Fallout 4 gameplay videos leaked, Bethesda starts taking them down

Companions will now do stuff if you are just standing around.

They first implemented that with Serana in Skyrim, depending on the place she would use workbenches, cut wood, cooked and used any interactable things around her.

Compare Diamond City to one of the big locations of Witcher 3 and tell me it doesn't feel life-less in F4. It looks OK aesthetically, wastelandish enough, but a guy selling baseball crap? How's he making really a living? I mean I get it, I get! Boston and all, the city beeing located in a baseball STADION ... but com on! Can't say I am really impressed from what I see so far, if that is their best stettlement? It's like Megaton all over again ... :?

@TorontRayne
*shrugs* You have to give CD project red that, they know how to build towns, at least if you compare just the footage.

I mean really, I don't expect them to make exactly like Witcher 3. But I would LOOOVE so much to see a REALLY big town in Fallout for once. Not just those 15+ people settlements that make you scratch your head how they even survive.

Yeah, the looks of Diamond City are ok. It's just like I said, I would like more stuff like Vault City, NCR etc. but something where you really feel to be in a believable town. Hell vault 114 seemed to have more inhabitants but it's not clalled a town ... just a location full of goons.

*Edit, NPCs should also REALLY make comments about the player runing around with a Super Mutant, I mean in Vault City you would not even gain entrance if you had some SM with you.

Logic aside every city in Skyrim and Oblivion looked great to me until I spent more than 10 minutes and saw how they are just actually towns with walls. Either Bethesda doesnt knows how to build real population centers or the engine seriously limits the game. And I know for a fact Gamebryo goes crazy when there are more than optimal number of actors(npcs) in the game space.

Also Diamond City looks more or less like any Skyrim city, lifeless place that looks nice. There is a reason for mods like Inconsequential Npcs and Interesting NPCs exists.
 
So uhh, I can't watch both streams. So would really appreciate it if someone would explain some of the stuff that was streamed.

- What's Vault 114 and what's in it?

- How are the BoS like so far?

Off topic, but I really found this ironic for an ad on NMA:

db9c5e516c.jpg
 
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So uhh, I can't watch both streams. So would really appreciate it if someone would explain some of the stuff that was streamed.

- What's Vault 114 and what's in it?

- How are the BoS like so far?

Off topic, but I really found this ironic for an ad on NMA:

db9c5e516c.jpg
I'll tell you in the Spoiler tage buddy.
Vault 114 seemed to be an experiment of putting rich scientists groups in a vault without luxury comforts, along with an overseer who is distinctly anti-establishment. The Brotherhood seems less white knighty this time around, but still talks about fighting "for teh people!" Rumours of the Midwest brotherhood joining them still unconfirmed.
 
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OK, so what's inside Vault 114?

And are the Synths actual synths, or are they people who were kidnapped and converted? I noticed that some of the pictures have some sort of flesh on the exterior.

Thanks btw.
 
OK, so what's inside Vault 114?

And are the Synths actual synths, or are they people who were kidnapped and converted? I noticed that some of the pictures have some sort of flesh on the exterior.

Thanks btw.
No problem as for inhabitants and synths
synths I'm not so sure about, but they seem to be rubbery skinned, with a endoskeleton, so if they are converted humans, it might just be memory imprinting, and in the vault? Gangsters, like classic 40's gangsters. I actually liked that, means bethesda can actually make raider types look and sound different. Still bad with names though, they were all called triggermen
 
OK, so what's inside Vault 114?

And are the Synths actual synths, or are they people who were kidnapped and converted? I noticed that some of the pictures have some sort of flesh on the exterior.

Thanks btw.
No problem as for inhabitants and synths
synths I'm not so sure about, but they seem to be rubbery skinned, with a endoskeleton, so if they are converted humans, it might just be memory imprinting, and in the vault? Gangsters, like classic 40's gangsters. I actually liked that, means bethesda can actually make raider types look and sound different. Still bad with names though, they were all called triggermen

Thanks again.

One more thing about 114:

Is their leader ghoulified? The only reason I ask is because one image related to 114 was posted here and it had someone with a fedora, but that someone's face looked deformed and had weird eye color.
 
OK, so what's inside Vault 114?

And are the Synths actual synths, or are they people who were kidnapped and converted? I noticed that some of the pictures have some sort of flesh on the exterior.

Thanks btw.

There were just some "gansters" called the Triggermen inside. You are basically forced into combat throughout, there doesn't seem to be anything else other than rescuing a Plot essential character.

We still don't know much about Synths, the Detective you rescue is a Synth, but he says he is a prototypeof a more advanced model. THere are some older models that are just Metallic and look like out of Metropolis, he says there are infiltration units. There also seem to be some "Terminator" type of Synths.
 
Strong.


attachment.php

Ehhrr.... I feel really uncomfortable about this character and being around him, and I in general don't judge people.

At some point Strong should go:
"I-it's not like I want your m-milk of human kindness! B-baka! D-don't get the wrong idea you pervert!" With a bright red blush and everything. It would be stupid, but hilarious as hell.
 
I really wouldn't mind it if they did. I would laugh my ass off, but it would have to be a strictly one-time occurrence.
 
So "The milk of human kindness" is really his thing now? I had hoped it was just a one-time utterance, but no, it's his shtick... 10/10 writing right there, as usual.

/edit: And thanks to the retarded dialogue wheel there's not even much of a possibility that the player mocks "Strong" mercilessly over it.
 
OK, so what's inside Vault 114?

And are the Synths actual synths, or are they people who were kidnapped and converted? I noticed that some of the pictures have some sort of flesh on the exterior.

Thanks btw.

There were just some "gansters" called the Triggermen inside. You are basically forced into combat throughout, there doesn't seem to be anything else other than rescuing a Plot essential character.

We still don't know much about Synths, the Detective you rescue is a Synth, but he says he is a prototypeof a more advanced model. THere are some older models that are just Metallic and look like out of Metropolis, he says there are infiltration units. There also seem to be some "Terminator" type of Synths.

This guy is the Detective, right? If so, why does he talk with the PC, and doesn't go hostile?

I guess the whole triggermen/Valentine part is related to the Unlucky Valentine quest? [since that one also has 40s style gangster clothing]
 
The Triggerman sounds like they would have been a cool faction or enemy type. I mean come on, its Boston mobsters. Massachusetts was known to be the home of some well known and infamous mobsters. This would have been really cool to implement but since this is Beth we are talking about they are just canon fodder for whatever weapons you have on you. Opportunity wasted. :whatever:
 
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