Battlecross
Banned
Or else you end up a mess of plot holes and nonsense like Bioshlock Infinite.
What plot holes specially in Bioshock Infinite?The arbitrary way interdimensional travel works, with it combining people with the version of that universe when it's convinient to dump exposition, but then the Lettuces and Comstock Booker being able to coexist simultaneously.
How did they build the "Syphon" to keep Elizabeth's powers in check exactly? What does it do exactly and how did they know they could build it?
How did Comstock build the Ghost Sub Woofers? What do they do exactly?
Why did Old Elizabeth take Booker from the past instead of just taking her younger self?
Why didn't Booker just cover his hand after seeing that he had the mark of the false prophet?
Why where there vigors in the city at all if nobody used them, they would run contrary to the whole puritan thing Columbia had going on and the source of the Plasmids is so rare and at the bottom of the Ocean?
What was even the point of songbird? It's never even explained what it is, you don't fight it as a boss and he gets killed off in a very off handedly fashion.
Why did they even go to Rapture?
How did the Batisphere work for Booker if those are Gene locked?
How does Columbia even work? People should need breathing equipment to survive so high up, it should logically be extremely cold so no green pastures should be possible at all....
What was even the whole point of the "retrieve the weapons" section? After the first dimension hop they have literally made it redundant and on the third one
The ending wouldn't work at all for what Elizabeth is supposedly trying to accomplish (erasing Comstock from all realities or something) and in fact is actually pretty shitty an ending because it sidesteps what the story has been escalating just to undo it with time travel, Which is also pretty unrewarding because the player has no idea how the world outside of Columbia even is like.
Burial at sea then implies that the whole plot was a set up for the plot of the first game, but it requires such a huge amount of retcons and convoluted situations to accomplish something that could've just been Atlas stealing a piece of paper of screen....
More on that here:
Just going to number because it's easier:
1. It's not really arbitrary (insofar as it's all made up and theoretical), and the Lutece twins were dead which allowed them to go anywhere.
2. The Lutece twins build it: "The Siphon is the device specifically designed by Chief Scientists Rosalind and Robert Lutece to limit the extent of Elizabeth's powers, acting as an inhibitor to keep her under control. There are multiple functioning Siphons in Columbia, found in certain locations that Booker DeWitt and Elizabeth go through over the course of the game."
3. See 2, same thing and the other ones can project her power that's stored by the Siphon.
4. Elizabeth was already outside the realities and ending Booker meant Comstock never came to be anywhere. Easier solution, taking her younger self really doesn't do much but rob Comstock of taking her but he still exists.
5. They already knew who he was, there was no point in hiding his hand.
6. People did use them, more should have but that seems like something they skimped on. Firemen, crow guys, etc.
7. The point of Songbird is well explained as he is Elizabeth's protector and jailor essentially. He was underused for sure, but they do explain his purpose.
8. Why they go to rapture is explained in the DLC, and in the game ending. Alternate realities of a city, a man, etc. It's basically a direct parallel to Columbia.
9. Genetic lock wasn't in place until the civil war began toward the end of BAS 2. Alternatively it's a different version of rapture, it's not the exact same as Bioshock 1 and 2.
10. The retrieve the weapons section was ostensibly to switch realities, narrative wise.
11. What was she trying to accomplish? She wanted Comstock gone, that's what she did.
12. I don't know what retcons you're referring to exactly.
1. It's not really arbitrary (insofar as it's all made up and theoretical), and the Lutece twins were dead which allowed them to go anywhere.
2. The Lutece twins build it: "The Siphon is the device specifically designed by Chief Scientists Rosalind and Robert Lutece to limit the extent of Elizabeth's powers, acting as an inhibitor to keep her under control. There are multiple functioning Siphons in Columbia, found in certain locations that Booker DeWitt and Elizabeth go through over the course of the game."
3. See 2, same thing and the other ones can project her power that's stored by the Siphon.
4. Elizabeth was already outside the realities and ending Booker meant Comstock never came to be anywhere. Easier solution, taking her younger self really doesn't do much but rob Comstock of taking her but he still exists.
5. They already knew who he was, there was no point in hiding his hand.
6. People did use them, more should have but that seems like something they skimped on. Firemen, crow guys, etc.
7. The point of Songbird is well explained as he is Elizabeth's protector and jailor essentially. He was underused for sure, but they do explain his purpose.
8. Why they go to rapture is explained in the DLC, and in the game ending. Alternate realities of a city, a man, etc. It's basically a direct parallel to Columbia.
9. Genetic lock wasn't in place until the civil war began toward the end of BAS 2. Alternatively it's a different version of rapture, it's not the exact same as Bioshock 1 and 2.
10. The retrieve the weapons section was ostensibly to switch realities, narrative wise.
11. What was she trying to accomplish? She wanted Comstock gone, that's what she did.
12. I don't know what retcons you're referring to exactly.
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