Fallout 4 coming out on November 10, free mobile spin-off out now

The combat looks exactly like in F3, especially that cut when raiders attack player's town - blocky and awkward. AI also looks the same, enemies are just rushing towards your bullets like "there's a guy with a machine gun defending this bridge, I should run up to him and beat him with my baseball bat". I hope at least there are no invisible walls around certain objects that stop bullets. There's a NV mod that fixes that, this is ridiculous.

These "invisible walls around objects" are the hitboxes. Keep in mind that the more complex they become, the more performance the game needs. The games are running semi-arse on console already anyway, so adding more complex hitboxes would just make it worse. So yeah, it's not a bug, it's the middle ground.
 
I was aware of that, I know how games work. It's still the crappy engine's fault. And crappy adaptating games to consoles'.
 
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Yes, that's the mod I meant. It's so lovely and I didn't experience any performence problems.
(note that I get average of 20fps with bunch of performance mods and grass/bushed disabled, anyway)
 
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But that's only because it's on PC and the Mod just started so there is a lot of Collision meshes it hasn't touched.

I also like the Ragdoll overhaul. The failure on those is less excusable, I mean the guy improved skeletons by manipulating values and such.
 
Yeah. I can understand why some people are pessimistic about it. But I can only say wait till November 10th and give it a try and see if you'd like it or hate it. I personally think I'm going to love it. I might even like the story, one thing I hope for from Fallout 4 is they do something completely new with the story and they not make it a rehash of Fallout 1 and 2 like how Fallout 3 was. Hell make the Synthetics that appeared in Fallout 3 appear as an organized fighting force hell bent on destroying humanity, mutants, and ghouls and more so make a machine empire because they feel lesser than humans and used as slaves.
I'm definitely willing to give it a chance. As it stands, I'm cautiously optimistic actually. I think the settlement-building looks cool, the world will be fun, and the story will be better (even if it's not amazing). It's just the mechanics I'm worried about, but I'll see what happens

I don't know about the story. From what I saw of the dialogue at E3, I'm not too optimistic. Hopefully it will at lest be dumb fun. Although it looks like modding will be limited, at lest with quest mods due to the voiced protagonist. :wall:
I think the most we can hope for is that Bethesda took some notes from Obsidian and learned how to actually make a good story for a Fallout game. If they did then congratulations even if it goes down the robot revolution path and ends similar to the Matrix they tried something new and made it work and at least made sense of it along with add that sense of understanding and sympathy to the machines a bit because they were slaves. If they didn't then we might not ever see a Fallout 5 because it'd really just end there because Bethesda might as well be doomed from shitty plots in video games.
 
Yeah. I can understand why some people are pessimistic about it. But I can only say wait till November 10th and give it a try and see if you'd like it or hate it. I personally think I'm going to love it. I might even like the story, one thing I hope for from Fallout 4 is they do something completely new with the story and they not make it a rehash of Fallout 1 and 2 like how Fallout 3 was. Hell make the Synthetics that appeared in Fallout 3 appear as an organized fighting force hell bent on destroying humanity, mutants, and ghouls and more so make a machine empire because they feel lesser than humans and used as slaves.
I'm definitely willing to give it a chance. As it stands, I'm cautiously optimistic actually. I think the settlement-building looks cool, the world will be fun, and the story will be better (even if it's not amazing). It's just the mechanics I'm worried about, but I'll see what happens

I don't know about the story. From what I saw of the dialogue at E3, I'm not too optimistic. Hopefully it will at lest be dumb fun. Although it looks like modding will be limited, at lest with quest mods due to the voiced protagonist. :wall:
I think the most we can hope for is that Bethesda took some notes from Obsidian and learned how to actually make a good story for a Fallout game. If they did then congratulations even if it goes down the robot revolution path and ends similar to the Matrix they tried something new and made it work and at least made sense of it along with add that sense of understanding and sympathy to the machines a bit because they were slaves. If they didn't then we might not ever see a Fallout 5 because it'd really just end there because Bethesda might as well be doomed from shitty plots in video games.

They did not learn anything from FNV as most of them did not play it. They started work on F4 after F3 by a year, if Todd is honest.
 
Yeah. I can understand why some people are pessimistic about it. But I can only say wait till November 10th and give it a try and see if you'd like it or hate it. I personally think I'm going to love it. I might even like the story, one thing I hope for from Fallout 4 is they do something completely new with the story and they not make it a rehash of Fallout 1 and 2 like how Fallout 3 was. Hell make the Synthetics that appeared in Fallout 3 appear as an organized fighting force hell bent on destroying humanity, mutants, and ghouls and more so make a machine empire because they feel lesser than humans and used as slaves.
I'm definitely willing to give it a chance. As it stands, I'm cautiously optimistic actually. I think the settlement-building looks cool, the world will be fun, and the story will be better (even if it's not amazing). It's just the mechanics I'm worried about, but I'll see what happens

I don't know about the story. From what I saw of the dialogue at E3, I'm not too optimistic. Hopefully it will at lest be dumb fun. Although it looks like modding will be limited, at lest with quest mods due to the voiced protagonist. :wall:
I think the most we can hope for is that Bethesda took some notes from Obsidian and learned how to actually make a good story for a Fallout game. If they did then congratulations even if it goes down the robot revolution path and ends similar to the Matrix they tried something new and made it work and at least made sense of it along with add that sense of understanding and sympathy to the machines a bit because they were slaves. If they didn't then we might not ever see a Fallout 5 because it'd really just end there because Bethesda might as well be doomed from shitty plots in video games.

They did not learn anything from FNV as most of them did not play it. They started work on F4 after F3 by a year, if Todd is honest.
Damn, then we might be shit out of luck! Now we have to pray for a miracle that they dont fuck up the story.
 
Yeah. I can understand why some people are pessimistic about it. But I can only say wait till November 10th and give it a try and see if you'd like it or hate it. I personally think I'm going to love it. I might even like the story, one thing I hope for from Fallout 4 is they do something completely new with the story and they not make it a rehash of Fallout 1 and 2 like how Fallout 3 was. Hell make the Synthetics that appeared in Fallout 3 appear as an organized fighting force hell bent on destroying humanity, mutants, and ghouls and more so make a machine empire because they feel lesser than humans and used as slaves.
I'm definitely willing to give it a chance. As it stands, I'm cautiously optimistic actually. I think the settlement-building looks cool, the world will be fun, and the story will be better (even if it's not amazing). It's just the mechanics I'm worried about, but I'll see what happens

I don't know about the story. From what I saw of the dialogue at E3, I'm not too optimistic. Hopefully it will at lest be dumb fun. Although it looks like modding will be limited, at lest with quest mods due to the voiced protagonist. :wall:
I think the most we can hope for is that Bethesda took some notes from Obsidian and learned how to actually make a good story for a Fallout game. If they did then congratulations even if it goes down the robot revolution path and ends similar to the Matrix they tried something new and made it work and at least made sense of it along with add that sense of understanding and sympathy to the machines a bit because they were slaves. If they didn't then we might not ever see a Fallout 5 because it'd really just end there because Bethesda might as well be doomed from shitty plots in video games.

They did not learn anything from FNV as most of them did not play it. They started work on F4 after F3 by a year, if Todd is honest.
And people don't have time to play a video game after work? It seems kind of ridiculous to assume they didn't play it. That doesn't mean they learned anything, and I'd blame the press for underrating New Vegas and giving them a reason not to take notes.
 
I also hate the stupid back story they are giving your character(that and I also don't want to play as some house wife/family woman). Once again it looks like Beth is going to try to use cheap, emotionally manipulative cliches and tropes in order to make the player feel invested with the main character and plot. That's just the Hollywood way!

Our characters have always had some level of predefined background. And I for one, happy that for once we aren't playing a teenager "choosen one" wanker, with daddy issues.. But in either case there is nothing preventing you from pushing that character in any direction you want after you get out of the Vault...

Also, I think that FO4 into is well thought. Considering that today the vast majority of FO players have no idea what 'duck and cover' means (at most they might have seen something about the period on tv) the pre-war scenario of when the bombs came fell and the vivid contrast of before\after would be great for immersion. Hopefully, they will also realize that the Vaults could only hold 1% of the population and that things weren't as dandy as portrayed in this isolated military\vault-tec(?) suburb.

p.s. To me FO1 and FO:NV had much better beginnings than FO2 and FO3, and I am inclined to place this one with the former.
 
Well, it would be good if the story in F4 wouldn't have any connection to our character's past - then we could just pretend it's not predefined. But that's really not Beth's style.
 
Good point, I really enjoyed that in Skyrim. But Skyrim doesn't have any predefined past for the main character, whereas Fallout 4 does and I don't think they would present it just to not mention it again.
 
No Bethesda game has a predefined past, as far as I know.
In Daggerfall you can write your own past, and it has an effect on your starting gear and reputation.
In Morrowind you start as a blank slate prisoner.
In Oblivion you start as a blank slate prisoner.
In Skyrim you start as a blank slate prisoner.
In Fallout 3 you basically define your past by playing it. And end up more or less as a blank slate prisoner to the outside world.
 
In Fallout 3 your past was more or less predefined, for example you had a dead mother, loving dad who was a scientist, that annoying chick with dark hair, a guy who bullied you etc. Yes, it's not said that you was a nice guy to them because you define it yourself, but this certain past is forced upon you and that's what I don't like. That was the case in F2, too, but not as prominent, and in NV, but I didn't know it until I played Lonesome Road :|
That part was perfect in F1 - you were just some guy from the vault, you could write any backstory to him you wanted. And also, when your character was leaving the vault, they knew as much about the outside world as you and was uncertain what to expect. In F2 I felt dumb when I asked my cousin where are the hunting grounds and he was like "what's wrong with u", really broke the immershunz.
 
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Well in New Vegas the only thing that is "focred" On you is that you have been a Courier for at least 5 years. Nothing more.
 
Yeah, that's the only thing Ulysses says you did, you were a Courier the last 5 years, your Courier work helped Hopeville connect to the NCR and prosper, you then brought one package like usual which just happened to have the object that made the Silo activate and you left to do more Courier work beore the tragedy on the Divide. That's all they "force on you" .
 
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