Freedom is a loose term when it comes to gameplay. Sometimes freedom doesn't mean story freedom. If anyone's going to outright say Fallout 4 has story freedom in an argument then they're shooting themselves in the foot and infecting the wound right after. What Fallout 4 has is explorative freedom - whether or not the world has unique bits in it, you can't deny it has the charm of random exploration - the reason why people buys stuff like DayZ and Rust.
And by character creation, they don't really mean RPG-styled character building. They really just mean shaping the appearance of your player character, which was done pretty well in Fallout 4.
So if we're going by the loosest intrepretation, Fallout 4 does have good freedom and character creation. Note that this is as loose an intrepretation as it gets. It is also a dumb intrepretation, but without context people can mean anything when they try to describe something.
First, I've got to hand it to them on the face-sculpting thing, it was amazing, and the first time in the Fallout series I've been able to create myself, and that was a lot of fun. I love messing with this kind of stuff.
But as to the rest, I wish this charm of random exploration actually brought really interesting things to the table, instead of kill, kill some more, than kill again. When I found the Robot Races, it felt amazing for a moment, until it all got ruined because the only thing I could do was send everyone straight to the grave. No betting on robots, no disguising myself as a raider, etc etc. Same thing when the Ghoul guy in the Arena says he'll fix the place up so you can have fights again, I thought awesome, Fallout cage-gladiator style! But NOPE. Just kill the audience and that's that. Oh, and loot magical nailboards!
I mean, when I found some pre-war Poseidon military research facility in the glowing sea I had that "oh boy, this gotta be good feeling", but nope. It had a couple interesting diaries to read, but just a bunch of random machinery and a leveled power armor. Yay. I find this whole leveled/radiant/procedural shtick grotesque. So, even that has lost its charm pretty quickly for me, unlike the other games. I mean, as bad as Fallout 3 was, you could explore and find interesting things, groups, unique gear, etc. etc. And in New Vegas even more so. Now it's just yay, even more leveled enemies to kill and leveled nailboards to find! C'mon...
You forgot, we're not playing the game right as their fans will continue to tell us. We have to LARP in order to feel like we're not railroaded. Oh wait story doesn't matter anyways so lets explore the [strike]boring[/strike] "fun" world of Fallout: Wacky Fun Edition. Like town building using recycled trash, killing everything that lives, fucking a robot/ghoul/news reporter/drug addict, exploring places that don't make sense and finding kids locked in fridges for 200 years.
I'll have you know, good sir, that I tried killing everything in sight! I didn't like that old fellow Garvey's attitude (plust I quite fancied his attire), so I proceeded to stuff his face full of 12 gauge buckshot, and gave that annoying opium-addicted old lady the same treatment, to no avail! Apparently they took a trip to good ol' river Styx with [strike]Thetis[/strike] Godd...
I'm sorry did I say everyone? I meant to say any mutant(besides Virgil the not-human and "I love your milk of kindness human" Strong), feral [strike]zombies[/strike] ghouls, raiders, gunners, Triggermen, and anything else that isn't immortal.
Don't start me on the goddamn Gunners, from the first I saw them I thought, screw Garvey and his buckshot-impervious face, now there's the group to join! Good weapons, armor, training and money for doing what I already do, the good ol' killing stuff! This can't be possibly another Talon Company fail, can it? Please, please...
I don't have to say my pleas went unheeded... After all, what mercenary commander would want a power-armored 200-year old military veteran armed to the teeth on their side, right? How do these people even recruit if they shoot everyone on sight?