Fallout 4 gameplay videos leaked, Bethesda starts taking them down

the best, proper, and the most powerful build is actually this http://www.nukahub.com/tools/special?s=1&p=4&e=1&c=3&i=9&a=1&l=9. it's Ironically the tankiest, successful build in terms of leveling and surviving, considering of several things
-You gain quick access to Nuclear Physicist, which extends your duration in Power Armor with the Fusion Cell in.
-Allows you access to the Scrapper Perk, which gives you a good reason to grab shitty weapons that Fallout 4 likes to rain everywhere and make them into useful, rare components for higher tier mods.
-Hacking, nuff said.
- Allows you access to the Gunsmith and Science! perks, nuff said.
-Luck is at 9 because of the loot table becomes more in your favor, any perks in there will help you greatly.
-Charisma at 3 for the best perk available in that category: Lone Wanderer, at lvl.17, you can have 30% DR and 100 pounds of equipment load, pretty broken for early gaming.
-As I mentioned above with another fact, You can add Lone Wanderer's DR with Toughness, at lvl.18, you'll be able to have 60 DR while being butt naked. It's absolutely stupid.
-Perception for Locksmith, nuff said.
-Medic Perk for more survival.

The reason the perks are at 9 and not at 10 is pretty much min-maxing, since Bobbleheads exist and there's a special book called YOU'RE SPECIAL that allows you to increase any stat by 1, probably best to shove it in either Strength(Melee/Unarmed/Big Guns), or Agility (Guns, DAKKA), depending on where you're gonna go with the build.

So there you go, the most powerful build out there, and you'll become god-like as close as lvl.18.
 
A Melee/Unarmed character wouldn't even need to go past ST 6.

I assume that this isn't the case since Bethesda likely tied unarmed/melee damage to your strength like how your melee/unarmed damage used to be related to your related skill.

So you'll probably want a Strength of 10, but there just aren't that many perks useful to you so you can just level up your attributes instead.
 
the best, proper, and the most powerful build is actually this http://www.nukahub.com/tools/special?s=1&p=4&e=1&c=3&i=9&a=1&l=9. it's Ironically the tankiest, successful build in terms of leveling and surviving, considering of several things
-You gain quick access to Nuclear Physicist, which extends your duration in Power Armor with the Fusion Cell in.
-Allows you access to the Scrapper Perk, which gives you a good reason to grab shitty weapons that Fallout 4 likes to rain everywhere and make them into useful, rare components for higher tier mods.
-Hacking, nuff said.
- Allows you access to the Gunsmith and Science! perks, nuff said.
-Luck is at 9 because of the loot table becomes more in your favor, any perks in there will help you greatly.
-Charisma at 3 for the best perk available in that category: Lone Wanderer, at lvl.17, you can have 30% DR and 100 pounds of equipment load, pretty broken for early gaming.
-As I mentioned above with another fact, You can add Lone Wanderer's DR with Toughness, at lvl.18, you'll be able to have 60 DR while being butt naked. It's absolutely stupid.
-Perception for Locksmith, nuff said.
-Medic Perk for more survival.

The reason the perks are at 9 and not at 10 is pretty much min-maxing, since Bobbleheads exist and there's a special book called YOU'RE SPECIAL that allows you to increase any stat by 1, probably best to shove it in either Strength(Melee/Unarmed/Big Guns), or Agility (Guns, DAKKA), depending on where you're gonna go with the build.

So there you go, the most powerful build out there, and you'll become god-like as close as lvl.18.
One thing I'd like to see is a comparison between the XP gained by an INT 1 character vs. an INT 10 one. I suspect that even if you leave INT at 1 you'll still level up very fast.

Another point with the CHR 3 start is that with the bobblehead, you only have to drop two more points into the stat to unlock Local Leader and fully enable the Sims: Wasteland part of the game, at Level 14.
 
Is it just me or do all the Stat 10 perks (except intimidation) just suck or aren't really worth it at all?
 
One thing I'd like to see is a comparison between the XP gained by an INT 1 character vs. an INT 10 one. I suspect that even if you leave INT at 1 you'll still level up very fast.

Another point with the CHR 3 start is that with the bobblehead, you only have to drop two more points into the stat to unlock Local Leader and fully enable the Sims: Wasteland part of the game, at Level 14.

For intelligence thing, I'm not sure, as I've seen players with 4 Intelligence (or Lower) grinding ever so slowly to the point they were struggling in regions farther out (such as Salem).


@Walpknut yes, basically, well except for Nerd Rage, as it's another 'lol tank perk in Intelligence' moment, as it grants you +20% Damage and +20% DR at 20% HP (which with the combo I showed earlier, grants you 80DR, HOORAY FOR BREAKING THE GAME AT SUCH A PITIFUL LEVEL), then again the 20% HP is risky, who knows, might be shitty as hell. Ricochet might be another useful perk as an anti-mob "lolwtf is this shit" moment, as at rank 2, you're probably gonna wipe out entire raider mobs by just standing still, or even folk in Power Armor, as it states the ricochet will automatically kill ranged enemies.

As for the others, yeah, they're useless, especially Pain Train/Solar Powered. One's a tackle perk that only works in Power Armor (goodluck finding any use with that shit), the other is...just fucking dumb.
 
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One thing I'd like to see is a comparison between the XP gained by an INT 1 character vs. an INT 10 one. I suspect that even if you leave INT at 1 you'll still level up very fast.

Another point with the CHR 3 start is that with the bobblehead, you only have to drop two more points into the stat to unlock Local Leader and fully enable the Sims: Wasteland part of the game, at Level 14.

For intelligence thing, I'm not sure, as I've seen players with 4 Intelligence (or Lower) grinding ever so slowly to the point they were struggling in regions farther out (such as Salem).

I haven't seen a lot of streams past early game, where you level up fast anyway. It's nice to think they may not just shower you with experience points like beads at a Mardi Gras parade, unlike FO3.
 
Is it just me or do all the Stat 10 perks (except intimidation) just suck or aren't really worth it at all?

Depending on the percentages, the Luck one could be pretty useful. "An enemy's ranged attack richochets back and instantly kills them" is a pretty useful effect, the question is just how often it will proc.

The Charisma one is also pretty essential if you don't want to be constantly murdering your way across the wasteland, too.
 
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One thing I'd like to see is a comparison between the XP gained by an INT 1 character vs. an INT 10 one. I suspect that even if you leave INT at 1 you'll still level up very fast.

Another point with the CHR 3 start is that with the bobblehead, you only have to drop two more points into the stat to unlock Local Leader and fully enable the Sims: Wasteland part of the game, at Level 14.

For intelligence thing, I'm not sure, as I've seen players with 4 Intelligence (or Lower) grinding ever so slowly to the point they were struggling in regions farther out (such as Salem).

I haven't seen a lot of streams past early game, where you level up fast anyway. It's nice to think they may not just shower you with experience points like beads at a Mardi Gras parade, unlike FO3.
Right, but there's a problem: there's too little EXP. The game enforces the idea of grinding upon killing mobs, as I believe the Quests hardly give enough to let you have a steady ease into the harder regions, so the player has only but one option: Explore (unless Radiant quests exist, haven't seen those, yet), which then can lead to some very gruesome/troubling encounters of Deathclaws, Legendary Mirelurk (ROCK LOBSTER), and Super Mutants.

That is of course, if you don't have high Intelligence, or the Idiot Savant perk (which I know it says the lower the intelligence, the greater the chance, but I seriously doubt they would put the chance low for high Intelligence users, probably 10-30% for them, while those with 1 Intelligence will probably have it 80-90%).
 
The game has a lot of kill quests, and even has some "radiannt tm" quests in the form of Bounties ripped off New Vegas Bounties but dumbed down. This game is even more of an offline MMO than Skyrim.
 
A lot of these perks look so shitty. I hate how there's such an emphasis on V.A.T.S, why can't there be more perks just towards your regular gunplay? Like, fuck, I never use V.A.T.S so they're all useless to me.
 
The game has a lot of kill quests, and even has some "radiannt tm" quests in the form of Bounties ripped off New Vegas Bounties but dumbed down. This game is even more of an offline MMO than Skyrim.

Oh it does? That's good, I guess, so the player can always get XP before going to the next higher-level region like Torontrayne as shown, but it's basically grinding. Yay?
 
One thing I'd like to see is a comparison between the XP gained by an INT 1 character vs. an INT 10 one. I suspect that even if you leave INT at 1 you'll still level up very fast.

Another point with the CHR 3 start is that with the bobblehead, you only have to drop two more points into the stat to unlock Local Leader and fully enable the Sims: Wasteland part of the game, at Level 14.

For intelligence thing, I'm not sure, as I've seen players with 4 Intelligence (or Lower) grinding ever so slowly to the point they were struggling in regions farther out (such as Salem).

I haven't seen a lot of streams past early game, where you level up fast anyway. It's nice to think they may not just shower you with experience points like beads at a Mardi Gras parade, unlike FO3.
Right, but there's a problem: there's too little EXP. The game enforces the idea of grinding upon killing mobs, as I believe the Quests hardly give enough to let you have a steady ease into the harder regions, so the player has only but one option: Explore (unless Radiant quests exist, haven't seen those, yet), which then can lead to some very gruesome/troubling encounters of Deathclaws, Legendary Mirelurk (ROCK LOBSTER), and Super Mutants.

That is of course, if you don't have high Intelligence, or the Idiot Savant perk (which I know it says the lower the intelligence, the greater the chance, but I seriously doubt they would put the chance low for high Intelligence users, probably 10-30% for them, while those with 1 Intelligence will probably have it 80-90%).
That's sounds pretty much the opposite of Witcher 3 then, which gives you lots of experience points for completing quests, but almost nothing for wandering around the map killing random mobs. It sounds like low INT characters will have almost no choice but to farm respawning mobs in order to gain enough experience to tackle the tougher enemies. Yay.

ETA - one question I'm unclear on. Do the Tier 1 perks automatically unlock when you start the game, or do you have to level up to get the points to unlock them?
 
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Same reason they removed skills and introduced the dialogue Cross.

( X ) Sarcastic: Because they are Geniuses!
 
He has to be. Taking out skills in Fallout (any RPG of that matter) is one of the most idiotic things a company can do.
 
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