they listened to some people, at least...
 
Maybe the new vault suit is tight spandex again not because of the classic games, but to make it easier to apply other armor pieces to the character. It certainly would make some sense.
 
As long as we can make single-sleeve leather jackets with football pads.
 
I doubt that settlement building was what MOST fans asked.
It was asked by some but also refused by some others, both fans of Fo3.
So they listened to some people, at least...
I only hope it doesn't set the standard for later games...
 
When I learned that FO4 would have a voiced protagonist who will have a back story, my excitement hit a low. Really low. Like lower then fucking dinosaur bones low. :evil: Dear Beth, stop trying to be like Bioware! I hate that they are doing this just to appease millennials and console gamers. Just because something worked with another RPG doesn't mean it will work well with yours!
OW! OW! I'm feeling feel something hurting within in me. I think its my soul, telling me that Fallout is dead.:cry: The story, characters, factions are replaced with millennial fan service, EXPLOSIONS!, and eye candy for the younger, causal, and short attention spanned gamers. :twitch:
 
Just to remind everyone Bethesda great handling of the "plot twist" of FO3:

-End of the intro: "...in Vault 101 no one ever enters and no ever leaves!"
-10 minutes later: During your party a character let it slip that it's not actually true.
-10 minutes later: You find a log that states explicitely that it's not true.
-10 minutes later: The guy in Megaton tells you that you weren't born in the vault.

Well, gee. Real subtle and well handled I must say.
 
And I guarantee that FO4 will follow this same path with their plot twist and story. But your character will be voice now! And people will call your character by their name! That's like so uber awesome! /sarc/ :twitch:
 
Just to remind everyone Bethesda great handling of the "plot twist" of FO3:

-End of the intro: "...in Vault 101 no one ever enters and no ever leaves!"
-10 minutes later: During your party a character let it slip that it's not actually true.
-10 minutes later: You find a log that states explicitely that it's not true.
-10 minutes later: The guy in Megaton tells you that you weren't born in the vault.

Well, gee. Real subtle and well handled I must say.

I think that was an inneffective attempt at humor. Like in the first gameplay videos of Fallout 3, Todd practically says: "This is Vault 101, where you were born and where you will die. Where no one ever enters, and no one ever leaves. Let's leave the vault now."

Still, insert stereotypical nma anti-fallout 4 sentiment here.

You know I think I will play this game, and see how connected it is to 1,2 and NV, and see if I can't enjoy it with the canon completely seperate in my head. The game looks like dumb fun anyway.
 
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I am actually in shock.
No, I actually am. Maybe it was the cocaine last night, but this is all hitting me very uniquely. It's powerful.

Bethesda have finally perfected their gameplay aspect. This game looks to be truly unique in its level of player creativity. This is literally every gameplay aspect I've seen people suggest since Fallout 3 came out- customizable APA, multi-layered armor, weapon mods-

I almost feel that with the weapon mods Bethsoft are trying to one-up Obsidian. It feels distinctly passive-aggressive.

That being said, yeah, Bethesda have made a perfect GAME. I do not think they've made a good world, though. Maybe it's alright, maybe it's decent, but I can tell we're not going to have old-styled Fallout world design, you know- gritty, restrained in certain specific aspects, morally skewed, restrained by in-universe politics and economics.

Bethesda basically likes player freedom to the point where it becomes comic. Shoot anyone, as Todd Howard is always saying. But in that, they don't really focus on the world as a whole the way Obsidian or Black Isle do (did).

It's not a bad thing, Bethsoft just are a "fun" videogames company, not a serious group of storytellers. Tim Cain? Josh Sawyer? They love telling stories that are meaningful and unique above all else. Bethsoft doesn't care for that- and that's OK. In Fallout 3, it was bad- because the lack of attention to story/world+ mediocre gameplay led to a overall "step back" for Fallout. But now we get Bethesda Fallout with excellent gameplay? Shit, that's good.

It means that New Vegas 2 is going to be a lot better. And it also means I'm not going to be constantly frustrated by a clunky, restrained engine, I'm going to be enjoying gameplay. I might not be having tons of fun at the story and dialogue and characters- but everything else? A1. That's just what Bethesda has been trying to do. It's not until now they've actually made it happen.

If anything, this makes me more excited for whatever Obsidian will be able to do with this. My God! They're fucking wizards, it's going to be a blast. I can tell the next five years of videogames are going to be great.
 
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I am actually in shock.
No, I actually am. Maybe it was the cocaine last night, but this is all hitting me very uniquely. It's powerful.

Bethesda have finally perfected their gameplay aspect. This game looks to be truly unique in its level of player creativity. This is literally every gameplay aspect I've seen people suggest since Fallout 3 came out- customizable APA, multi-layered armor, weapon mods-

I almost feel that with the weapon mods Bethsoft are trying to one-up Obsidian. It feels distinctly passive-aggressive.

That being said, yeah, Bethesda have made a perfect GAME. I do not think they've made a good world, though. Maybe it's alright, maybe it's decent, but I can tell we're not going to have old-styled Fallout world design, you know- gritty, restrained in certain specific aspects, morally skewed, restrained by in-universe politics and economics.

Bethesda basically likes player freedom to the point where it becomes comic. Shoot anyone, as Todd Howard is always saying. But in that, they don't really focus on the world as a whole the way Obsidian or Black Isle do (did).

It's not a bad thing, Bethsoft just are a "fun" videogames company, not a serious group of storytellers. Tim Cain? Josh Sawyer? They love telling stories that are meaningful and unique above all else. Bethsoft doesn't care for that- and that's OK. In Fallout 3, it was bad- because the lack of attention to story/world+ mediocre gameplay led to a overall "step back" for Fallout. But now we get Bethesda Fallout with excellent gameplay? Shit, that's good.

It means that New Vegas 2 is going to be a lot better. And it also means I'm not going to be constantly frustrated by a clunky, restrained engine, I'm going to be enjoying gameplay. I might not be having tons of fun at the story and dialogue and characters- but everything else? A1. That's just what Bethesda has been trying to do. It's not until now they've actually made it happen.

If anything, this makes me more excited for whatever Obsidian will be able to do with this. My God! They're fucking wizards, it's going to be a blast. I can tell the next five years of videogames are going to be great.

Obsidian can make shit into gold. I am curious to see what type of game they would make with this engine. Assuming Beth lets them make another Fallout game. One can dream.
 
Stop trying to infect me with your positivity.

Bro, fuck that. I was coked the fuck out last night, I can dream and infect you with my dreams all I want. This is the best thing that's happened in the last 10 years of videogames dude! We're looking at an authentic development in gameplay! We're looking at Bethesda authentically perfecting their methodology! No more "Radial Dialogue". No more "Infinite Quests". These aren't gimmicks anymore- Bethsoft's gotten past selling gimmicks. They're selling actual CONTENT! fuck, dude...

RangerBoo: trim your quotes.
 
Stop trying to infect me with your positivity.

"Bro, fuck that. I was coked the fuck out last night, I can dream and infect you with my dreams all I want. This is the best thing that's happened in the last 10 years of videogames dude! We're looking at an authentic development in gameplay! We're looking at Bethesda authentically perfecting their methodology! No more "Radial Dialogue". No more "Infinite Quests". These aren't gimmicks anymore- Bethsoft's gotten past selling gimmicks. They're selling actual CONTENT! fuck, dude..."


So the stupid real life Pip-Boy and Iphone games aren't a gimmick?
 
Stop trying to infect me with your positivity.

Bro, fuck that. I was coked the fuck out last night, I can dream and infect you with my dreams all I want. This is the best thing that's happened in the last 10 years of videogames dude! We're looking at an authentic development in gameplay! We're looking at Bethesda authentically perfecting their methodology! No more "Radial Dialogue". No more "Infinite Quests". These aren't gimmicks anymore- Bethsoft's gotten past selling gimmicks. They're selling actual CONTENT! fuck, dude...

RangerBoo: trim your quotes.

So the stupid real life Pip-Boy and Iphone games aren't a gimmick?

Todd said it himself. As far as stupid gimmicks go, it is as least well-done.
Most mobile games connected to series suck. They suck bad. I shouldn't have to explain this. We all know it.

This looks to be at least good within the confines of a mobile game. For what it is, it is good. That is all that matters. In anything.
 
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