Hats off to those of you who are actually playtesting this junk.
Looks to me like the F35 of the Fallout franchise.
Did you see my video where I killed two large bosses with low level melee weapons on hard? The fights ARE boring, they are just bullet sponges with bad AI.
It's a Bethesda game it takes no strategy besides they still don't know how to make a difficulty besides beefing up the damage and health of enemies. I killed her since I wanted the XP as well as getting farther in the quest line to see if there were any good quests, how dare I ask for a game that takes some strategy rather then exploiting the broken sneak mechanic and braindead AI. Look if you like how they do their difficulty in their games that's fine, just don't expect to change my mind because you won't.
However, I think New Vegas was on the right path with adding more depth to the gameplay, looking out for food, water and sleep as a hardcore mode would be probably a lot better. A situation where dehydration, not enough sleep and food have accumulating negative effects on your character, lowering accuracy, max health, carry weight etc., up to the point where the player character could simply die after a couple of days. Would be a much better way of cranking up the difficulty than just more health and damage alone.
Did you see my video where I killed two large bosses with low level melee weapons on hard? The fights ARE boring, they are just bullet sponges with bad AI.
And did other Fallouts had fights that required strategy? Some did, but definitely not New Vegas though. Oh, hey there Lanius, what you got there? A Sledgehammer? Boy, I bet it's gonna be a memorable fight with you if I won't go the speech checks route, since you're like the final boss and all.
It's a Bethesda game it takes no strategy besides they still don't know how to make a difficulty besides beefing up the damage and health of enemies. I killed her since I wanted the XP as well as getting farther in the quest line to see if there were any good quests, how dare I ask for a game that takes some strategy rather then exploiting the broken sneak mechanic and braindead AI. Look if you like how they do their difficulty in their games that's fine, just don't expect to change my mind because you won't.
All the games (with few exceptions) do nothing but beefing up the damage and health of enemies on higher difficulties so if you're gonna point a finger and criticize Bethesda on that then you might as well point it on other games as well. But calling fights boring because you picked hardest difficulty and proceeded to kill from a safe distance knowing that you'll be instakilled if you go to close because of the said difficulty is another thing.
However, I think New Vegas was on the right path with adding more depth to the gameplay, looking out for food, water and sleep as a hardcore mode would be probably a lot better. A situation where dehydration, not enough sleep and food have accumulating negative effects on your character, lowering accuracy, max health, carry weight etc., up to the point where the player character could simply die after a couple of days. Would be a much better way of cranking up the difficulty than just more health and damage alone.
Let's just be honest shall we? New Vegas hardcore mode was meh. You need to drink, eat and sleep or else you'll suffer from negative effects? The only thing you had to watch out for was dehydration, because you accumulated it fast from eating food which everyone obviously did because it increased health regen in fights. But with all the water and food you find lying around it was never a problem, and you can finish the game without sleeping just by chugging Nuka-Colas and Atomic cocktails, those aren't hard to find either. The only thing that added difficulty was the fact that stimpacks couldn't heal your broken limbs, so having a doctors bag in your inventory became essential. To the whole 'surviving in the post apocalyptic world' that was a nice addition from Obsidian, but there was nothing "hardcore" in the hardcore mode really.
Bethesda takes it too far by giving enemies copious amounts of health even more then other games.
They can do things like kill the enemy as fast as they can kill you like in Metro,
make stimpacks heal less,
put more enemies on the field,
give enemies different tactics besides standing there like idiots.
As for the Mirelurk Queen, it actually feels like a ripoff of Carmerax from Borderlands except they failed the execution. They should of put weak spots along with tactics to find an exploit to those weak spots.
You can talk about speech checks all you want, I'm talking specifically about actual battles if you decide to fight them and New Vegas' battles were just as shit as in Fallout 3 and 4.
You can talk about speech checks all you want, I'm talking specifically about actual battles if you decide to fight them and New Vegas' battles were just as shit as in Fallout 3 and 4.
Combat was crappy in New Vegas, but enemies weren't such bullet sponges if you used the alternate ammo types and the DT bypassing movies and poisons.
Combat was crappy in New Vegas, but enemies weren't such bullet sponges if you used the alternate ammo types and the DT bypassing movies and poisons.
Hello! Falout 4's armor piercing weapon mod calling he has his friend Mr. Syringer with him to. Anyone there? Not to mention the other ones that let you add fire or electricity damage. Just because there aren't ammo types added doesn't mean weapons weren't upgradeable to point were one could deal far more damage depending on the enemy you're facing.
Combat was crappy in New Vegas, but enemies weren't such bullet sponges if you used the alternate ammo types and the DT bypassing movies and poisons.
Hello! Falout 4's armor piercing weapon mod calling he has his friend Mr. Syringer with him to. Anyone there? Not to mention the other ones that let you add fire or electricity damage. Just because there aren't ammo types added doesn't mean weapons weren't upgradeable to point were one could deal far more damage depending on the enemy you're facing.
Those types of weapons are only available really late game, you will still be funneled into a bunch of boss battles with bullet sponge enemies often. Unless you grind for them, which, fuck grinding in Fallout, seriously.... I got 4 ranks of Big Leaguer, an Electric Supersledge, Strenght 8, Power Armor and Lots of drugs and most fights are still pretty tedious when fighting anything other than a basic enemy on hard. At least those will go down with a few swings. Bosses? Not so much, and it's not like I really have that much of a challenge beating them, I have been regularly killing Overleveled Deathclaws with ease since I got a Baseball bat and modded it, they just take forever to go down but not a single one has ever actually killed me.
Those types of weapons are only available really late game, you will still be funneled into a bunch of boss battles with bullet sponge enemies often. Unless you grind for them, which, fuck grinding in Fallout, seriously.... I got 4 ranks of Big Leaguer, an Electric Supersledge, Strenght 8, Power Armor and Lots of drugs and most fights are still pretty tedious when fighting anything other than a basic enemy on hard. At least those will go down with a few swings. Bosses? Not so much, and it's not like I really have that much of a challenge beating them, I have been regularly killing Overleveled Deathclaws with ease since I got a Baseball bat and modded it, they just take forever to go down but not a single one has ever actually killed me.
However, I think New Vegas was on the right path with adding more depth to the gameplay, looking out for food, water and sleep as a hardcore mode would be probably a lot better. A situation where dehydration, not enough sleep and food have accumulating negative effects on your character, lowering accuracy, max health, carry weight etc., up to the point where the player character could simply die after a couple of days. Would be a much better way of cranking up the difficulty than just more health and damage alone.
Let's just be honest shall we? New Vegas hardcore mode was meh. You need to drink, eat and sleep or else you'll suffer from negative effects? The only thing you had to watch out for was dehydration, because you accumulated it fast from eating food which everyone obviously did because it increased health regen in fights. But with all the water and food you find lying around it was never a problem, and you can finish the game without sleeping just by chugging Nuka-Colas and Atomic cocktails, those aren't hard to find either. The only thing that added difficulty was the fact that stimpacks couldn't heal your broken limbs, so having a doctors bag in your inventory became essential. To the whole 'surviving in the post apocalyptic world' that was a nice addition from Obsidian, but there was nothing "hardcore" in the hardcore mode really.
Oh this is hilarious:
HATE RAIDERS
I wonder if Elder Scrolls will be going for a voiced protagonist now? The dialog and C&C in those games is already non-existent so it won't be as big a departure as it is with Fallout.
Has anybody noticed that Vertibirds are the new dragons?