At this point I'm just trying to understand what the central part of his point is supposed to be..
Is it the "months" part?
Is harping on the relative and unqualified quantity important for some reason?
To me "months" is a pretty small quantity and it doesn't carry any real weight as a point, compared to something like quality or enjoyability.
Any game that I only played for a few months would be considered a fleeting experience.
Every game that I love playing I have literally played for YEARS.
I still play Fallout and Quake, and I didn't pay 60 dollars for either one back in the late 90s.
You're desperately trying to not understand here and tons of games cost anywhere from 40-100 dollars back then. If you get months of play and enjoyment (and if you dislike it why are you playing it for months?) out of it, $60 is nothing. For fucks sake if I go to the movies and get popcorn and soda with my wife it's $30+ for a 1.5 hour experience. Or I can wait till it's on blu ray, pay 20 and watch it as many times as I want. But your comparisons are terrible and you know it. Games that have 6 hour campaigns can cost $60 and months of play isn't worth it for that? Makes no god damn sense.
You continue to ignore the fact that months of play is not the same thing as months of enjoyment.
Nobody said they'd be getting months of enjoyment from it, just that it would take them months to play it all.
If, for example, you thought that movie you mention sucked, would you pay 30+ dollars to go see it in the theater, or would you wait for netflix?
Would it matter to you if the movie was 1.5 hours long or 4 hours long at that point?
I, like many other people, don't pay top dollar for something if I think it will suck, and that is not entitlement by any stretch of the imagination.