Fallout 4: Exploring Far Harbor

@Crni Vuk, I know you have this idea that Obsidian, or maybe at the very least Bethesda, can manage to please both the general public who want Fallout 4 styled gameplay and the original fans who wants a half-decent RPG that doesn't take a dump on the lore. I'm just going to say that it's a very ambitious dream you have there. Since pleasing the general public is more profitable than pleasing you joyful bunch, Fallout 4 is not going to be leaning on the faithful sequel side of things.
It's only a dream, if it's either impossible or didn't happen. But with New Vegas, we have a prime example that it is possible and that a developer succeeded already. I mean hey! NV has some flaws. But it is really an enjoyable game and definetly deserves the name Fallout. And it sold rather well. Now imagine if Vegas was the Fallout 3, made by Obsidian, published by Bethesda, with the marketing and hype that Fallout 3 actually saw.
People would have bought it, and I am sure with all the positive reviews, most would have enjoyed it. Including NMA.
 
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If it's well written! It can be an awesome plot.
 
Hey, everybody it's me again.

I just played Fallout 4's Far Harbor, and holy shit

this is like 50x better than Fallout 4.

It's got skill-checks, complex interactions, and a semi-decent start.

I think that the only thing holding it back is the dialogue system. The writers have shown they can come up with things, it's just this feature that's holding it back. What do you guys think?
 
I think that the only thing holding it back is the dialogue system. The writers have shown they can come up with things, it's just this feature that's holding it back. What do you guys think?
There's a fair chance that Bethesda will stubbornly refuse to remove the dialogue wheel from future games, so their games are still probably fucked.
 
There's a fair chance that Bethesda will stubbornly refuse to remove the dialogue wheel from future games, so their games are still probably fucked.
Nah, they pulled such a big 180 in Far Harbor, I have full faith that they'll change it back to get better sales.
 
If Bethesda was going to make a good RPG with smart writing and gameplay they would have done it in the actual base game of Fallout 4.

Elder Scrolls VI is going to have a dialogue wheel, a badly voiced protagonist, and infinite dungeon crawls given to you buy a guy that makes you the leader of every faction in the game the second you are released as a prisoner.
 
Anyone find any shit in the Ocean yet? I swear they add big ass bodies of water and power armour that can dive under and stomp around all mysterious and survival horror like and theres not a damn thing down there.
 
Undrwater locations are highly unfinished, they even put the heaviest blur effect and made all water radioactive to dissuade people from going in there and see the ugly textures and lack of anything down there.
 
Hey, everybody it's me again.

I just played Fallout 4's Far Harbor, and holy shit

this is like 50x better than Fallout 4.

It's got skill-checks, complex interactions, and a semi-decent start.

I think that the only thing holding it back is the dialogue system. The writers have shown they can come up with things, it's just this feature that's holding it back. What do you guys think?

I've not gotten too far in (maybe about half of the Harbor people's quests, cleared one optional location, and started a single settlement), but so far, I like what I'm seeing. It kind of reminds me of Honest Hearts, in that you have a few factions, do some busy work for them, explore the local places, and I'm guessing finish with one big conflict. It's nice to have a faction that's borderline hostile to the player at first. You gotta earn your keep.

Nothing mind blowing, but a huge improvement over the main game. Still nowhere near NV's DLC, but a marked improvement for Fallout 4. Liking the gulpers with their gross frog-like faces devoid of eyes, Fog Crawlers are pretty hard to put down, and I like the look of the wolves. The enemies feel at home here, and I like that so far I haven't bumped into rad scorpions or Deathclaws. The Raiders have a fishermen theme and are called Trappers. I'm fine with that, when compared to the mostly generic raiders. Seems like a lot of locations to explore. The fog and devices used to keep them at bay are interesting. I also don't mind the King/Lovecraft themes, as it's a little fleshed out, instead of just tossed in with no regard. What do you think, NotAcasul?
 
A number of AAA games have done it, and it worked. Recent examples? Witcher 3 around 10 million in sales, The Last of Us 8 million sales on only 2 platforms (ps3, ps4) as of August 2014.

I don't think Bethesda would lose any customers by delving deeper into complex themes, or even if they did lose a portion (which I doubt), they would probably more than make up for it by attracting gamers who were looking for a game with a more "mature" or call it what you will attitude.

No, I don't think they would lose any customers by delving deeper into complex themes either, I just think that the people in charge at Bethesda Softworks/Zenimax assume they will, because that's the only reason I can think of for a profit-minded publisher to fear taking risks. I'm sure it would be great if they actually tried making a game with consequences and exploration of themes, but that's obviously not what they think. Which is unfortunate.

They have one of the largest fanbases in the gaming industry, people would probably buy Fallout 5/TES6 even if it was just a CD Case with a steaming turd inside. They can pretty much do whatever they want, and they know it. That's why they're getting lazier and lazier with each release. At least that is how I see it.

I think Bethesda just has a history of making up for every mistake they make, which is why they get away with a lot. They started with Horse Armour and ended with Shivering Isles. They made four full content expansions for Fallout 3 - crap lore or not, non-original fans probably got their money's worth with Fallout 3 expansions. They provided full mod support without trying to take advantage of it, back then anyway. Their constant bugs became more of a charmful signature than a flaw, I don't think anyone these days expect a Bethesda game without bugs, and I don't think most people even care anymore.

This may not sound like much for the bunch here who were original fans, back from the day where much more developers were gamers themselves and there wasn't all these companies running it to take advantage of everything, but compared to other publishers during the late 2000s, Bethesda was relatively good.

Besides, you know the deal. Lazy people set low expectations, so just about everything impresses. That plus marketing and being in the right place at the right time (being good to their fans when publishers were acting badly), and no, it's not surprising nor maddening that they get away with a lot. Bethesda has a solid record, for both the Softworks publisher and the Game Studios developer. It's going to take more of a screw-up than an overhyped release and poor quality DLC to get fire thrown at them.

Who knows, maybe the paid mods thing will be the last straw. If not, then I'll put my bets on the next Elder Scrolls.
 
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