Fallout 4 - Far Harbor Official Trailer

I would take "We need the water chip or we will die!" over "Save your son with a nonexistent forced emotional bond because writing is what we can't do" any day. I enjoy not having to say something nice about the people at the vault because of a hard coded four choices. Oh wait it has consequences which Fallout 4 couldn't even hope to have.
So why exactly do we have to save the people of the vault? Are we supposed to care about them? I never gave two shits about anyone in both Arroyo or Vault 13, and only cared about characters after you leave the starting areas. Honestly it's your opinion that their writing is absolute shit, and you're more than welcome to have it.
 
Please don't insult me. I can write better than that. I am predicting it so that if I'm right I can lead back to this post and have glory at predicting how shit their writing is.

Hey, that wasn't an insult. Everyone loves a well-paying, low-effort position to fall back on to have in case they ever feel lazy. Also, having glory at Bethesda writing predictable crap? That's like having glory because the sun rises in the morning.

OMG!!!! I can not wait for the podcast chat about this!

Rehashing the story from Point Lookout, reusing creature models from Skyrim and overloading on the Lovecraft BS? Oh this is going to be fun! :twisted:

Speaking of which, I've heard some of these chats, and you all sound a lot less bitter and a lot more monotone than I imagined. Kind of someone immediately after waking up with a hangover, or someone on coffee who was awake the entire previous night.
 
Hmm I see you're in the habit of making of uneducated assumptions. Well I guess I'll take the time to tell you I've played all of the Fallout games (minus BoS) and enjoyed them all (somewhat less Tactics). My point was that when all you do is take something and boil it down to it's simplest parts, then it will ALWAYS sound boring. So let me rephrase:
Fallout: We need the water chip or we will die! oh shit there's a bigger threat out there, go kill it! (or in one case join it)
Fallout 2: We need the G.E.C.K. or we will die! oh shit there's a bigger threat out there, kill it!

Alright, let's look at them in full, shall we?

Fallout 1 is the story of an individual born in a Vault, a vast underground bunker that protected his ancestors from nuclear fire. This individual must venture out of their sheltered community to find a replacement for their water chip, the only means for them to live; as plot hooks go, that's a pretty big one. The player is given an actual time limit on this imperative mission and as they travel, they are introduced to a post-apocalyptic society trying to rebuild from the ashes of the old world. Everything in it is connected, and everything has a reason to exist; their quest eventually takes them to Necropolis, where the first tangible presence of a greater threat reveals itself.

The Dweller is given a new mission; not only to save their Vault, but the entire Wasteland from the Master's Army, preserve the blossoming flower of civilization from being trampled over by the misused inheritance of Pre-war America. Interesting dialogue and frequent skill checks make sure that every build matters and, eventually, the player comes to confront the Master, a being as monstrous as they are sharp, and destroys them (or joins them). They then return home, only to be told that they can never be part of the community again; they have changed too much. Banished, the protagonist wanders off into the wastes, exiled from the very community they gave everything to protect.

Fallout 4 is the story of a Vault Dweller from a seemingly parallel dimension, where none of the implied social unrest of the first game seems to exist in pre-war America. You're a male veteran (and perhaps begrudgingly allowed to be a female lawyer) whose family is sheltered in a vault just as the bombs go off over Boston, showering you in radioactivity (which travels at the speed of light). You are tricked into being cryogenically frozen by the staff and some 150 years later are unfrozen by the descendants of a faction who have no real reason to exist (given how they couldn't possibly have the resources to build all they have underground) to kidnap your child for reasons that I have already evidenced as being stupid (seeing as you were showered by the aforementioned radiation, so if anything you're the most contaminated person this side of the Glowing Sea) and witness the assassination of your spouse.

There's a number of reasons why this was pulled off worse than Fallout 1's intro, but for now, I'll just say it's an equally big plot hook.

60 years later, you are unfrozen by your now-elderly child so that you may join him in the Institute. He does not send an envoy of any kind nor does he guide you in your journey; rather, he hopes that the disoriented and recently unfrozen pre-war veteran/lawyer will be able to survive the harshness of a wasteland that inexplicably looks like the bombs had just been dropped in the past ten years despite it being over 200 since the Great War. He then expects you to navigate your way through a city that is filled with bandits, rapists and rapist bandits to reach a settlement which inexplicably exists in the middle of hostile territory so you could then rescue and recruit an old discarded prototype of his which had, unbeknownst to you, become a detective; this is followed by the murder of his other parent's assassin and hoping that you would somehow figure out a way to scan his memories and discover how the Institute agents get in and out (teleportation).

Finally, this charade is brought to a close by his staggeringly correct prediction that you would recruit the help of one of three people in the entire Commonwealth (two of which are backyard tinkerers) who can replicate the device by using a chip obtained by killing one of his most dangerous field agents and take it to an exile he wasn't even sure was alive; this concludes with his presumption that you would survive this batshit insane plan to teleport using experimental technology, get inside the Institute and that torturing you with the sight of your own son as a child would not cause you to immediately murder him. Now done with the happy reunion, he expects you to unquestioningly join the side of the faction you've been fighting your whole stay in post-apocalyptia (because yes, he has been sending agents after you for no real reason) and murdered your spouse so that you can kill all the surface dwellers and take over the Institute once he dies of cancer, despite the fact that he didn't even know if you were apt to do so in the first place.

Some honorable mentions:
- Atom Cats using experimental Power Armour nobody but the BoS has;
- The Institute infiltrating cities for the very specific purpose of fuck knows;
- Being forced to commit wanton slaughter of at least two factions;
- The Kid in the Fridge (easy target, I know) surviving for 200+ years with no food or water;
- If synths are meant to be slaves, why do they have free will? Was that intentional? If not, how do they develop it?
- The Gunners being a merc group that attacks on sight with basically no real M. O.
- Cabot House is a whole other can of worms, but I'll just put it here in case I need it for future reference.
 
It's more of an issue of Bethesda not actually giving two shits about Kellogg to begin with rather than rehashing old characters. I doubt anyone at the company even remembers who Kellogg is.

As far as I can tell he was the only interesting character fallout 4
 
As far as I can tell he was the only interesting character fallout 4

Kellogg? Interesting? God no. People only remember him because he was part of the main quest and they tried to make you feel sympathy with him by tying him into Fallout 1, 2, and New Vegas by sticking him in places such as NCR territory, working for the Shii, traversing the Mojave, and living in San Francisco.

No, to me the most memorable character would be the Chinese submarine captain. That was quest was the only one that actually sticks in my mind as replayable, if only because the Chinese guy's voice-actiing is really good. The fact he actually used Chinese phrases was also a nice touch. I actually wanted to help him get home. I wish we could have learned more about his backstory, why he joined the army, etc etc, but no, he's only involved with that 1 single mission. It's also probably the ONLY mission besides that one in Covenant that you can fail, if you put the nuclear devices into the engine in the wrong order and make the sub explode.
 

I stand by my statement that Valentine is probably the most interesting and well-done character in the game. His crisis doesn't stem from grief or tragedy and it ties into a backstory that flows well with his whole theme. He stands out as a character, but he also fits with the overarching plot and has a rather strong narrative presence (something I think more companions in Fallout should have).

I just feel for the guy, you know? I'm sad he had to be in Fallout 4; I'd love to have him in a more competently constructed narrative.
 
My apologies if I came off as an asshole. Just a little on edge after reading through this thread. I hate BGS as much as the next guy, but some people here seem to love to complain just for the sake of complaining.
Nah, that was just me poking fun. I also haven't slept in a little over 36 hours, so my view of fun may be a but skewed.
 
I stand by my statement that Valentine is probably the most interesting and well-done character in the game. His crisis doesn't stem from grief or tragedy and it ties into a backstory that flows well with his whole theme. He stands out as a character, but he also fits with the overarching plot and has a rather strong narrative presence (something I think more companions in Fallout should have).

I just feel for the guy, you know? I'm sad he had to be in Fallout 4; I'd love to have him in a more competently constructed narrative.
Valentine is the one of the few characters, in my humble option, that has any depth and likability in the game and is the only companion that is tolerable and likeable. The fact that you can't romance him makes him much more likeable in my book. I have a feeling that Valentine maybe one of the few good things in Fart Harbor.
 
Valentine is the only character, in my humble option, that has any depth and likability in the game and is the only companion that is tolerable and likeable. The fact that you can't romance him makes him much more likeable in my book. I have a feeling that Valentine maybe one of the few good things in Fart Harbor.

I always said that the only good way to do romance in games like Fallout is to offer it as an ending slide, not a gameplay aspect, especially considering how Bethesda games have maybe two dialogue animations.

Perhaps you can build your relationship over time with significant events like in New Vegas, but it would require a much higher dedication; it'd be a reward for sticking with just the one companion the whole way through. Of course, that's if they include romance at all; to be honest, I generally prefer it left to fanfiction.

And yes, as I've said before, screeching it from the rooftops and generally repeating it to the point of driving my families away, Valentine is the only reason why I'm even interested in the DLC and why I hope it won't be a total flop.

For his sake.
 
What? No one likes Strong? Son I am disappoint. :(
My favorite companions are Valentine, Curie(that fake french accent is cute) and Strong.
 
The old guy in the trailer seems to be holding the exact same lever-action rifle that was added in Point Lookout, but with an added muzzle and scope.
 
Kellogg? Interesting? God no. People only remember him because he was part of the main quest
...I only remembered him because of the Kellogg Cornflakes cereal.

So why exactly do we have to save the people of the vault? Are we supposed to care about them? I never gave two shits about anyone in both Arroyo or Vault 13, and only cared about characters after you leave the starting areas.
I knew you would say that. Okay here we go, no you don't have to give a shit about anyone in either place BUT Fallout 4 tries really hard to like the mcguffin even restricting what you can say just to tack on an emotional bond. Sure there were time limits but it was to show that there was consequences for abandoning your vault or your tribe. What's Fallout 4's excuse for the forced emotional bond?
 
Awww... Aren't you adorable. Finally someone like Someguuy37 or Battlecross to liven things up around here. Can't wait for Far Harbor to be released and to see your excuses.
I just come here for the free salt, if we're being honest. I don't come on here enough to justify being known, only when news comes out, I'll walk over to these here salt mines and see what's being nitpicked :)
 

I want to agree with you, I really do, but Nicky's just a huge rip-off of early 1900s cop dramas or any sort of dramatic male lead. Casablanca comes to mind, alongside later 1900s cop films such as Dick Tracey.

I like his character, but that's because I like old 1950s dramas and cop films. I want to like Nicky but he really is just a walking stereotype like the rest, even if it's a stereotype that doesn't get used much anymore and can be a fun stereotype. It's just hard to notice at first until you hear his backstory after doing his quest. Especially the part about his dead girlfriend.
 
I want to agree with you, I really do, but Nicky's just a huge rip-off of early 1900s cop dramas or any sort of dramatic male lead. Casablanca comes to mind, alongside later 1900s cop films such as Dick Tracey.

I like his character, but that's because I like old 1950s dramas and cop films. I want to like Nicky but he really is just a walking stereotype like the rest, even if it's a stereotype that doesn't get used much anymore and can be a fun stereotype. It's just hard to notice at first until you hear his backstory after doing his quest.

I'm not exactly knowledgeable on the subject of noir, so it doesn't really affect me. Besides which, what really got me about Nick was his companion quest; after going through that with him, I felt like him calling me his friend was deserved.

Other companions get quests, sure, but none of them really connect to the point of justifying them calling you their best friend. Nick, on the other hand, lays his entire being out for you, he shares a life-defining experience with you. He bonds with you, essentially.

His entire identity crisis felt as if it came from a better version of Fallout 4; it offers an insight into the psyche of one of the synths and actually provides some sort of moral conflict for the player, makes these machines feel more human by actually making them sympathetic, rather than just telling the player they're worth saving.

The voice actor delivered beautifully as well; the fact that Nick is choking back tears as he tells you how he's been trying to make his own identity added great depth to his character, and for once your companion's monologue didn't feel like an info dump on their backstory. It was an actual, genuinely heartfelt moment.

However, if you're telling me that his entire quest was a rip-off, I'm entirely willing to dedicate my next few weekends to binge watching the best the noir genre has to offer.
 
I just come here for the free salt, if we're being honest. I don't come on here enough to justify being known, only when news comes out, I'll walk over to these here salt mines and see what's being nitpicked :)
And we have every reason to be salty. Sorry if we don't want to buy crap products and want to see a series we loved get gutted to the point of it being unrecognizable all in the name of making a quick buck off of and appealing more to console gamers. Its hard not to be nitpicky with Bethesda because almost everything we predicted they would do they have done!
 

Yeah, I enjoyed Nicky's personal quest too. I felt like it ended a little too soon though. I would've liked to have learned more about Eddie Winter. Let's also not forget the huge plot holes involving Eddie being the very first ghoul because radiation experiments before the war, herp derp, and the fact that the bunker can only be opened with that combination. Obviously the raiders outside don't know it and probably don't even know Eddie's in there, which begs the question of how he's been surviving all this time alone with no way to get food or water, unless it's another case of Billy from the fridge.

Yeah, Nick Valentine's whole backstory feels like a rip-off of Robo-Cop to me. Cop dies horribly to an evil villain, and years (I think it was years) later is turned into a robot cop capable of killing the man who killed him and his girlfriend. Which is exactly what happened with Nick Valentine. His girl got killed by Winter, then he got killed by Winter, only to have his personality transplanted into a robot that would go on to carry out his revenge.

Nicky's entire intro mission as well is a big rip-off of Noir movies, it even has the old Mobster archetypes lounging around in that vault.

So basically if you like Nick Valentine I really think you'd like film noirs. I'd start with Casablanca if I were you, that's one of the best.
 
And we have every reason to be salty. Sorry if we don't want to buy crap products and want to see a series we loved get gutted to the point of it being unrecognizable all in the name of making a quick buck off of and appealing more to console gamers. Its hard not to be nitpicky with Bethesda because almost everything we predicted they would do they have done!
Welp you're free to do it, I won't stop you. Might try to make a counter argument or two, but nothing I say will ever really change minds. All I do is offer perspective. I personally like all the games in the series thus far (BoS being the exception). Though on a certain level I feel your pain, I too am watching a game series I cherish go in a direction that I don't like, but I just will speak with my wallet and refuse to purchase their games. Damn you From Software
 

Will do, pal.

I feel like the comparison to Robocop is a bit of a stretch, since Nick wasn't meant to come back; plus, the 'girl getting killed' thing was awkwardly shoved in his dialogue with Eddie Winter almost as an afterthought, so I choose to ignore it.

I don't remember Eddie Winter being the one that killed him, but I'll take your word for it.
 
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