Jedasd
It Wandered In From the Wastes
Companions will now do stuff if you are just standing around.
They first implemented that with Serana in Skyrim, depending on the place she would use workbenches, cut wood, cooked and used any interactable things around her.
Compare Diamond City to one of the big locations of Witcher 3 and tell me it doesn't feel life-less in F4. It looks OK aesthetically, wastelandish enough, but a guy selling baseball crap? How's he making really a living? I mean I get it, I get! Boston and all, the city beeing located in a baseball STADION ... but com on! Can't say I am really impressed from what I see so far, if that is their best stettlement? It's like Megaton all over again ...
@TorontRayne
*shrugs* You have to give CD project red that, they know how to build towns, at least if you compare just the footage.
I mean really, I don't expect them to make exactly like Witcher 3. But I would LOOOVE so much to see a REALLY big town in Fallout for once. Not just those 15+ people settlements that make you scratch your head how they even survive.
Yeah, the looks of Diamond City are ok. It's just like I said, I would like more stuff like Vault City, NCR etc. but something where you really feel to be in a believable town. Hell vault 114 seemed to have more inhabitants but it's not clalled a town ... just a location full of goons.
*Edit, NPCs should also REALLY make comments about the player runing around with a Super Mutant, I mean in Vault City you would not even gain entrance if you had some SM with you.
Logic aside every city in Skyrim and Oblivion looked great to me until I spent more than 10 minutes and saw how they are just actually towns with walls. Either Bethesda doesnt knows how to build real population centers or the engine seriously limits the game. And I know for a fact Gamebryo goes crazy when there are more than optimal number of actors(npcs) in the game space.
Also Diamond City looks more or less like any Skyrim city, lifeless place that looks nice. There is a reason for mods like Inconsequential Npcs and Interesting NPCs exists.