Fallout 4 coming out on November 10, free mobile spin-off out now

Have you not read the other comments? Most have been saying the same thing since Beth is not known for its storytelling capabilities. Hell, think of whatever cliche or trope that you can think of and it will probably be in Fallout 4. Plus you were way more obnoxious long before you started your flame war with me. God forbid anybody have an option that is different from yours!:evil:

I'm not really DISAGREEING with you, I just think the prevalent mindset of passive-aggresive distrust in Bethesda and new videogames as a whole is a bad influence and negative as a whole. I'm just saying- or trying to say, my bad, I of all people am bad at communicating in clear terms- that the prevalent NMA mindset is negative and shouldn't be that way, and we should have more faith. It's optimistic, but I also think it's realistic: we have to concede to new things. I remember certain threads where people would suggest Fallout go back to being sprite-based- not just isometric, but SPRITE-BASED. I think we need to accept things are changing. And also take things less seriously as a whole; they are, after all, VIDEOGAMES.
 
What are you? A prophet? Because I would not be in the slightest surprised if any of this were to happen.

shut up, please. Your intellectual persecution is fucking overwhelming. Oh poor you! The only smart man in the sea of the wretched ignorant masses, with their darn millennial technology and this "fast" pacing to videogames! God, you, RangerBoo, you are the last bastion of sanity in a world of the attention-deficit INSANE! You are our LAST HOPE!

See how obnoxious and annoying I am right now? That's how you are every second for me. I kindly asked you to stop; I'm going to kindly ask again.

I really don't want to wade into this, but I'm not entirely sure what they said was in any way obnoxious. They just agreed with the guy's comment about Bethesda's shitty writing. Like almost everyone else on this site.
 
You guys have me cracking up over this NV2 talk...

FO4 isn't even out yet and you're building this castle in the sky. Obsidian no longer seems like a likely fit for a spin-off given recent developments. Both Obsidian and inXile don't seem to have the resources to handle one - as I'm looking at it.

XBOX version is getting mods now? Just when I had decided on a PS4...
 
They didn't say it was exclusive to the XB1, so I doubt it will.

Is there any infrastructure to support the PS community in the way MS/XBOX can? I understand there are indie developers but what sort of tools are out there for folks to bridge them into this particular game?
 
Have you not read the other comments? Most have been saying the same thing since Beth is not known for its storytelling capabilities. Hell, think of whatever cliche or trope that you can think of and it will probably be in Fallout 4. Plus you were way more obnoxious long before you started your flame war with me. God forbid anybody have an option that is different from yours!:evil:

I'm not really DISAGREEING with you, I just think the prevalent mindset of passive-aggresive distrust in Bethesda and new videogames as a whole is a bad influence and negative as a whole. I'm just saying- or trying to say, my bad, I of all people am bad at communicating in clear terms- that the prevalent NMA mindset is negative and shouldn't be that way, and we should have more faith. It's optimistic, but I also think it's realistic: we have to concede to new things. I remember certain threads where people would suggest Fallout go back to being sprite-based- not just isometric, but SPRITE-BASED. I think we need to accept things are changing. And also take things less seriously as a whole; they are, after all, VIDEOGAMES.

Yes but Bethesda is sacrificing a lot of what made Fallout Fallout. I'm not saying Fallout should not get with the times, Obsidian proved that Fallout can work well on modern consoles. But from what I've seen with the Fallout 4 trailers, all that I loved and what made me come into the Fallout series is gone and replaced with gimmicks and appeasement to console and millennial gamers. And I speak as someone who's first Fallout game was Fallout 3(Yeah,I know).
 
You guys have me cracking up over this NV2 talk...

FO4 isn't even out yet and you're building this castle in the sky. Obsidian no longer seems like a likely fit for a spin-off given recent developments. Both Obsidian and inXile don't seem to have the resources to handle one - as I'm looking at it.

XBOX version is getting mods now? Just when I had decided on a PS4...
Isn't Obsidian busy building free-to-play tank games these days (and I still don't know how that happened)?
 
Console mods would only be a healthy thing for any video game, let alone a Fallout one but I don't really understand the logistics of it.

The reason why mods weren't traditionally supported was to allow for a certification process to test and check patches, DLC's, hotfixes, whatever. They do this shit to avoid lawsuits for bricked consoles or games, not out of technical inability to include patches.

If user generated mods are going to be supported, does that mean they will use some sort of proprietary Bethesda "Scenario Maker", more akin to a map maker program? Will it be limited to what Bethesda programs into the interface? Will it just be moving around actors and numbers on weapons?

I don't understand how fully free, user generated mods would be supported by such a big business without severe limitations as to what you could program.
 
Console mods would only be a healthy thing for any video game, let alone a Fallout one but I don't really understand the logistics of it.

The reason why mods weren't traditionally supported was to allow for a certification process to test and check patches, DLC's, hotfixes, whatever. They do this shit to avoid lawsuits for bricked consoles or games, not out of technical inability to include patches.

If user generated mods are going to be supported, does that mean they will use some sort of proprietary Bethesda "Scenario Maker", more akin to a map maker program? Will it be limited to what Bethesda programs into the interface? Will it just be moving around actors and numbers on weapons?

I don't understand how fully free, user generated mods would be supported by such a big business without severe limitations as to what you could program.

Which makes me think that Beth is going to try Pay Mods again. Would anybody honestly be shocked if they did this for Fallout 4.
 
I really don't want to wade into this, but I'm not entirely sure what they said was in any way obnoxious. They just agreed with the guy's comment about Bethesda's shitty writing. Like almost everyone else on this site.

Yeah, well, I feel like a lot of people here have an intellectual persecution complex- basically they're nerds who value their "intellect" so much anything popular that doesn't fit their standards is seen as an attack on their fabricated mental construct of "intellectual" things. Like, for instance, a mobile game. Not that big of a deal, right? No, it's a huge fucking deal. It's something so low that the intellectual bastion of Fallout being lowered to this is an insult against good videogames and everything else.

When in reality it's a mobile game; get over it.
 
THey will probably include messages for "Install at your own risk" so people don't sue over them breaking their consoles.
Actually the lack of mod support is very much a technical weakness, specially when most of the more popular mods actually require Script Extenders and require manual optimization from the modder. Not to mention Mod coflicts, load orders, FEDIT and archive invalidation, this has the potential of being a smoking trainwreck.
Altho the other options is that yes, it will just be a map maker, which would suck, but seeing how they already fucked up DIalogue and skills it wouldn't surprise me if they do something as stupid as that.
 
Which makes me think that Beth is going to try Pay Mods again. Would anybody honestly be shocked if they did this for Fallout 4.
When the fecal matter hit the fan, they explicitly said it was a mistake to introduce the paid mod model for a mature game as Skyrim, which already has such a huge modding scene. So it was fairly evident that they were planning on using the same paid mod concept for F4. With all the negative backlash, the question is if they still will go through with it.
 
Yes but Bethesda is sacrificing a lot of what made Fallout Fallout. I'm not saying Fallout should not get with the times, Obsidian proved that Fallout can work well on modern consoles. But from what I've seen with the Fallout 4 trailers, all that I loved and what made me come into the Fallout series is gone and replaced with gimmicks and appeasement to console and millennial gamers. And I speak as someone who's first Fallout game was Fallout 3(Yeah,I know).

What made Fallout 'Fallout'? Nothing. Fallout 2 was basically a chain of pop-culture references and snazzy jokes. Prostitutes! Boners in power armor! Evil government dudes who wanna destroy ALL LIFE! Fallout isn't anything, it's what is in the minds of the developers and writers who have it at one moment.

So no, I disagree. Fallout isn't anything, except for a half-decent story in a retro-future world. Bethesda just recycled plot elements- for all we complain about Fallout 3, at least it wasn't set with the Master being reincarnated, and they respected the boundaries of a previous writing team by putting their story on the opposite side of the American continent.

And again you keep on insisting Bethesda is destroying Fallout. But we don't even know the fucking story yet. So I insist, wait and see before collapsing as Fallout is torn to shreds.
 
The reason why mods weren't traditionally supported was to allow for a certification process to test and check patches, DLC's, hotfixes, whatever. They do this shit to avoid lawsuits for bricked consoles or games, not out of technical inability to include patches.

If user generated mods are going to be supported, does that mean they will use some sort of proprietary Bethesda "Scenario Maker", more akin to a map maker program? Will it be limited to what Bethesda programs into the interface? Will it just be moving around actors and numbers on weapons?

I don't understand how fully free, user generated mods would be supported by such a big business without severe limitations as to what you could program.

Good points,not sure how it'll play out but I feel that the indie developer scene has helped fleshout logistics related community issues on console.
 
Have you not read the other comments? Most have been saying the same thing since Beth is not known for its storytelling capabilities. Hell, think of whatever cliche or trope that you can think of and it will probably be in Fallout 4. Plus you were way more obnoxious long before you started your flame war with me. God forbid anybody have an option that is different from yours!:evil:

I'm not really DISAGREEING with you, I just think the prevalent mindset of passive-aggresive distrust in Bethesda and new videogames as a whole is a bad influence and negative as a whole. I'm just saying- or trying to say, my bad, I of all people am bad at communicating in clear terms- that the prevalent NMA mindset is negative and shouldn't be that way, and we should have more faith. It's optimistic, but I also think it's realistic: we have to concede to new things. I remember certain threads where people would suggest Fallout go back to being sprite-based- not just isometric, but SPRITE-BASED. I think we need to accept things are changing. And also take things less seriously as a whole; they are, after all, VIDEOGAMES.


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Calling others autists is one of the worst things you can do on the Internet and personally? I hope you get autism. I don't care how.

Have you not read the other comments? Most have been saying the same thing since Beth is not known for its storytelling capabilities. Hell, think of whatever cliche or trope that you can think of and it will probably be in Fallout 4. Plus you were way more obnoxious long before you started your flame war with me. God forbid anybody have an option that is different from yours!:evil:

I'm not really DISAGREEING with you, I just think the prevalent mindset of passive-aggresive distrust in Bethesda and new videogames as a whole is a bad influence and negative as a whole. I'm just saying- or trying to say, my bad, I of all people am bad at communicating in clear terms- that the prevalent NMA mindset is negative and shouldn't be that way, and we should have more faith. It's optimistic, but I also think it's realistic: we have to concede to new things. I remember certain threads where people would suggest Fallout go back to being sprite-based- not just isometric, but SPRITE-BASED. I think we need to accept things are changing. And also take things less seriously as a whole; they are, after all, VIDEOGAMES.

Yes but Bethesda is sacrificing a lot of what made Fallout Fallout. I'm not saying Fallout should not get with the times, Obsidian proved that Fallout can work well on modern consoles. But from what I've seen with the Fallout 4 trailers, all that I loved and what made me come into the Fallout series is gone and replaced with gimmicks and appeasement to console and millennial gamers. And I speak as someone who's first Fallout game was Fallout 3(Yeah,I know).

Yes, Obsidian managed to make FO work on consoles by dumbing down graphics, removing parts from the Strip, removing parts from Freeside, cutting off the Strip and the Freeside.

You guys have me cracking up over this NV2 talk...

FO4 isn't even out yet and you're building this castle in the sky. Obsidian no longer seems like a likely fit for a spin-off given recent developments. Both Obsidian and inXile don't seem to have the resources to handle one - as I'm looking at it.

XBOX version is getting mods now? Just when I had decided on a PS4...
Isn't Obsidian busy building free-to-play tank games these days (and I still don't know how that happened)?

Tonks are cool I guess. Most are doing them nowadays.
 
It seems to me that they took the crafting system from The Witcher

What.

The Witcher's crafting system doesn't really look like this at all, aside from, you know, also being a crafting system.

I haven't played Witcher in a while, but I'm pretty sure they had the same thing with potion crafting where there was an ingredient being extracted from whatever you use to craft the potion.
 
Not sure why people keep blaming millenial gamers for this shit. I'm a millenial (born 1991) and played FO1 and 2 when I was ten. I guess I can cope better, Fallout 3 was bad as a Fallout game, but at least it made it possible for New Vegas to happen, I honestly wish Obsidian had bought the franchise. Same with Fallout 4, they've made the gameplay better and added some nice stuff. There is some bad crap but that's what time does, there was no way the Fallout I played as a kid would continue in the form it was in. Hopefully Obsidian gets another shot at a better spinoff, but if not it's time to accept it and move on.
 
I honestly wouldn't be too salty about perks being the new skills if they were varied and important enough to gameplay so that you can't, say, use energy weapons very well if you dumped all your points in the gun tree. If they fuck it up and make it percent increases to damage like Skyrim did, that would blow, but seeing as they're taking all the good ideas from mods, maybe they took inspiration from mods that improved the perks like SPERG.
 
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