Zerginfestor
dear god, the scrapping
the best, proper, and the most powerful build is actually this http://www.nukahub.com/tools/special?s=1&p=4&e=1&c=3&i=9&a=1&l=9. it's Ironically the tankiest, successful build in terms of leveling and surviving, considering of several things
-You gain quick access to Nuclear Physicist, which extends your duration in Power Armor with the Fusion Cell in.
-Allows you access to the Scrapper Perk, which gives you a good reason to grab shitty weapons that Fallout 4 likes to rain everywhere and make them into useful, rare components for higher tier mods.
-Hacking, nuff said.
- Allows you access to the Gunsmith and Science! perks, nuff said.
-Luck is at 9 because of the loot table becomes more in your favor, any perks in there will help you greatly.
-Charisma at 3 for the best perk available in that category: Lone Wanderer, at lvl.17, you can have 30% DR and 100 pounds of equipment load, pretty broken for early gaming.
-As I mentioned above with another fact, You can add Lone Wanderer's DR with Toughness, at lvl.18, you'll be able to have 60 DR while being butt naked. It's absolutely stupid.
-Perception for Locksmith, nuff said.
-Medic Perk for more survival.
The reason the perks are at 9 and not at 10 is pretty much min-maxing, since Bobbleheads exist and there's a special book called YOU'RE SPECIAL that allows you to increase any stat by 1, probably best to shove it in either Strength(Melee/Unarmed/Big Guns), or Agility (Guns, DAKKA), depending on where you're gonna go with the build.
So there you go, the most powerful build out there, and you'll become god-like as close as lvl.18.
-You gain quick access to Nuclear Physicist, which extends your duration in Power Armor with the Fusion Cell in.
-Allows you access to the Scrapper Perk, which gives you a good reason to grab shitty weapons that Fallout 4 likes to rain everywhere and make them into useful, rare components for higher tier mods.
-Hacking, nuff said.
- Allows you access to the Gunsmith and Science! perks, nuff said.
-Luck is at 9 because of the loot table becomes more in your favor, any perks in there will help you greatly.
-Charisma at 3 for the best perk available in that category: Lone Wanderer, at lvl.17, you can have 30% DR and 100 pounds of equipment load, pretty broken for early gaming.
-As I mentioned above with another fact, You can add Lone Wanderer's DR with Toughness, at lvl.18, you'll be able to have 60 DR while being butt naked. It's absolutely stupid.
-Perception for Locksmith, nuff said.
-Medic Perk for more survival.
The reason the perks are at 9 and not at 10 is pretty much min-maxing, since Bobbleheads exist and there's a special book called YOU'RE SPECIAL that allows you to increase any stat by 1, probably best to shove it in either Strength(Melee/Unarmed/Big Guns), or Agility (Guns, DAKKA), depending on where you're gonna go with the build.
So there you go, the most powerful build out there, and you'll become god-like as close as lvl.18.