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Discussion in 'NMA News and Information' started by Kilus, Aug 28, 2017.
Pete, Pete never changes.
He's like the Sean Spicer of Bethesda.
Mad mac fury road easily compares. Crank 1&2 may not compare but they are super fun. Hardcore henry. There are lots of great modern action films.
The Expendables and Rambo 4 and John Wick and so on and so forth. Classic 80's Action did make a bit of a comeback.
I do expect a remake of "Cobra", now that Trump is in charge.
Isn't there a death wish remake coming?
My dad actually defends this creation club bullshit with the whole "well it was created using bethesda's software so they can do what they want"
Yeah, they're doing a Death Wish remake with Bruce Willis as Paul Kersey.
Good start, but we really need Cobra back. It was peak 80's-Reagan-cheese.
Wow Bethesda's attitude towards this is terrible.
"Hey, you can't charge money for something already online for FREE!"
"Its ours, bitch, give us shekels"
"Why are you charging for something that modders have made first for free?"
"Well modders didn't make it first, we did in Fallout 3"
-Pete Hines missing the point by a mile.
His argument reminds me of the dudes from The Pentagon Wars.
A little bird told me that the Creation Club will have the DOOM's chainsaw weapon for Fallout 4 in the future.
Let's not forget that TrickyVein already made a chainsaw mod released in april.
They might also add the DOOM armor and the BFG.
So basically, they're rehashing assets from other games their parent company publishes and selling them as mods totally not mods.
What a scam so far. The idea isn't that bad, mind you, if they offered something like the minor expansions to Morrowind like Siege at Firemoth or the Master Index. Add-ons that are a little bit bigger and that offer something useful. But no...
Is there any modder actually making mod on CC right now? or they are going to create those overpriced "Mini-DLCs" by themselves until there is no assets from other games they can use?
Who knows? There are no author credits as far as I can tell, so nobody knows if it's an intern, a modder who got commissioned, or a full time dude at Bethesda who makes those "creations". But for those "creations" that use other IPs owned by Bethesda, like the DOOM stuff and the Prey suit, I guess it's obivous that it's someone in-house who makes the conversion. The other things might have been a commissioned modder, though. Like, someone already made a high quality Hellfire armor, so it would make sense if Bethesda went up to that guy and said "Yo, make us that armor, same, but different, and we'll give you moneys for that".
My largest issue with these paid mods is the contention of a rather serious issue, as Bethesda is actually taking advantage of a IP loop hole through this. This is of course a super not cool, really bad loop hole.
Consider this for a moment; you write a book at your work place in America, you were currently receiving compensation for your time while at work, even though you wrote something that was not directly related to your work.
Now in corporate America, the company you work for can claim your IP as their own, and is also entitled to 100% of the profits. Now in this case of the modders, while not technically considered employees they are considered "contractors" in this case. Typically a contractor that is separate from the corporation as a whole can side step this issue, unless they are working with something directly related to an IP or project. If they are they are then subject to the same regulation as an employee. Parody law no longer applies in this case as well.
Paid mods is just another way to claim IP covertly and without consent. By allowing modders to sell their work through their system Bethesda is automatically entitled to their creations, this includes ideas, game mechanics, art, and anything else that they may find a use for. In this circumstance the modder has no choice but to forfeit their work under this kind of contractor obligation.
Bethesda has done this before with plenty of mods already, and in doing so scared off a lot of smart modders. Unlike a company like Valve, that will literally buy out a mod team, give credit, or straight up hire them. Bethesda is only interested in the modders work, and intends to use this system as both an acquisition and disposal system forcing modders to compete with each other for money.
I also want to submit that modifications to games are literally the frontier of game development that have spawned wonderful ideas that later led to fantastic stand alone games. For an example Counter Strike, Team Fortress, Blue Shift, and the list goes on.
Anyone supporting such an oppressive and overtly underhanded program either deserves to be taken advantage of or simply doesn't understand the ramifications of such a choice for long term development.
Paid mods are egregious and should be stopped before too much damage is done.
What pisses me off, is they had a chance to add only content which genuinely adds to it as a GAME of a franchise.
Stuff like a huge weapon pack which adds all the classic weapons, while it'd piss me off, would at least be a nice addition to the game.
Hell, a giant massive superhuge skinpack which adds like 100 fucking skins for a decently cheap price would not annoy me too much.
Although I'd prefer good quests, maybe even a lore-friendly companion, enemy, robot, etc.
But WHY add stuff which genuinely breaks canon? No, there isn't a Prey armour in Fallout, go fuck yourself.
The problem with that kind of expectation is that it is just unrealistic to the scope of paid mods. The reason for this is that everyone will want a cut of the profits. In the case of "packs" typically modders will work together to generate them like you will see on the nexus and give eachother credit. With Bethesda's system they can't actually do that.
This means "massive" packs of content must be seperated to allow for accountable payments, plus this also allows Bethesda to squeeze more money out of players to complete what they would consider a complete pack in this case.
Lore immersion adding or breaking mods are not even a remote issue as mods will typically add something outside the confines of the games. This is to be expected even with stuff like prey armor.
The problem is they tried to spin it as 'not mods, its mini-DLC'.
DLC must abide by the game's canon, or, at least, add some reasonable stuff to it.
Yeah, but with the difference that 50 textures are as much worth like a full price game ...
Oh, I know, Bethesda is being a piece of shit with pricing.
I have to ask though, what value is a skin/texture? How much would you pay for it?
There are things so low in value, that a price tag doesn't make much sense in my opinion, that's like asking how much you would pay for the paper of a bubble gum. As a bundle though? Maybe 2 or 3$. No clue, depends about how many we're talking here. Like a full weapon pack with 20 new weapons or something. But textures are so easy to make - if you know how - that it's not worth it.