Fallout 4 is not "Skyrim with guns."

You forgot, we're not playing the game right as their fans will continue to tell us. We have to LARP in order to feel like we're not railroaded. Oh wait story doesn't matter anyways so lets explore the [strike]boring[/strike] "fun" world of Fallout: Wacky Fun Edition. Like town building using recycled trash, killing everything that lives, fucking a robot/ghoul/news reporter/drug addict, exploring places that don't make sense and finding kids locked in fridges for 200 years.

I'll have you know, good sir, that I tried killing everything in sight! I didn't like that old fellow Garvey's attitude (plust I quite fancied his attire), so I proceeded to stuff his face full of 12 gauge buckshot, and gave that annoying opium-addicted old lady the same treatment, to no avail! Apparently they took a trip to good ol' river Styx with [strike]Thetis[/strike] Godd...
 
You know that's exactly it. I can understand someone who likes shooters getting into fallout 4, at least for a while...what i don't understand is people telling me its worth it for the story (without even discussing interactivity) :p

People love to be railroaded into a story, apparently. I am amazed that people think Fallout 4 offers freedom and character creation diversity. I mean, the Vault Dweller could be anybody, aside from the fact it came from Vault 13, and was kicked out to find the water chip; The Chosen One could be anybody yet again, just a descendant of the Vault Dweller on a quest to save his village; In New Vegas, you were simply a Courier with a job, and that, again, could be anyone (I know, Lonesome Road). Heck, even Fallout 3; You were James' son and brought up in a Vault, but that still gave you considerable leeway. In Fallout 4 it's pure railroad, the game world doesn't respond at all to your particular character, and you're always the worried parent, griefing for his partner, ex-soldier/esquire, etc,etc.
You forgot, we're not playing the game right as their fans will continue to tell us. We have to LARP in order to feel like we're not railroaded. Oh wait story doesn't matter anyways so lets explore the [strike]boring[/strike] "fun" world of Fallout: Wacky Fun Edition. Like town building using recycled trash, killing everything that lives, fucking a robot/ghoul/news reporter/drug addict, exploring places that don't make sense and finding kids locked in fridges for 200 years.

Eh, we can't really blame the new fans for liking it. As far as they know that's the only Fallout that exists.
There are plenty of people I know who appreciate good stories but can't play the old Fallouts due to their visual style.

If anything, I've seen plenty of opportunities where Bethesda could've pleased both the new-age casual action fans and the tactical, world-depth appreciating, cRPG fans but simply squandered it. They didn't even attempt a compromise of writing, they just... didn't write.

All in all, a lot of what Bethesda fans actually expect, would take a lot of key inspirations from Deus Ex and System Shock and combine that with classic Fallout's character building system and lore. There's a far larger number of people who were disappointed with Fallout 4 than impressed, but there's a culture of "ignore it, it'll be fine" everywhere in all forms of entertainment, so that's why there's not going to be a fuss about any of it. After all, if Bethesda runs Fallout into the ground, people will just move onto another series.

I am amazed that people think Fallout 4 offers freedom and character creation diversity.

Freedom is a loose term when it comes to gameplay. Sometimes freedom doesn't mean story freedom. If anyone's going to outright say Fallout 4 has story freedom in an argument then they're shooting themselves in the foot and infecting the wound right after. What Fallout 4 has is explorative freedom - whether or not the world has unique bits in it, you can't deny it has the charm of random exploration - the reason why people buys stuff like DayZ and Rust.

And by character creation, they don't really mean RPG-styled character building. They really just mean shaping the appearance of your player character, which was done pretty well in Fallout 4.

So if we're going by the loosest intrepretation, Fallout 4 does have good freedom and character creation. Note that this is as loose an intrepretation as it gets. It is also a dumb intrepretation, but without context people can mean anything when they try to describe something.







 
You forgot, we're not playing the game right as their fans will continue to tell us. We have to LARP in order to feel like we're not railroaded. Oh wait story doesn't matter anyways so lets explore the [strike]boring[/strike] "fun" world of Fallout: Wacky Fun Edition. Like town building using recycled trash, killing everything that lives, fucking a robot/ghoul/news reporter/drug addict, exploring places that don't make sense and finding kids locked in fridges for 200 years.

I'll have you know, good sir, that I tried killing everything in sight! I didn't like that old fellow Garvey's attitude (plust I quite fancied his attire), so I proceeded to stuff his face full of 12 gauge buckshot, and gave that annoying opium-addicted old lady the same treatment, to no avail! Apparently they took a trip to good ol' river Styx with [strike]Thetis[/strike] Godd...

I'm sorry did I say everyone? I meant to say any mutant(besides Virgil the not-human and "I love your milk of kindness human" Strong), feral [strike]zombies[/strike] ghouls, raiders, gunners, Triggermen, and anything else that isn't immortal.
 
Freedom is a loose term when it comes to gameplay. Sometimes freedom doesn't mean story freedom. If anyone's going to outright say Fallout 4 has story freedom in an argument then they're shooting themselves in the foot and infecting the wound right after. What Fallout 4 has is explorative freedom - whether or not the world has unique bits in it, you can't deny it has the charm of random exploration - the reason why people buys stuff like DayZ and Rust.

And by character creation, they don't really mean RPG-styled character building. They really just mean shaping the appearance of your player character, which was done pretty well in Fallout 4.

So if we're going by the loosest intrepretation, Fallout 4 does have good freedom and character creation. Note that this is as loose an intrepretation as it gets. It is also a dumb intrepretation, but without context people can mean anything when they try to describe something.

First, I've got to hand it to them on the face-sculpting thing, it was amazing, and the first time in the Fallout series I've been able to create myself, and that was a lot of fun. I love messing with this kind of stuff.

But as to the rest, I wish this charm of random exploration actually brought really interesting things to the table, instead of kill, kill some more, than kill again. When I found the Robot Races, it felt amazing for a moment, until it all got ruined because the only thing I could do was send everyone straight to the grave. No betting on robots, no disguising myself as a raider, etc etc. Same thing when the Ghoul guy in the Arena says he'll fix the place up so you can have fights again, I thought awesome, Fallout cage-gladiator style! But NOPE. Just kill the audience and that's that. Oh, and loot magical nailboards!

I mean, when I found some pre-war Poseidon military research facility in the glowing sea I had that "oh boy, this gotta be good feeling", but nope. It had a couple interesting diaries to read, but just a bunch of random machinery and a leveled power armor. Yay. I find this whole leveled/radiant/procedural shtick grotesque. So, even that has lost its charm pretty quickly for me, unlike the other games. I mean, as bad as Fallout 3 was, you could explore and find interesting things, groups, unique gear, etc. etc. And in New Vegas even more so. Now it's just yay, even more leveled enemies to kill and leveled nailboards to find! C'mon...

You forgot, we're not playing the game right as their fans will continue to tell us. We have to LARP in order to feel like we're not railroaded. Oh wait story doesn't matter anyways so lets explore the [strike]boring[/strike] "fun" world of Fallout: Wacky Fun Edition. Like town building using recycled trash, killing everything that lives, fucking a robot/ghoul/news reporter/drug addict, exploring places that don't make sense and finding kids locked in fridges for 200 years.

I'll have you know, good sir, that I tried killing everything in sight! I didn't like that old fellow Garvey's attitude (plust I quite fancied his attire), so I proceeded to stuff his face full of 12 gauge buckshot, and gave that annoying opium-addicted old lady the same treatment, to no avail! Apparently they took a trip to good ol' river Styx with [strike]Thetis[/strike] Godd...

I'm sorry did I say everyone? I meant to say any mutant(besides Virgil the not-human and "I love your milk of kindness human" Strong), feral [strike]zombies[/strike] ghouls, raiders, gunners, Triggermen, and anything else that isn't immortal.

Don't start me on the goddamn Gunners, from the first I saw them I thought, screw Garvey and his buckshot-impervious face, now there's the group to join! Good weapons, armor, training and money for doing what I already do, the good ol' killing stuff! This can't be possibly another Talon Company fail, can it? Please, please...

I don't have to say my pleas went unheeded... After all, what mercenary commander would want a power-armored 200-year old military veteran armed to the teeth on their side, right? How do these people even recruit if they shoot everyone on sight?
 
Freedom is a loose term when it comes to gameplay. Sometimes freedom doesn't mean story freedom. If anyone's going to outright say Fallout 4 has story freedom in an argument then they're shooting themselves in the foot and infecting the wound right after. What Fallout 4 has is explorative freedom - whether or not the world has unique bits in it, you can't deny it has the charm of random exploration - the reason why people buys stuff like DayZ and Rust.

And by character creation, they don't really mean RPG-styled character building. They really just mean shaping the appearance of your player character, which was done pretty well in Fallout 4.

So if we're going by the loosest intrepretation, Fallout 4 does have good freedom and character creation. Note that this is as loose an intrepretation as it gets. It is also a dumb intrepretation, but without context people can mean anything when they try to describe something.

First, I've got to hand it to them on the face-sculpting thing, it was amazing, and the first time in the Fallout series I've been able to create myself, and that was a lot of fun. I love messing with this kind of stuff.

But as to the rest, I wish this charm of random exploration actually brought really interesting things to the table, instead of kill, kill some more, than kill again. When I found the Robot Races, it felt amazing for a moment, until it all got ruined because the only thing I could do was send everyone straight to the grave. No betting on robots, no disguising myself as a raider, etc etc. Same thing when the Ghoul guy in the Arena says he'll fix the place up so you can have fights again, I thought awesome, Fallout cage-gladiator style! But NOPE. Just kill the audience and that's that. Oh, and loot magical nailboards!

I mean, when I found some pre-war Poseidon military research facility in the glowing sea I had that "oh boy, this gotta be good feeling", but nope. It had a couple interesting diaries to read, but just a bunch of random machinery and a leveled power armor. Yay. I find this whole leveled/radiant/procedural shtick grotesque. So, even that has lost its charm pretty quickly for me, unlike the other games. I mean, as bad as Fallout 3 was, you could explore and find interesting things, groups, unique gear, etc. etc. And in New Vegas even more so. Now it's just yay, even more leveled enemies to kill and leveled nailboards to find! C'mon...

You forgot, we're not playing the game right as their fans will continue to tell us. We have to LARP in order to feel like we're not railroaded. Oh wait story doesn't matter anyways so lets explore the [strike]boring[/strike] "fun" world of Fallout: Wacky Fun Edition. Like town building using recycled trash, killing everything that lives, fucking a robot/ghoul/news reporter/drug addict, exploring places that don't make sense and finding kids locked in fridges for 200 years.

I'll have you know, good sir, that I tried killing everything in sight! I didn't like that old fellow Garvey's attitude (plust I quite fancied his attire), so I proceeded to stuff his face full of 12 gauge buckshot, and gave that annoying opium-addicted old lady the same treatment, to no avail! Apparently they took a trip to good ol' river Styx with [strike]Thetis[/strike] Godd...

I'm sorry did I say everyone? I meant to say any mutant(besides Virgil the not-human and "I love your milk of kindness human" Strong), feral [strike]zombies[/strike] ghouls, raiders, gunners, Triggermen, and anything else that isn't immortal.

Don't start me on the goddamn Gunners, from the first I saw them I thought, screw Garvey and his buckshot-impervious face, now there's the group to join! Good weapons, armor, training and money for doing what I already do, the good ol' killing stuff! This can't be possibly another Talon Company fail, can it? Please, please...

I don't have to say my pleas went unheeded... After all, what mercenary commander would want a power-armored 200-year old military veteran armed to the teeth on their side, right? How do these people even recruit if they shoot everyone on sight?

You can say that about any human faction, how do you join? By texting their cell phones? That name though...Gunners..was it really that hard to come up with a good faction name? Not that it matters since any faction in Fallout 4 is meaningless.

I despise this leveled loot garbage, I prefer hand placed loot. To be fair though pretty much everything level scales with you and they sometimes get better gear the higher level you are to the point where you find power armor wearing raiders wielding combat rifles and shit-tons of stimpacks.
 
Don't start me on the goddamn Gunners, from the first I saw them I thought, screw Garvey and his buckshot-impervious face, now there's the group to join! Good weapons, armor, training and money for doing what I already do, the good ol' killing stuff! This can't be possibly another Talon Company fail, can it? Please, please...

I don't have to say my pleas went unheeded... After all, what mercenary commander would want a power-armored 200-year old military veteran armed to the teeth on their side, right? How do these people even recruit if they shoot everyone on sight?
The implementation of the Gunners disappointed me quite a bit as well. I first saw them in the loading screen, and I was excited to have a group that my mercenary character could get jobs from. Instead they just end up being well armed raiders, and my only other option for mercenary type activities are radiant fucking BoS quests. Missed opportunity, Bethesda, just like almost everything else in this game.
 
You can say that about any human faction, how do you join? By texting their cell phones? That name though...Gunners..was it really that hard to come up with a good faction name? Not that it matters since any faction in Fallout 4 is meaningless.

I despise this leveled loot garbage, I prefer hand placed loot. To be fair though pretty much everything level scales with you and they sometimes get better gear the higher level you are to the point where you find power armor wearing raiders wielding combat rifles and shit-tons of stimpacks.

Yeah, the name. It screams creativity!

And yep, we're back to the same old TES road-bandits-wearing-glass-armor thing. I really thought we were past this. But always count on Goddfor some (bad) nostalgia!

Don't start me on the goddamn Gunners, from the first I saw them I thought, screw Garvey and his buckshot-impervious face, now there's the group to join! Good weapons, armor, training and money for doing what I already do, the good ol' killing stuff! This can't be possibly another Talon Company fail, can it? Please, please...

I don't have to say my pleas went unheeded... After all, what mercenary commander would want a power-armored 200-year old military veteran armed to the teeth on their side, right? How do these people even recruit if they shoot everyone on sight?

The implementation of the Gunners disappointed me quite a bit as well. I first saw them in the loading screen, and I was excited to have a group that my mercenary character could get jobs from. Instead they just end up being well armed raiders, and my only other option for mercenary type activities are radiant fucking BoS quests. Missed opportunity, Bethesda, just like almost everything else in this game.

Yeah, just hire the guy from New Vegas Bounties already, jesus... Is it that hard?
 
I loved New Vegas Bounties. That was exactly the type of thing I wanted, but alas, I made the mistake of hoping Bethesda would try something new. Hell, not even new, they've shown they like s̶t̶e̶a̶l̶i̶n̶g̶ implementing ideas from modders, why not this with the Gunners?
 
I loved New Vegas Bounties. That was exactly the type of thing I wanted, but alas, I made the mistake of hoping Bethesda would try something new. Hell, not even new, they've shown they like s̶t̶e̶a̶l̶i̶n̶g̶ implementing ideas from modders, why not this with the Gunners?

Right? New Vegas (and to a lesser extent, Fallout 3) had some AMAZING people work on it. I mean, have you seen Project Brazil? Boom to the Moon? Autumn Leaves? Pretty much everything by Someguy2000? DLC-quality, fully voiced acted, jaw-dropping stuff. If half these people had Bethesda-level resources, imagine that, my friend. Imagine that.
 
You can say that about any human faction, how do you join? By texting their cell phones? That name though...Gunners..was it really that hard to come up with a good faction name? Not that it matters since any faction in Fallout 4 is meaningless.

I despise this leveled loot garbage, I prefer hand placed loot. To be fair though pretty much everything level scales with you and they sometimes get better gear the higher level you are to the point where you find power armor wearing raiders wielding combat rifles and shit-tons of stimpacks.

Yeah, the name. It screams creativity!

And yep, we're back to the same old TES road-bandits-wearing-glass-armor thing. I really thought we were past this. But always count on Goddfor some (bad) nostalgia!

Don't start me on the goddamn Gunners, from the first I saw them I thought, screw Garvey and his buckshot-impervious face, now there's the group to join! Good weapons, armor, training and money for doing what I already do, the good ol' killing stuff! This can't be possibly another Talon Company fail, can it? Please, please...

I don't have to say my pleas went unheeded... After all, what mercenary commander would want a power-armored 200-year old military veteran armed to the teeth on their side, right? How do these people even recruit if they shoot everyone on sight?

The implementation of the Gunners disappointed me quite a bit as well. I first saw them in the loading screen, and I was excited to have a group that my mercenary character could get jobs from. Instead they just end up being well armed raiders, and my only other option for mercenary type activities are radiant fucking BoS quests. Missed opportunity, Bethesda, just like almost everything else in this game.

Yeah, just hire the guy from New Vegas Bounties already, jesus... Is it that hard?
Don't forget the raiders running around in combat armor(that's how I first found it) wielding irradiated miniguns, this system they have set up in Fallout 4 is crap. It does seem like it's Oblivion level scaling all over again even though Skyrim had that problem to a slightly lesser extent too.

The Triggermen are another silly named faction too. The leader of the faction and his chem whore were jokes as well. They seemed like they were there at some failed attempt at diversity.
 
I personally find Someguy's stuff to be overrated. Yeah yeah yeah, it is better than most of the quest mods out there, fine. But what exactly does his Bounties series contain huh?

Let me explain a situation, right? And it is kinda SPOILER'y, so beware:
I meet a woman by Novac who wants to fix up a orphanage. Now because I'm just so good at the game I happen to have 300.000 caps on me, and she asks for 10.000 and I give her a whopping 20.000. So she says she'll scope out a place, get it fixed up and tells me she'll inform me when it is ready. So, I do that and after a while I get a message saying that the orphanage is up and I should come visit. I go there and notice a distinct lack of orphans, she tells me that they were just so gosh darn lovely that people already adopted them! Well, something's fishy here, so I go down into the basement to find out that SHOCK AND AWE! She's been running a child sweatshop! So I go up and confront her about it and here is the big gripe I have. She tells me that they have been sold to the Legion (because of fucking course they have) and that she will reveal their location ONLY if I allow her to leave, if I choose to end her evilness and kill her then she won't reveal the location. So I'm given a choice of what moral choice to make. Now then. How many think it'd be totally fair to 'tell her' you'll let her leave if you get the info, get the info then kill her anyway, going back on your word? I think that's fair. That's a choice I should be able to make. But what happens is that if you agree to her terms then she simply vanishes. You're not given an option to try and be a goody goody two shoes kinda character. You're not given the option of going back on your word. No, it's either or. And Someguy constantly does this whenever he can be arsed to give you a choice at all. He gives you this cartoonishly grey choice there is zero option inbetween. It's either or.

Fuck that shit. It feels so forced of a moral choice that it just feels, well, just as bad as cartoonishly evil or cartoonishly good. There is such a thing as cartoonishly grey too yknow. Especially when it is so blatant.

Let's also not forget the amount of times the big baddie has to explain his/her evil plan to you, like a comic book villain. Worse than a comic book villain actually.

Next thing? How about how Someguy is constantly trying his very best throughout his mods to present the player as some kind of a genocidal hypocrite? Seriously. The amount of times that Evil McEvil #1-10 have told me that I'm just as bad as them so I don't get to judge them is flabbergasting. No, Someguy, me wiping out a bunch of cannibals who have been eating innocent people is not the same as Evil McEvil raping and mutilating 10 year old boys.

How about the bullet sponges? Or the massive amounts of enemies that come in waves? As his Bounties series progresses it gets more and more tedious to deal with combat that eventually I just modded a minigun that did like 50 damage per bullet, console command'd TGM on myself and just plowed through 'em whenever this kind of shitty encounter came up.

How about the amount of times the Fiends not only get their strength back after you kill off Motor-Runner and the other leaders? How about that as you continue to wipe them out, Someguy thinks that the most logical of solutions is that their numbers and strength would INCREASE?

And here we have some guy who could have helped give Legion content, give them a bit fleshing out, presenting them in a bit better light to give them some moral ambiguity, and what does he do? He takes every single opportunity he can to shit on them and turn them into cartoonishly evil. I'm not saying he should've presented them as being the saviours of mankind. But the fucking shit Someguy did makes the Legion completely irredeemable. It's clear he has some bias but jesus christ could he be more blatant and childish about it?

The amount of characters he just kept throwing at me in his Bounties series also got on my tits. I got completely lost on who did what to who back when that other thing happened that the other guy did who went along with some dude and then something happened to them that alluded to the big baddie who's actually the side-kick of the former villains baby-daddy and WHAT!? Look, a good narrative needs structure. It needs pacing. Every time that the "main story" picked up again it stopped abruptly so that I could be bombarded with side-quests.

And hell, just cause it ain't "radiant quests" does not make these quests any more interesting most of the time.

I liked Bounties I, I did. But Russel? The Inheritance? Bounties II and III? Awful dreck.
Here I thought we disliked it when the writing is cartoonish.
When we're barely given any choices at all.
When we're presented with nothing but an onslaught of enemies and damage sponges.

Just cause Someguy's mods are polished and actually finished rather than feel like half-assed projects that were abandoned does not mean that he should be given a pass.
I mean, you think Bethesda's bad? Try Someguy's mods. Awful.

Apart from Bounties I.
I liked Bounties I.

[edit]

There are some moments I did like though.
Such as the Follower who wants to set up a clinic to treat ____ but some guy wanted me to use the clinic to poison them as he thinks that even if they do get clean they'd just end up in the slammer anyway and get executed for their crimes.
There are some gems in his stuff, but they are few and far between.
 
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Don't forget the raiders running around in combat armor(that's how I first found it) wielding irradiated miniguns, this system they have set up in Fallout 4 is crap. It does seem like it's Oblivion level scaling all over again even though Skyrim had that problem to a slightly lesser extent too.

The Triggermen are another silly named faction too. The leader of the faction and his chem whore were jokes as well. They seemed like they were there at some failed attempt at diversity.

But at least in Skyrim, to my knowledge, you had no one really runing around in daedric armor. It seems at some point enemies with PAs become relatively common in Fallout 4. At least the so called Legendary type of Raider-Scum? No clue.

It sounds at least stupid. Not that I have a problem with enemies in PAs, but raiders? Are they at least something special as encounter? It really seems like the PA has become finally the deadic armor of Fallout.
 
I loved New Vegas Bounties. That was exactly the type of thing I wanted, but alas, I made the mistake of hoping Bethesda would try something new. Hell, not even new, they've shown they like s̶t̶e̶a̶l̶i̶n̶g̶ implementing ideas from modders, why not this with the Gunners?

Right? New Vegas (and to a lesser extent, Fallout 3) had some AMAZING people work on it. I mean, have you seen Project Brazil? Boom to the Moon? Autumn Leaves? Pretty much everything by Someguy2000? DLC-quality, fully voiced acted, jaw-dropping stuff. If half these people had Bethesda-level resources, imagine that, my friend. Imagine that.

So true, I built entire characters and playthroughs around the Someguy mods.
 
Just cause Someguy's mods are polished and actually finished rather than feel like half-assed projects that were abandoned does not mean that he should be given a pass.
I mean, you think Bethesda's bad? Try Someguy's mods. Awful.
I avoid quest mods for exactly this reason. The few highly rated ones I've tried have mostly been really, really bad. But I also think it's fair to judge a professional studio more harshly than a single person or small group of amateurs.
 
Just cause Someguy's mods are polished and actually finished rather than feel like half-assed projects that were abandoned does not mean that he should be given a pass.
I mean, you think Bethesda's bad? Try Someguy's mods. Awful.
I avoid quest mods for exactly this reason. The few highly rated ones I've tried have mostly been really, really bad. But I also think it's fair to judge a professional studio more harshly than a single person or small group of amateurs.

This is the precise reason that most people are 100% happy with the DayZ mod, and completely unhappy with the DayZ standalone game that took in 100 million dollars in sales, and has it's own studio, only to still be a clunky alpha after 3 years of active development, that is way worse than a mod made by a handful of guys.

If you have a professional studio working on something 5 days a week, it needs to be noticeably better than a mod that a guy made in his spare time.
 
Just cause Someguy's mods are polished and actually finished rather than feel like half-assed projects that were abandoned does not mean that he should be given a pass.
I mean, you think Bethesda's bad? Try Someguy's mods. Awful.
I also think it's fair to judge a professional studio more harshly than a single person or small group of amateurs.
I agree. While one should criticize modders as well the so called "professional developers/writers" should be held to an even higher regard. It's their freaking job to create a game, and from a triple-a studio no less some of their design choices and writing is just flat out inexcusable.
 
I find the idea of "harshly criticize" the work of a single amateur pretty dumb. Specially when it's entirely free content, like Someguy2001 doesn't even have a patreon.

I mean, you downloaded a combat oriented mod and you are complainning about it being combat oriented, also New Vegas Bounties 2 actually gave you choices and the option of bringing bounties in alive.

Are you actually getting pissed because you are not getting professional level work from one dude doing all the work for free? Come the fuck on now.... Now THAT is entitlement.
 
Don't forget the raiders running around in combat armor(that's how I first found it) wielding irradiated miniguns, this system they have set up in Fallout 4 is crap. It does seem like it's Oblivion level scaling all over again even though Skyrim had that problem to a slightly lesser extent too.

The Triggermen are another silly named faction too. The leader of the faction and his chem whore were jokes as well. They seemed like they were there at some failed attempt at diversity.

But at least in Skyrim, to my knowledge, you had no one really runing around in daedric armor. It seems at some point enemies with PAs become relatively common in Fallout 4. At least the so called Legendary type of Raider-Scum? No clue.

It sounds at least stupid. Not that I have a problem with enemies in PAs, but raiders? Are they at least something special as encounter? It really seems like the PA has become finally the deadic armor of Fallout.

You could still find some enemies in ebony armor once you reached a certain level which is right under daedric which isn't all that much better in my opinion. Or opening random dungeon chests to find dragon bone armors.

As for the raiders in power armor in Fallout 4? I found a couple of those raiders at a couple of locations with leveled weapons along with raider power armor pieces in some places. It's basically leveled loot the game.
 
I find the idea of "harshly criticize" the work of a single amateur pretty dumb. Specially when it's entirely free content, like Someguy2001 doesn't even have a patreon.

I mean, you downloaded a combat oriented mod and you are complainning about it being combat oriented, also New Vegas Bounties 2 actually gave you choices and the option of bringing bounties in alive.

Are you actually getting pissed because you are not getting professional level work from one dude doing all the work for free? Come the fuck on now.... Now THAT is entitlement.

Sometimes a couple of modders can have inflated egos though. Just because 100 000 people downloaded their stuff or something. Like, NOA WAY IS MY MOD MAKING YAH DRAGUNS FLYING BACKWARDS! Yeah, except that a lot of people experience this issue after downloading and trying the mod and the fact that it is changing a lot about the Dragons. I am with you though, people should not be to harsh. It is free stuff after all. But even creators should be open enough to not directly dismiss outright every complaint, as long people are not acting like dicks.
 
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