I disagree. When I completed the Mages Guild quests in Skyrim and they made me head of the guild, I put the game down and didn't even come back to it for months because of how rushed and childish it all was. It's for the "instant gratification" crowd. Oblivion's Mages Guild felt much more thought out - you had to travel everywhere and please everyone just to be accepted into the guild! In Skyrim, I'm an apprentice and suddenly I'm promoted to head of the Mages Guild ahead of everyone else because I killed some Thalmor. There's no feeling of earning that title, it just feels arbitrarily given because that's the kind of gratification that kids love. Compared to Oblivion AND Morrowind's Mages Guild questlines, it is severely lacking in content and quality of writing. It may have taken 6-10 hours like you say, but at the end of it, it still feels like you did nothing to deserve being made the head of the Mages Guild - it feels token, arbitrary, and dumbed down. Becoming General of the Minutemen in the first quest of the game is just the natural progression we have been seeing with Skyrim. It is the Skyrim Mages Guild quests taken one step further - slowly but surely we are made the Head of these guilds and groups in less and less time with less and less requirements. At this rate, Elder Scrolls VI will have you begin as Emperor Urinal Septum who is also in charge of all major guilds, runs the Dark Brotherhood, and is a Vampire AND Werewolf at the same time. Skyrim was not as dumbed down as Fallout 4, but it is a clear progression in that direction and in that sense is a fair comparison in my opinion.