Fallout 4: Exploring Far Harbor

I'm liking it so far. The new power armor design is pretty weird though...
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If that's real, it looks like a corporate walking advertisement, like the uniform of a NASCAR driver, or their car for that matter. I can clearly see the Vin drink name on one of the raised shoulders, and something maybe island related on the other. The red makes me think of the Red Rocket stations. My guess is it's a store display, or something for parades; gaudy and bright. Like the way some corporations will claim to support the military, while at the same time using it as an opportunity for an advertisement. "We support the troops, now drink some Vin!"
 
So here's the impression I get from everyone. Far Harbor is just more Fallout 4. If you geniunely enjoyed Fallout 4 and wanted more content, feel free. For anyone else hoping Far Harbor might've taken the chance to be more like New Vegas or become more of an RPG, that's not the case. If you didn't like Fallout 4 then Far Harbor isn't going to change your mind, and if you did, then it's just more of the same, exactly as you wanted. Did I get that right?
 
Wait, Far Harbor has all the features people missed from Fallout 4.

Skill checks, choices, difference between conversations, original writing, diverse quests, ect.

What do you want now?
 
No, I don't think they would lose any customers by delving deeper into complex themes either, I just think that the people in charge at Bethesda Softworks/Zenimax assume they will, because that's the only reason I can think of for a profit-minded publisher to fear taking risks. I'm sure it would be great if they actually tried making a game with consequences and exploration of themes, but that's obviously not what they think. Which is unfortunate.

I still believe it's mostly just laziness and a "if it ain't broke don't fix it" mentality, but who knows maybe you're right and the execs are forcing Emil to write crappy oversimplified PC stories :D

Besides, you know the deal. Lazy people set low expectations, so just about everything impresses. That plus marketing and being in the right place at the right time (being good to their fans when publishers were acting badly), and no, it's not surprising nor maddening that they get away with a lot. Bethesda has a solid record, for both the Softworks publisher and the Game Studios developer. It's going to take more of a screw-up than an overhyped release and poor quality DLC to get fire thrown at them.

Who knows, maybe the paid mods thing will be the last straw. If not, then I'll put my bets on the next Elder Scrolls.

Yup we agree on this, their past successes/behavior have pretty much given them a huge margin for error, one thing that I believe could bite them in the ass big time though is them not using a new engine for TES6.
 
Far harbor seems better than 4 overall, but for $25, it is kinda overpriced for 6 hours of content. The standard $15 it what it deserves.

I have to say the immersion is there and is appreciated, although the dlc seems to suffer from trying to "undo" the set-in-stone mistakes that are fo4, like the dialogue limitations. The attempt even seems half-ass. An example is how named side-character npc's have backstories, but you can only enter dialogue with them once.. for some reason, . They then just repeat lines and become basically settlers. The exploring has still the same fo4 shit, such as locations with no purpose, and just have supermutants and raiders(trappers) somehow existing for no reason besides legendary rolls. I do feel that far harbor could be $15 with just the main quests and some side quests, while all the random fodder shoot n loot locations were the other $10. There is also confirmation that bethesda just make-up and justify w/e they do by not sayin "it was magic", but rather "radiation did it".

I think the dlc is overpriced, is more of the same shoot-loot gameplay as 4, still shits on lore with goofy shit like chicken... but has a less moronic story (if you don't think too much, cause im sure there is some dumb shit in there.)

another thing that I just can't let go it the protag male voice. The new lines just remind me of how he just sounds way too white in a stereotypical way, and what I mean by that is too proper and basic, a littlebit of a bitch too, specially when referring to his damn family some more. Though it's not like they couldn't have done it any other way (besides not at all).
 
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It isn't good? Why so?
Seems to be restricted by things like the dialogue wheel which limit your responses which was a step in the wrong direction with Fallout 4 to begin with. Seems a bit late to try and fix things now as at best it'll come off as half assed considering that they've got a hard coded system set for the wheel and the skills perks. How does the skilll checks even work? Plunk a few points you get every level based on a 10 point special system into the required special stat and done? Would seem less complex than say NV's system.

I keep hearing the lack of content is noticeable, not to mention nothing done with the water which is wasted space and potential. Of course you can say you got a "huge landmass" when about 50% is just water and lacking content.

Ugh I'm just :falloutonline: here.
 
Seems to be restricted by things like the dialogue wheel which limit your responses which was a step in the wrong direction with Fallout 4 to begin with. Seems a bit late to try and fix things now as at best it'll come off as half assed considering that they've got a hard coded system set for the wheel and the skills perks. How does the skilll checks even work? Plunk a few points you get every level based on a 10 point special system into the required special stat and done? Would seem less complex than say NV's system.

I keep hearing the lack of content is noticeable, not to mention nothing done with the water which is wasted space and potential. Of course you can say you got a "huge landmass" when about 50% is just water and lacking content.

Ugh I'm just :falloutonline: here.
Yeah I noticed the dialogue potential is there for RP, but the voiced protag fucks it all up, and yeah the skill checks are redundant (but appreciated) cause we all are masters of every "skill". Far harbor has all the lame ass story tropes bethesda goes for, and its fine, but the dialogue system throws even that out the window in terms of having a purpose.
 
Anyone stumble on the Drive-in? That was a nasty little surprise. I wish they'd focused on more stuff like that, instead of haunted houses. Keep it simple stupid.

As for the price vs. worth, no way is this worth it. I'd have little issue grabbing it when it's on sale for 50% off, though. In other words, it should have been more like the pricing of earlier DLC. With inflation, I can see it going up a bit higher than 10 dollars, but not 25.
 
Wait, Far Harbor has all the features people missed from Fallout 4.

Skill checks, choices, difference between conversations, original writing, diverse quests, ect.

What do you want now?
A good story where your actions have lasting consequences. Also, "original" writing that is a good one. :lol: This DLC is a rehash of Point Lookout just more bearable and less insulting.
 
I ain't buying DLC that costs me 5 dollars more just because I live in Latin America. I can buy Witcher 3 + expansion pass for the same money....
 
So Vault 118... has some of the worst voice acting I've heard in a long while. This is why player characters shouldn't be voiced. Seriously.
 
So Vault 118... has some of the worst voice acting I've heard in a long while. This is why player characters shouldn't be voiced. Seriously.

No, they shouldn't be voiced because even if it works it adds the wrong kind of immersion for an rpg.
 
No, I don't think they would lose any customers by delving deeper into complex themes either, I just think that the people in charge at Bethesda Softworks/Zenimax assume they will, because that's the only reason I can think of for a profit-minded publisher to fear taking risks. I'm sure it would be great if they actually tried making a game with consequences and exploration of themes, but that's obviously not what they think. Which is unfortunate.
I think they are not afraid of losing money in sales but instead are afraid of spending more money making the game.
In a RPG with more deep and complex themes they would have to spend more money in paying voice actors to say way more lines, they would have to hire people who are good writers (because we can clearly see Bethesda lacks a lot in that department), they would have to actually plan how locations and NPCs work (instead of just filling locations with "Shiny and Cool" stuff and NPCs that make no sense), they would have to spend more time on thinking how to make the "build your settlement" fit with the themes and story (no more "just find a place that allows you to place stuff and build there" without any motivation or purpose other than appealing to Minecraft fans).
I think that if Bethesda would make a more complex and deep RPG they would need almost twice the time and money to pull it off because they are not prepared for it anymore :shrug:.
 
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