Fallout 4: Exploring Far Harbor

Well then maybe they shouldn't be making "RPGs". I mean if they don't wanna do their job maybe they should just make fallout 4 again. But "improve it" a little more. By removing more shit.
 
Well then maybe they shouldn't be making "RPGs". I mean if they don't wanna do their job maybe they should just make fallout 4 again. But "improve it" a little more. By removing more shit.
And that is why I keep saying I don't care what Bethesda do in their games, what I care about and really annoys me is that they sell Fallout 4 as just a RPG game (just check the Genre of the game on Steam, not to be confused with Tags). While for example Fallout New Vegas was sold with the genres: Adventure, RPG.

Then people who enjoy Fallout 4 but have no idea what a RPG is will defend to their death that RPGs are just games where you kill stuff and level up (further increasing and deepening the wrong perception of what a RPG is).

I have seen such stupid misconceptions spoken by Fallout 4 fans that apparently what makes a game a RPG is so generalised that, using those definitions games like Super Mario Bros and Quake could be considered RPGs :facepalm:

No matter how polite and patient I am explaining what a RPG is and how Fallout 4 could at best be considered a Action/Shooter, Adventure game with light or minor RPG elements, I get attacked and virtually stoned to death by the ignorant masses that for some reason think what I am saying is the most offensive and vile thing in the world. :scratch:

As an old guy that the favorite genre of games is RPGs and that played hundreds of hours of actual Pen and Paper (or Tabletop as it is also known) RPGs it is just painful to see what the definition of this genre is turning into these days. :rip:
 
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Well a certain Youtube spammer thinks Far Harbor is amazing so I'm convinced it's probably just as lazy and dumb as the rest of the game.

Then people who enjoy Fallout 4 but have no idea what a RPG is will defend to their death that RPGs are just games where you kill stuff and level up (further increasing and deepening the wrong perception of what a RPG is).
That is what RPGs are now. Borderlands now defines RPGs. Boring leveling systems and upgrading your health and stats and stupid MMO quests in a singleplayer campaign.

"Fallout 4 is an RPG because you can roleplay picking Hubflowers all day if you want to."
 
And that is why I keep saying I don't care what Bethesda do in their games, what I care about and really annoys me is that they sell Fallout 4 as just a RPG game (just check the Genre of the game on Steam, not to be confused with Tags). While for example Fallout New Vegas was sold with the genres: Adventure, RPG.

Then people who enjoy Fallout 4 but have no idea what a RPG is will defend to their death that RPGs are just games where you kill stuff and level up (further increasing and deepening the wrong perception of what a RPG is).

I have seen such stupid misconceptions spoken by Fallout 4 fans that apparently what makes a game a RPG is so generalised that, using those definitions games like Super Mario Bros and Quake could be considered RPGs :facepalm:

No matter how polite and patient I am explaining what a RPG is and how Fallout 4 could at best be considered a Action/Shooter, Adventure game with light or minor RPG elements, I get attacked and virtually stoned to death by the ignorant masses that for some reason think what I am saying is the most offensive and vile thing in the world. :scratch:

As an old guy that the favorite genre of games is RPGs and that played hundreds of hours of actual Pen and Paper (or Tabletop as it is also known) RPGs it is just painful to see what the definition of this genre is turning into these days. :rip:


I like to add an addendum to this, It seems this meme arguments came into fruition after the big and huge successful release of World Of Warcraft that set the precedent by becoming a catalyst in the future RPG market as a standard that you must have level up, Grind, Kill, loot, Return and repeat to step one. If you kind of think about it, Morrowind came out in 2003 and people argue that it was last best bethesda game in terms of depth, But two years or three years later oblivion came out and WoW proceeded it. So maybe that is when they decided to change their development process into making games that were less of an rpg and as i've already stated hack and slash loot sim because that was the way they thought the market was going? Or the very least they thought they could captivate a large amount of that audience and put as little effort as they can while trying to hide behind their shadow past to confuse others.
 
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THREE CHEERS FOR SKYRIM ASSET RE-USE!
 
It turns out Far harbor has a story section that is literally minecraft with blocks in a digital world, where you build in settlement mode.
Don't sell it short, it also has elements from Portal in it (guiding beams to certain positions) and tower defense. It's very original.
 
Bitch and moan, nothing i wouldn't have expected.
Improvement is called ripoff, feedback reaction becomes theft, using assets turns to lazyness.

Bias, bias everywhere, lol.
 
Bitch and moan, nothing i wouldn't have expected.
Improvement is called ripoff, feedback reaction becomes theft, using assets turns to lazyness.

Bias, bias everywhere, lol.
Well they did ripoff the hermit crab design from Wasteland 2 so, yeah, that one was a ripoff.
 
Yup. You have to make sure that your little data bugs can reach the "data stream", so a "decoder beam" is necessary to destroy sorta firewalls. So you do some Minecratportaling to clear the way, and then set down five turrets to protect your little data bug thingies from the sentinels in a little tower defense section.
 
Bitch and moan, nothing I wouldn't have expected.
Improvement is called ripoff, feedback reaction becomes theft, using assets turns to laziness.
All I saw being said here was that the DLC was fine, sure there's been nitpicking but you're basically on a Fan/Hate site, you should expect endless over analyzation.
 
Yup. You have to make sure that your little data bugs can reach the "data stream", so a "decoder beam" is necessary to destroy sorta firewalls. So you do some Minecratportaling to clear the way, and then set down five turrets to protect your little data bug thingies from the sentinels in a little tower defense section.
That's sad... and kind of weird.
 
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