So he thinks using everyone as sex dolls and boning multiple companions with no consequences is progressive and not at all shallow?
Yeah... Quite the double standard there Jimmy Boy.
What with all this talk about the "misrepresentation of women" in video games(WTF does that even mean? Its just a game for crying out load!) which I know Jimbo prattles on about sometimes he says something like this. Female character in sexy clothing, BAD! Boning multiple romance partners and going into a polygamous relationship, GOOD!
Wut? How is allowing women to be in polygamous relationships when they presumably have the agency to choose, bad?
If they are writen as characters that have no problem with it? Sure. Why not. Anything that gives characters more diversity is a good thing in my book. But I would say that most people don't take relationships with several partners ... very well. Particularly if they are kinda in the same group.
So if all characters allow everything without ever runing in to problems, it makes the world around you feel like plastic. Something that can give a lot of depth to a game is interaction between companions, their interaction between each other and their interaction with the player, up to a point where a conversation can even go in a direction where the companions completely refuse to follow the player or outright attack him or his other companions. Sometimes those things even happen in real live. Relationships can get pretty violent sometimes.
It is something that made games like Baldurs Gate or Jagged Alliance pretty interesting. And it is also something that gave Fallout Vegas depth, you didn't had any real relationships there - not on the level like in Bioware games - but if you performed to many actions where your companions disagreed, they would eventually leave you. And they also had an opinion to some of the stuff in the game, like the Legion, the NCR and so on. In general, they had a backstory and havn't been for the most part not simply moving dress up dolls.
Bethesda, out of fear to aggarvate their players, would probably never do something like that, the player can go from saviour of the wasteland to a genocidal psychopath on a whim, and it would most probably not bother your companions outside of a few comments, maybe.
I can only speculate how deep and complex the companions will be in Fallout 4 ... but something tells me they will not display more depth than what we have seen in Skyrim - in othe words, none. It took a couple of mods to give you REAL companions in Skyrim ... the kind of companions that have actually a personality to them, something interesting to say, or even something like a backstory to explore.