Fallout 4 gameplay videos leaked, Bethesda starts taking them down

The fact you could snipe her from across the map is seriously laughable, they made her far too large for her own good and probably got stuck on the walls at the castle. Lmfao.
 
It's actually pretty neat how some enemies will still live after having limbs severed. I didn't even know it applied to anything other than Ghouls and Protectrons.
 
The fact you could snipe her from across the map is seriously laughable, they made her far too large for her own good and probably got stuck on the walls at the castle. Lmfao.

A couple of those shots didn't have hitmarkers due to being too far away which didn't register damage. She will still spit at you from all the way over there I just got lucky.
 
Here's a video of me fighting the Mirelurk Queen, this fight was BORING

So you're playing on survival mode, going against a boss enemy which is more levels above and who's only weak spot is it's face, not to mention you're not even wearing a power armor. Seriously, what kind of fight in that situation would you need that you wouldn't consider boring?

Haven't tried that difficulty yet. Is it challenging? Just makes me miss hardcore.

Depends by what you mean challenging? I haven't tried other difficulties, but as someone who is only playing on survival difficulty I can say it's unfairly hard in a sense that health regeneration is extremely slow and enemies pack a serious punch, meaning you won't be able to win your fights by simply using one stimpack after another. In New Vegas hardcore mode you could increase your regen speed by using multiple healing items thus making the battles easy. In Fallout 4 that's not the case, even a psycho + med x combo might not save you, and that's quite frustrating especially early in the game when sometimes a legendary would come out of nowhere and kill me in few hits before I'd be able to use that combo and try to sprint away.
 
Here's a video of me fighting the Mirelurk Queen, this fight was BORING

So you're playing on survival mode, going against a boss enemy which is more levels above and who's only weak spot is it's face, not to mention you're not even wearing a power armor. Seriously, what kind of fight in that situation would you need that you wouldn't consider boring?

Haven't tried that difficulty yet. Is it challenging? Just makes me miss hardcore.

Depends by what you mean challenging? I haven't tried other difficulties, but as someone who is only playing on survival difficulty I can say it's unfairly hard in a sense that health regeneration is extremely slow and enemies pack a serious punch, meaning you won't be able to win your fights by simply using one stimpack after another. In New Vegas hardcore mode you could increase your regen speed by using multiple healing items thus making the battles easy. In Fallout 4 that's not the case, even a psycho + med x combo might not save you, and that's quite frustrating especially early in the game when sometimes a legendary would come out of nowhere and kill me in few hits before I'd be able to use that combo and try to sprint away.

Yes I should've known the boss I didn't know about would be there with a higher level than me. Oh and I still get insta-killed or killed in a few shots in power armor so I find it useless, which speaking of insta-killing..ONE hit from the Mirelurk Queen's acid spit will kill you. It feels like a rip-off of the Gonarch from Half Life which spits out baby mirelurks. I'm not trying to be mean but there's nothing memorable or challenging about a fight like that and the damn thing appeared out of nowhere.
 
Yes I should've known the boss I didn't know about would be there with a higher level than me. Oh and I still get insta-killed or killed in a few shots in power armor so I find it useless, which speaking of insta-killing..ONE hit from the Mirelurk Queen's acid spit will kill you. It feels like a rip-off of the Gonarch from Half Life which spits out baby mirelurks. I'm not trying to be mean but there's nothing memorable or challenging about a fight like that and the damn thing appeared out of nowhere.

She had a skull next to her name which is visible in your video, that's already a good indicator that she's to strong, but that's not the point here. The point is, you killed her from a safe distance when you clearly were not strong enough to take her on any other way and then proceeded to call the fight boring, when all the game did was give you a boss in a difficulty you chose. If you pick survival mode and decide to go against stronger enemies, but don't want to take any chances of being killed, then fighting them from afar and sneaking will always be the best choice, but then, why pick survival when you know that most of your fights are gonna be shooting from a distance which enemies can't get to you?
 
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There are two different ending narrations, if that's what you mean. One for the Institute, one for the other three.

Not sure how much the last mission differs between choices.
 
On the endings:
The Institute ending just adds a phrase to the beginnign of the ending narration but plays out exactly the same afterwards. None of the endings even make mention of the faction you helped it's just your character saying how he feels, which, Bethesda, you don't get Fallout do you? Also half the shit he says doesn't even reflect on what you did at all, and they don't show anything about Settlements.

The 2 endings are just shit.


She had a skull next to her name which is visible in your video, that's already a good indicator that she's to strong, but that's not the point here. The point is, you killed her from a safe distance when you clearly were not strong enough to take her on any other way and then proceeded to call the fight boring, when all the game did was give you a boss in a difficulty you chose. If you pick survival mode and decide to go against stronger enemies, but don't want to take any chances of being killed, then fighting them from afar and sneaking will always be the best choice, but then, why pick survival when you know that most of your fights are gonna be shooting from a distance which enemies can't get to you?

Did you see my video where I killed two large bosses with low level melee weapons on hard? The fights ARE boring, they are just bullet sponges with bad AI.
 
Yes I should've known the boss I didn't know about would be there with a higher level than me. Oh and I still get insta-killed or killed in a few shots in power armor so I find it useless, which speaking of insta-killing..ONE hit from the Mirelurk Queen's acid spit will kill you. It feels like a rip-off of the Gonarch from Half Life which spits out baby mirelurks. I'm not trying to be mean but there's nothing memorable or challenging about a fight like that and the damn thing appeared out of nowhere.

She had a skull next to her name which is visible in your video, that's already a good indicator that she's to strong, but that's not the point here. The point is, you killed her from a safe distance when you clearly were not strong enough to take her on any other way and then proceeded to call the fight boring, when all the game did was give you a boss in a difficulty you chose. If you pick survival mode and decide to go against stronger enemies, but don't want to take any chances of being killed, then fighting them from afar and sneaking will always be the best choice, but then, why pick survival when you know that most of your fights are gonna be shooting from a distance which enemies can't get to you?
It's a Bethesda game it takes no strategy besides they still don't know how to make a difficulty besides beefing up the damage and health of enemies. I killed her since I wanted the XP as well as getting farther in the quest line to see if there were any good quests, how dare I ask for a game that takes some strategy rather then exploiting the broken sneak mechanic and braindead AI. Look if you like how they do their difficulty in their games that's fine, just don't expect to change my mind because you won't.
 
Cranking up the health and damage of enemies instead of actually having AI that doesn't just charge at you over and over, and which wanders around aimlessly after being shot from afar multiple times, is quite possibly the laziest and least immersive way to generate difficulty.

It's boring and lazy.
 
Well taking more damage and dealing less damage can be alright, as long it's not exagerated, at some point a fight just becomes more tedious, not more difficult - I really HATED that part about Diablo 3 in particular ...

However, I think New Vegas was on the right path with adding more depth to the gameplay, looking out for food, water and sleep as a hardcore mode would be probably a lot better. A situation where dehydration, not enough sleep and food have accumulating negative effects on your character, lowering accuracy, max health, carry weight etc., up to the point where the player character could simply die after a couple of days. Would be a much better way of cranking up the difficulty than just more health and damage alone.
 
Someone tell me why this world feels DEAD? I have found no settlements and all the new places I find consist of zombies, raiders, or ayy lmao Super Mutants. This place is worse then a graveyard with no redemption so far from my playing experience. I did more "quests" too like "Kill those zombies in that house" or "kill the raiders that are on the other side of the map so they don't terrorize us even though we have nothing but a shitty she's worth nothing". All I have to do is be a white knight around Piper and she'll suck my dick because I'm a benevolent person.
 
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You're probably supposed to make your own settlements ...

Is Diamond City really the only town in the game? I find that a bit ... weak. Particularly as Skyrim had at least a few settlements. The kind of towns and settlements Bethesda creates for their games has really gone downhill since Morrowind. And I feel Witcher 3 has set a new kind of standard here. I mean it doesn't have to be exactly like that or a place with thousands of people. But really, 270 years after the apocalypse? Hell even Fallout 2 has shown traces of progress with Vault City, NCR, New Reno, Clamath and more. And even New Vegas felt like it had more life. I would expect at least some strong communities to emerge with their own factions, trading and all that. It could still contain a dangerous wasteland. But at least with SOME hubs of civilisation out there.
 
Well taking more damage and dealing less damage can be alright, as long it's not exagerated, at some point a fight just becomes more tedious, not more difficult - I really HATED that part about Diablo 3 in particular ...

However, I think New Vegas was on the right path with adding more depth to the gameplay, looking out for food, water and sleep as a hardcore mode would be probably a lot better. A situation where dehydration, not enough sleep and food have accumulating negative effects on your character, lowering accuracy, max health, carry weight etc., up to the point where the player character could simply die after a couple of days. Would be a much better way of cranking up the difficulty than just more health and damage alone.

Yep. This is one way of upping the difficulty along with Doctor Bags healing crippled limbs and Stimpaks not healing instantly. Food shouldn't really heal you either since it is so common in the new Fallout games. Bethesda could have borrowed some decent ideas from New Vegas or even DayZ if they wanted to ignore Obsidian's contributions. Fallout 4 would be greatly improved with just a few small fixes. It still wouldn't be a deep roleplaying game but at least it would be a good survival/hiking simulator.


Someone tell me why this world feels DEAD? I have found no settlements and all the new places I find consist of zombies, raiders, or ayy lmao Super Mutants. This place is worse then a graveyard with no redemption so far from my playing experience. I did more "quests" too like "Kill those zombies in that house" or "kill the raiders that are on the other side of the map so they don't terrorize us even though we have nothing but a shitty she's worth nothing". All I have to do is be a white knight around Piper and she'll suck my dick because I'm a benevolent person.


They want you to create your own. That is why there are a couple dozen spots to build. They dropped the ball in the settlement department which according to one of the producers was one of the features they considered cutting.


Edit: Fucking Crni. ;)

Patch coming next week...
 
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