I won't even go into the fact that it is way to short, as a quest line
I would really like for you to actually do that. Do a 'Lets play' even I am curious just how fast you can get through this 'short' questline without using TGM, with a mage character, and at a level most people would do them at.
An almost pure warrior or thief has the exact same chance to become the archmage like everyone else, which makes it simply said ... feel like plastic. As like everything was just designed to be there for YOU. And for what reason? Beacuse, hey! You are the chosen one! This secret club of super secret super mages observed YOU, the dragonborn of dragonborns! And decided in their whisdom that you should be the leader of them, even though it has absolutely zero effect on anything. The fact that you murdered everyone who was not immortal in Whiterun or the College of Winterhold? Who fucking cares, you are the chosen one!
. Becoming the super lieutenant of the college, congratulations! Equally meaningfull as if Caligula appointed his horse as consul in the senate.
You neglect to consider you learn many things on the way to completing the questline. To enter the College you only need to know a basic Fear spell so it is basically open to anyone with an ounce of magical skill. But once inside you do have access to learn mostly everything because there are trainers for all magic skills in the college.
Are you telling me that it is unheard of that:
> someone with barely any magic knowledge goes to attend college to become wiser of the arts
> becomes wiser by training with all the various NPCs there
> does fairly large questline for the college involving deadly magical artifact
> becomes leader when it is you that saves the college/world and the previous heads die?
Because it isnt to me. This isnt comparable at all to helping a guy fighting raiders that after decides you should be general.
The idea of a chosen one isn't even so bad, thousands of stories are based on that trope. And it works. If it's well done. Dune, Matrix, Star Wars, thousands of Disney cartoons that people love, use this concept to tell their story. It's as simple as it can get. But it works.
But the big difference between those stories and Beth's approach is, that the world in Skyrim, doesn't know the concept of failure. There is no way the player can fail any quest, outside of simply dieing, or any situation where he has actually to prove his worth. Without choices in a world like Skyrim, the whole thing becomes ultimately meaningless.
Completely irrelevant, and I am not sure what you are getting at here. Skyrim is the story of the Dragonborn. I dont remember choice ever being a big thing in the TES series. I dont remember being able to side with Dagoth Ur or take control of the Numidium myself? Choice was in older Fallout games, rarely ever in TES. Different games, should not be compared.